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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_HTTP_HTTP_STREAM_POOL_IP_ENDPOINT_STATE_TRACKER_H_
#define NET_HTTP_HTTP_STREAM_POOL_IP_ENDPOINT_STATE_TRACKER_H_
#include <stdint.h>
#include <map>
#include <optional>
#include "base/memory/raw_ptr.h"
#include "base/values.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_export.h"
#include "net/dns/host_resolver.h"
#include "net/dns/public/host_resolver_results.h"
#include "net/http/http_stream_pool.h"
namespace net {
// Tracks IPEndPoint's attempt state, e.g. an IPEndPoint is slow attempting.
// Provides IPEndPoints for TCP based connection attempts. See the description
// of GetIPEndPointToAttemptTcpBased() for the current logic.
//
// TODO(crbug.com/383606724): The current logic relies on rather naive and not
// very well-founded heuristics. Write a design document and implement more
// appropriate algorithm to pick an IPEndPoint.
class HttpStreamPool::IPEndPointStateTracker {
public:
// The state of an IPEndPoint. There is no success state. The absence of a
// state for an endpoint means that we haven't yet attempted to connect to the
// endpoint, or that a connection to the endpoint was successfully completed
// and was not slow. Public for testing.
enum class IPEndPointState : uint8_t {
// The endpoint has failed.
kFailed = 0,
// The endpoint is considered slow and haven't timed out yet.
kSlowAttempting = 1,
// The endpoint was slow to connect, but the connection establishment
// completed successfully.
kSlowSucceeded = 2,
};
using IPEndPointStateMap = std::map<IPEndPoint, IPEndPointState>;
// An interface to abstract dependencies. Useful for testing.
// TODO(crbug.com/383606724): Figure out better abstractions. Currently this
// interface just exposes internal implementation of AttemptManager.
class NET_EXPORT_PRIVATE Delegate {
public:
Delegate() = default;
virtual ~Delegate() = default;
Delegate(const Delegate&) = delete;
Delegate& operator=(const Delegate&) = delete;
// Returns the associated ServiceEndpointRequest.
virtual HostResolver::ServiceEndpointRequest*
GetServiceEndpointRequest() = 0;
// Returns whether attempts is "SVCB-optional". See
// https://www.rfc-editor.org/rfc/rfc9460.html#section-3-4
// Note that the result can be changed over time while the DNS resolution is
// still ongoing.
virtual bool IsSvcbOptional() = 0;
// Returns true when `endpoint` can be used to attempt TCP/TLS connections.
virtual bool IsEndpointUsableForTcpBasedAttempt(
const ServiceEndpoint& endpoint,
bool svcb_optional) = 0;
// Returns true when there are enough TcpBasedAttempts for `ip_endpoint`
// that is slow.
virtual bool HasEnoughTcpBasedAttemptsForSlowIPEndPoint(
const IPEndPoint& ip_endpoint) = 0;
};
explicit IPEndPointStateTracker(Delegate* delegate);
~IPEndPointStateTracker();
// Returns the current state of `ip_endpoint` if exists.
std::optional<IPEndPointState> GetState(const IPEndPoint& ip_endpoint) const;
// Called when `ip_endpoint` is slow, slow succeeded, or failed.
void OnEndpointSlow(const IPEndPoint& ip_endpoint);
void OnEndpointSlowSucceeded(const IPEndPoint& ip_endpoint);
void OnEndpointFailed(const IPEndPoint& ip_endpoint);
// Removes all slow attempting endpoints.
void RemoveSlowAttemptingEndpoint();
// Returns an IPEndPoint to attempt a connection. If `exclude_ip_endpoint` is
// given, exclude the endpoint. Brief summary of the behavior are:
// * Try preferred address family first.
// * Prioritize unattempted or fast endpoints.
// * Fall back to slow but succeeded endpoints.
// * Use slow and attempting endpoints as the last option.
// * For a slow endpoint, skip the endpoint if there are enough attempts for
// the endpoint.
std::optional<IPEndPoint> GetIPEndPointToAttemptTcpBased(
std::optional<IPEndPoint> exclude_ip_endpoint = std::nullopt);
base::Value::List GetInfoAsValue() const;
private:
void FindBetterIPEndPoint(const std::vector<IPEndPoint>& ip_endpoints,
std::optional<IPEndPoint> exclude_ip_endpoint,
std::optional<IPEndPointState>& current_state,
std::optional<IPEndPoint>& current_endpoint);
const raw_ptr<Delegate> delegate_;
// When true, try to use IPv6 for the next attempt first.
bool prefer_ipv6_ = true;
// Updated when a stream attempt is completed or considered slow. Used to
// calculate next IPEndPoint to attempt.
IPEndPointStateMap ip_endpoint_states_;
};
} // namespace net
#endif // NET_HTTP_HTTP_STREAM_POOL_IP_ENDPOINT_STATE_TRACKER_H_
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