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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
#define NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <string>
#include "base/memory/scoped_refptr.h"
#include "net/base/address_list.h"
#include "net/base/completion_once_callback.h"
#include "net/base/completion_repeating_callback.h"
#include "net/base/host_port_pair.h"
#include "net/base/net_errors.h"
#include "net/base/net_export.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/stream_socket.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class DrainableIOBuffer;
class GrowableIOBuffer;
// This StreamSocket is used to setup a SOCKSv5 handshake with a socks proxy.
// Currently no SOCKSv5 authentication is supported.
class NET_EXPORT_PRIVATE SOCKS5ClientSocket : public StreamSocket {
public:
// |destination| contains the hostname and port to which the socket above will
// communicate to via the SOCKS layer.
//
// Although SOCKS 5 supports 3 different modes of addressing, we will
// always pass it a hostname. This means the DNS resolving is done
// proxy side.
SOCKS5ClientSocket(std::unique_ptr<StreamSocket> transport_socket,
const HostPortPair& destination,
const NetworkTrafficAnnotationTag& traffic_annotation);
SOCKS5ClientSocket(const SOCKS5ClientSocket&) = delete;
SOCKS5ClientSocket& operator=(const SOCKS5ClientSocket&) = delete;
// On destruction Disconnect() is called.
~SOCKS5ClientSocket() override;
// StreamSocket implementation.
// Does the SOCKS handshake and completes the protocol.
int Connect(CompletionOnceCallback callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
const NetLogWithSource& NetLog() const override;
bool WasEverUsed() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
int64_t GetTotalReceivedBytes() const override;
void ApplySocketTag(const SocketTag& tag) override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
private:
enum State {
STATE_GREET_WRITE,
STATE_GREET_WRITE_COMPLETE,
STATE_GREET_READ,
STATE_GREET_READ_COMPLETE,
STATE_HANDSHAKE_WRITE,
STATE_HANDSHAKE_WRITE_COMPLETE,
STATE_HANDSHAKE_READ,
STATE_HANDSHAKE_READ_COMPLETE,
STATE_NONE,
};
// Addressing type that can be specified in requests or responses.
enum SocksEndPointAddressType {
kEndPointDomain = 0x03,
kEndPointResolvedIPv4 = 0x01,
kEndPointResolvedIPv6 = 0x04,
};
static const unsigned int kGreetReadHeaderSize;
static const unsigned int kWriteHeaderSize;
static const unsigned int kReadHeaderSize;
static const uint8_t kSOCKS5Version;
static const uint8_t kTunnelCommand;
static const uint8_t kNullByte;
void DoCallback(int result);
void OnIOComplete(int result);
void OnReadWriteComplete(CompletionOnceCallback callback, int result);
int DoLoop(int last_io_result);
int DoHandshakeRead();
int DoHandshakeReadComplete(int result);
int DoHandshakeWrite();
int DoHandshakeWriteComplete(int result);
int DoGreetRead();
int DoGreetReadComplete(int result);
int DoGreetWrite();
int DoGreetWriteComplete(int result);
// Creates a DrainableIOBuffer containing the SOCKS handshake.
scoped_refptr<DrainableIOBuffer> BuildHandshakeWriteBuffer() const;
CompletionRepeatingCallback io_callback_;
// Stores the underlying socket.
std::unique_ptr<StreamSocket> transport_socket_;
State next_state_ = STATE_NONE;
// Stores the callback to the layer above, called on completing Connect().
CompletionOnceCallback user_callback_;
// The write buffer used for both the handshake and greet data. Once entirely
// written, it's time to advance to the next phase.
scoped_refptr<DrainableIOBuffer> write_buf_;
// The read buffer used for both the handshake and greet data.
scoped_refptr<GrowableIOBuffer> read_buf_;
// This becomes true when the SOCKS handshake has completed and the
// overlying connection is free to communicate.
bool completed_handshake_ = false;
bool was_ever_used_ = false;
const HostPortPair destination_;
NetLogWithSource net_log_;
// Traffic annotation for socket control.
NetworkTrafficAnnotationTag traffic_annotation_;
};
} // namespace net
#endif // NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
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