File: grcontext_for_gles2_interface.h

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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_SKIA_BINDINGS_GRCONTEXT_FOR_GLES2_INTERFACE_H_
#define GPU_SKIA_BINDINGS_GRCONTEXT_FOR_GLES2_INTERFACE_H_

#include "base/memory/raw_ptr.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/gpu/ganesh/GrContextOptions.h"

class GrDirectContext;

namespace gpu {
struct Capabilities;
class ContextSupport;
namespace gles2 {
class GLES2Interface;
}
}

namespace skia_bindings {

// This class binds an offscreen GrContext to an offscreen context3d. The
// context3d is used by the GrContext so must be valid as long as this class
// is alive.
class GrContextForGLES2Interface : public GrContextOptions::ShaderErrorHandler {
 public:
  GrContextForGLES2Interface(gpu::gles2::GLES2Interface* gl,
                             gpu::ContextSupport* context_support,
                             const gpu::Capabilities& capabilities,
                             size_t max_resource_cache_bytes,
                             size_t max_glyph_cache_texture_bytes,
                             bool support_bilerp_from_flyph_atlas = false);

  GrContextForGLES2Interface(const GrContextForGLES2Interface&) = delete;
  GrContextForGLES2Interface& operator=(const GrContextForGLES2Interface&) =
      delete;

  ~GrContextForGLES2Interface() override;

  // Handles Skia-reported shader compilation errors.
  void compileError(const char* shader, const char* errors) override;

  GrDirectContext* get();

  void OnLostContext();
  void FreeGpuResources();

 private:
  sk_sp<GrDirectContext> gr_context_;
  raw_ptr<gpu::ContextSupport> context_support_;
};

}  // namespace skia_bindings

#endif  // GPU_SKIA_BINDINGS_GRCONTEXT_FOR_GLES2_INTERFACE_H_