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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_NATIVE_PIXMAP_H_
#define GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_NATIVE_PIXMAP_H_
#include <vulkan/vulkan_core.h>
#include <unordered_map>
#include <utility>
#include "base/hash/hash.h"
#include "base/synchronization/lock.h"
#include "gpu/ipc/service/gpu_ipc_service_export.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "ui/gfx/native_pixmap.h"
namespace gpu {
class VulkanDeviceQueue;
class GPU_IPC_SERVICE_EXPORT GpuMemoryBufferFactoryNativePixmap
: public GpuMemoryBufferFactory {
public:
GpuMemoryBufferFactoryNativePixmap();
explicit GpuMemoryBufferFactoryNativePixmap(
viz::VulkanContextProvider* vulkan_context_provider);
GpuMemoryBufferFactoryNativePixmap(
const GpuMemoryBufferFactoryNativePixmap&) = delete;
GpuMemoryBufferFactoryNativePixmap& operator=(
const GpuMemoryBufferFactoryNativePixmap&) = delete;
~GpuMemoryBufferFactoryNativePixmap() override;
// Overridden from GpuMemoryBufferFactory:
gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
const gfx::Size& framebuffer_size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle) override;
void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id) override;
bool FillSharedMemoryRegionWithBufferContents(
gfx::GpuMemoryBufferHandle buffer_handle,
base::UnsafeSharedMemoryRegion shared_memory) override;
private:
using NativePixmapMapKey = std::pair<int, int>;
using NativePixmapMapKeyHash = base::IntPairHash<NativePixmapMapKey>;
using NativePixmapMap = std::unordered_map<NativePixmapMapKey,
scoped_refptr<gfx::NativePixmap>,
NativePixmapMapKeyHash>;
gfx::GpuMemoryBufferHandle CreateGpuMemoryBufferFromNativePixmap(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
scoped_refptr<gfx::NativePixmap> pixmap);
VulkanDeviceQueue* GetVulkanDeviceQueue();
scoped_refptr<viz::VulkanContextProvider> vulkan_context_provider_;
NativePixmapMap native_pixmaps_;
base::Lock native_pixmaps_lock_;
base::WeakPtrFactory<GpuMemoryBufferFactoryNativePixmap> weak_factory_{this};
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_NATIVE_PIXMAP_H_
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