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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_SOCKET_POSIX_H_
#define NET_SOCKET_TCP_SOCKET_POSIX_H_
#include <stdint.h>
#include <memory>
#include "base/functional/callback.h"
#include "net/base/address_family.h"
#include "net/base/completion_once_callback.h"
#include "net/base/net_export.h"
#include "net/base/network_handle.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/socket_performance_watcher.h"
#include "net/socket/socket_tag.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace base {
class TimeDelta;
}
namespace net {
class AddressList;
class IOBuffer;
class IPEndPoint;
class SocketPosix;
class NetLog;
struct NetLogSource;
class SocketTag;
class NET_EXPORT TCPSocketPosix {
public:
// |socket_performance_watcher| is notified of the performance metrics related
// to this socket. |socket_performance_watcher| may be null.
static std::unique_ptr<TCPSocketPosix> Create(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source);
static std::unique_ptr<TCPSocketPosix> Create(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLogWithSource net_log_source);
TCPSocketPosix(const TCPSocketPosix&) = delete;
TCPSocketPosix& operator=(const TCPSocketPosix&) = delete;
virtual ~TCPSocketPosix();
// Opens the socket.
// Returns a net error code.
int Open(AddressFamily family);
// Takes ownership of |socket|, which is known to already be connected to the
// given peer address. However, peer address may be the empty address, for
// compatibility. The given peer address will be returned by GetPeerAddress.
int AdoptConnectedSocket(SocketDescriptor socket,
const IPEndPoint& peer_address);
// Takes ownership of |socket|, which may or may not be open, bound, or
// listening. The caller must determine the state of the socket based on its
// provenance and act accordingly. The socket may have connections waiting
// to be accepted, but must not be actually connected.
int AdoptUnconnectedSocket(SocketDescriptor socket);
// Binds this socket to |address|. This is generally only used on a server.
// Should be called after Open(). Returns a net error code.
int Bind(const IPEndPoint& address);
// Put this socket on listen state with the given |backlog|.
// Returns a net error code.
int Listen(int backlog);
// Accepts incoming connection.
// Returns a net error code.
int Accept(std::unique_ptr<TCPSocketPosix>* socket,
IPEndPoint* address,
CompletionOnceCallback callback);
// Connects this socket to the given |address|.
// Should be called after Open().
// Returns a net error code.
int Connect(const IPEndPoint& address, CompletionOnceCallback callback);
bool IsConnected() const;
bool IsConnectedAndIdle() const;
// IO:
// Multiple outstanding requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported.
// Reads from the socket.
// Returns a net error code.
int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
int CancelReadIfReady();
// Writes to the socket.
// Returns a net error code.
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation);
// Copies the local tcp address into |address| and returns a net error code.
int GetLocalAddress(IPEndPoint* address) const;
// Copies the remote tcp code into |address| and returns a net error code.
int GetPeerAddress(IPEndPoint* address) const;
// Sets various socket options.
// The commonly used options for server listening sockets:
// - AllowAddressReuse().
int SetDefaultOptionsForServer();
// The commonly used options for client sockets and accepted sockets:
// - SetNoDelay(true);
// - SetKeepAlive(true, 45).
void SetDefaultOptionsForClient();
int AllowAddressReuse();
int SetReceiveBufferSize(int32_t size);
int SetSendBufferSize(int32_t size);
bool SetKeepAlive(bool enable, int delay);
bool SetNoDelay(bool no_delay);
int SetIPv6Only(bool ipv6_only);
// Gets the estimated RTT. Returns false if the RTT is
// unavailable. May also return false when estimated RTT is 0.
[[nodiscard]] bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const;
// Closes the socket.
void Close();
bool IsValid() const;
// Detachs from the current thread, to allow the socket to be transferred to
// a new thread. Should only be called when the object is no longer used by
// the old thread.
void DetachFromThread();
// Marks the start/end of a series of connect attempts for logging purpose.
//
// TCPClientSocket may attempt to connect to multiple addresses until it
// succeeds in establishing a connection. The corresponding log will have
// multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a
// NetLogEventType::TCP_CONNECT. These methods set the start/end of
// NetLogEventType::TCP_CONNECT.
//
// TODO(yzshen): Change logging format and let TCPClientSocket log the
// start/end of a series of connect attempts itself.
void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
void EndLoggingMultipleConnectAttempts(int net_error);
const NetLogWithSource& net_log() const { return net_log_; }
// Return the underlying SocketDescriptor and clean up this object, which may
// no longer be used. This method should be used only for testing. No read,
// write, or accept operations should be pending.
SocketDescriptor ReleaseSocketDescriptorForTesting();
// Exposes the underlying socket descriptor for testing its state. Does not
// release ownership of the descriptor.
SocketDescriptor SocketDescriptorForTesting() const;
// Apply |tag| to this socket.
void ApplySocketTag(const SocketTag& tag);
// May return nullptr.
SocketPerformanceWatcher* socket_performance_watcher() const {
return socket_performance_watcher_.get();
}
// Binds this socket to `network`. All data traffic on the socket will be sent
// and received via `network`. Must be called after Open() but before
// Connect() and/or Bind(). This call will fail if `network` has disconnected.
// Communication using this socket will fail if `network` disconnects.
// Returns a net error code.
int BindToNetwork(handles::NetworkHandle network);
private:
TCPSocketPosix(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source);
TCPSocketPosix(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLogWithSource net_log_source);
void AcceptCompleted(std::unique_ptr<TCPSocketPosix>* tcp_socket,
IPEndPoint* address,
CompletionOnceCallback callback,
int rv);
int HandleAcceptCompleted(std::unique_ptr<TCPSocketPosix>* tcp_socket,
IPEndPoint* address,
int rv);
int BuildTcpSocketPosix(std::unique_ptr<TCPSocketPosix>* tcp_socket,
IPEndPoint* address);
void ConnectCompleted(CompletionOnceCallback callback, int rv);
int HandleConnectCompleted(int rv);
void LogConnectBegin(const AddressList& addresses) const;
void LogConnectEnd(int net_error) const;
void ReadCompleted(const scoped_refptr<IOBuffer>& buf,
CompletionOnceCallback callback,
int rv);
void ReadIfReadyCompleted(CompletionOnceCallback callback, int rv);
int HandleReadCompleted(IOBuffer* buf, int rv);
void HandleReadCompletedHelper(int rv);
void WriteCompleted(const scoped_refptr<IOBuffer>& buf,
CompletionOnceCallback callback,
int rv);
int HandleWriteCompleted(IOBuffer* buf, int rv);
// Notifies |socket_performance_watcher_| of the latest RTT estimate available
// from the tcp_info struct for this TCP socket.
void NotifySocketPerformanceWatcher();
std::unique_ptr<SocketPosix> socket_;
std::unique_ptr<SocketPosix> accept_socket_;
// Socket performance statistics (such as RTT) are reported to the
// |socket_performance_watcher_|. May be nullptr.
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_;
bool logging_multiple_connect_attempts_ = false;
NetLogWithSource net_log_;
// Current socket tag if |socket_| is valid, otherwise the tag to apply when
// |socket_| is opened.
SocketTag tag_;
};
} // namespace net
#endif // NET_SOCKET_TCP_SOCKET_POSIX_H_
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