1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188
|
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "headless/lib/browser/headless_screen.h"
#include <optional>
#include "base/check_deref.h"
#include "base/containers/flat_set.h"
#include "base/notimplemented.h"
#include "components/headless/display_util/headless_display_util.h"
#include "components/headless/screen_info/headless_screen_info.h"
#include "ui/display/display_finder.h"
#include "ui/display/display_list.h"
#include "ui/display/util/display_util.h"
#if defined(USE_AURA)
#include "ui/aura/window.h"
#endif
namespace headless {
// static
HeadlessScreen* HeadlessScreen::Create(const gfx::Size& window_size,
std::string_view screen_info_spec) {
return new HeadlessScreen(window_size, screen_info_spec);
}
HeadlessScreen::~HeadlessScreen() = default;
gfx::Point HeadlessScreen::GetCursorScreenPoint() {
return gfx::Point();
}
bool HeadlessScreen::IsWindowUnderCursor(gfx::NativeWindow window) {
return GetWindowAtScreenPoint(GetCursorScreenPoint()) == window;
}
gfx::NativeWindow HeadlessScreen::GetWindowAtScreenPoint(
const gfx::Point& point) {
return gfx::NativeWindow();
}
gfx::NativeWindow HeadlessScreen::GetLocalProcessWindowAtPoint(
const gfx::Point& point,
const std::set<gfx::NativeWindow>& ignore) {
return gfx::NativeWindow();
}
display::Display HeadlessScreen::GetDisplayNearestWindow(
gfx::NativeWindow window) const {
// On Windows and Linux native window is abstracted by aura::Window so we can
// use its bounds to find the nearest display.
#if defined(USE_AURA)
if (window) {
const gfx::Rect bounds = window->GetBoundsInScreen();
if (std::optional<display::Display> display =
GetDisplayFromScreenRect(display_list().displays(), bounds)) {
return display.value();
}
}
#else
NOTIMPLEMENTED_LOG_ONCE();
#endif // #if defined(USE_AURA)
return GetPrimaryDisplay();
}
HeadlessScreen::HeadlessScreen(const gfx::Size& window_size,
std::string_view screen_info_spec) {
std::vector<HeadlessScreenInfo> screen_info;
if (screen_info_spec.empty()) {
screen_info.push_back(
HeadlessScreenInfo({.bounds = gfx::Rect(window_size)}));
} else {
screen_info = HeadlessScreenInfo::FromString(screen_info_spec).value();
CHECK(!screen_info.empty());
}
bool is_primary = true;
base::flat_set<int64_t> internal_display_ids;
for (const auto& it : screen_info) {
static int64_t synthesized_display_id = 2000;
display::Display display(synthesized_display_id++);
display.set_label(it.label);
display.set_color_depth(it.color_depth);
display.SetScaleAndBounds(it.device_pixel_ratio, it.bounds);
if (!it.work_area_insets.IsEmpty()) {
display.UpdateWorkAreaFromInsets(it.work_area_insets);
}
if (it.rotation) {
CHECK(display::Display::IsValidRotation(it.rotation));
display.SetRotationAsDegree(it.rotation);
}
if (it.is_internal) {
internal_display_ids.insert(display.id());
}
is_natural_landscape_map_.insert({display.id(), display.is_landscape()});
ProcessDisplayChanged(display, is_primary);
is_primary = false;
}
display::SetInternalDisplayIds(internal_display_ids);
}
bool HeadlessScreen::IsNaturalPortrait(int64_t display_id) const {
return !IsNaturalLandscape(display_id);
}
bool HeadlessScreen::IsNaturalLandscape(int64_t display_id) const {
auto it = is_natural_landscape_map_.find(display_id);
return it != is_natural_landscape_map_.end() ? it->second : true;
}
// static
void HeadlessScreen::UpdateScreenSizeForScreenOrientation(
int64_t display_id,
display::mojom::ScreenOrientation screen_orientation) {
auto& headless_screen =
CHECK_DEREF(static_cast<HeadlessScreen*>(GetScreen()));
headless_screen.UpdateScreenSizeForScreenOrientationImpl(display_id,
screen_orientation);
}
void HeadlessScreen::UpdateScreenSizeForScreenOrientationImpl(
int64_t display_id,
display::mojom::ScreenOrientation screen_orientation) {
display::Display display = GetDisplayById(display_id);
bool needs_swap = false;
switch (screen_orientation) {
case display::mojom::ScreenOrientation::kUndefined:
break;
case display::mojom::ScreenOrientation::kPortraitPrimary:
needs_swap = display.is_landscape();
display.set_panel_rotation(IsNaturalPortrait(display_id)
? display::Display::ROTATE_0
: display::Display::ROTATE_90);
break;
case display::mojom::ScreenOrientation::kPortraitSecondary:
needs_swap = display.is_landscape();
display.set_panel_rotation(IsNaturalPortrait(display_id)
? display::Display::ROTATE_180
: display::Display::ROTATE_270);
break;
case display::mojom::ScreenOrientation::kLandscapePrimary:
needs_swap = !display.is_landscape();
display.set_panel_rotation(IsNaturalLandscape(display_id)
? display::Display::ROTATE_0
: display::Display::ROTATE_90);
break;
case display::mojom::ScreenOrientation::kLandscapeSecondary:
needs_swap = !display.is_landscape();
display.set_panel_rotation(IsNaturalLandscape(display_id)
? display::Display::ROTATE_180
: display::Display::ROTATE_270);
break;
}
// Swap display width and height to change its orientation.
if (needs_swap) {
gfx::Rect bounds = display.bounds();
int old_width = bounds.width();
bounds.set_width(bounds.height());
bounds.set_height(old_width);
display.set_bounds(bounds);
}
// Update display even if there was no swap.
bool is_primary = display.id() == GetPrimaryDisplay().id();
ProcessDisplayChanged(display, is_primary);
}
display::Display HeadlessScreen::GetDisplayById(int64_t display_id) {
auto it = display_list().FindDisplayById(display_id);
if (it != display_list().displays().end()) {
return *it;
}
return GetPrimaryDisplay();
}
} // namespace headless
|