1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271
|
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_SOCKET_WIN_H_
#define NET_SOCKET_TCP_SOCKET_WIN_H_
#include <winsock2.h>
#include <stdint.h>
#include <memory>
#include "base/check_deref.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/threading/thread_checker.h"
#include "base/win/object_watcher.h"
#include "net/base/address_family.h"
#include "net/base/completion_once_callback.h"
#include "net/base/net_export.h"
#include "net/base/network_handle.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/socket_performance_watcher.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class TCPSocketDefaultWin;
class AddressList;
class IOBuffer;
class IPEndPoint;
class NetLog;
struct NetLogSource;
class SocketTag;
class NET_EXPORT TCPSocketWin : public base::win::ObjectWatcher::Delegate {
public:
static std::unique_ptr<TCPSocketWin> Create(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source);
static std::unique_ptr<TCPSocketWin> Create(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLogWithSource net_log_source);
TCPSocketWin(const TCPSocketWin&) = delete;
TCPSocketWin& operator=(const TCPSocketWin&) = delete;
// IMPORTANT: All subclasses must call `Close`. The base class cannot do it
// because `Close` invokes virtual methods, but it CHECKs that the socket is
// closed.
~TCPSocketWin() override;
int Open(AddressFamily family);
// Takes ownership of `socket`, which is known to already be connected to the
// given peer address. However, peer address may be the empty address, for
// compatibility. The given peer address will be returned by GetPeerAddress.
// `socket` must support overlapped I/O operations operations.
int AdoptConnectedSocket(SocketDescriptor socket,
const IPEndPoint& peer_address);
// Takes ownership of |socket|, which may or may not be open, bound, or
// listening. The caller must determine the state of the socket based on its
// provenance and act accordingly. The socket may have connections waiting to
// be accepted, but must not be actually connected. `socket` must support
// overlapped I/O operations operations.
int AdoptUnconnectedSocket(SocketDescriptor socket);
int Bind(const IPEndPoint& address);
int Listen(int backlog);
int Accept(std::unique_ptr<TCPSocketWin>* socket,
IPEndPoint* address,
CompletionOnceCallback callback);
int Connect(const IPEndPoint& address, CompletionOnceCallback callback);
bool IsConnected() const;
bool IsConnectedAndIdle() const;
// Multiple outstanding requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported.
// These methods can only be called from an IO thread.
virtual int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) = 0;
virtual int ReadIfReady(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) = 0;
virtual int CancelReadIfReady() = 0;
virtual int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) = 0;
int GetLocalAddress(IPEndPoint* address) const;
int GetPeerAddress(IPEndPoint* address) const;
// Sets various socket options.
// The commonly used options for server listening sockets:
// - SetExclusiveAddrUse().
int SetDefaultOptionsForServer();
// The commonly used options for client sockets and accepted sockets:
// - SetNoDelay(true);
// - SetKeepAlive(true, 45).
void SetDefaultOptionsForClient();
int SetExclusiveAddrUse();
int SetReceiveBufferSize(int32_t size);
int SetSendBufferSize(int32_t size);
bool SetKeepAlive(bool enable, int delay);
bool SetNoDelay(bool no_delay);
int SetIPv6Only(bool ipv6_only);
// Gets the estimated RTT. Returns false if the RTT is
// unavailable. May also return false when estimated RTT is 0.
[[nodiscard]] bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const;
void Close();
bool IsValid() const { return socket_ != INVALID_SOCKET; }
// Detachs from the current thread, to allow the socket to be transferred to
// a new thread. Should only be called when the object is no longer used by
// the old thread.
void DetachFromThread();
// Marks the start/end of a series of connect attempts for logging purpose.
//
// TCPClientSocket may attempt to connect to multiple addresses until it
// succeeds in establishing a connection. The corresponding log will have
// multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a
// NetLogEventType::TCP_CONNECT. These methods set the start/end of
// NetLogEventType::TCP_CONNECT.
//
// TODO(yzshen): Change logging format and let TCPClientSocket log the
// start/end of a series of connect attempts itself.
void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
void EndLoggingMultipleConnectAttempts(int net_error);
const NetLogWithSource& net_log() const { return net_log_; }
// Return the underlying SocketDescriptor and clean up this object, which may
// no longer be used. This method should be used only for testing. No read,
// write, or accept operations should be pending.
SocketDescriptor ReleaseSocketDescriptorForTesting();
// Exposes the underlying socket descriptor for testing its state. Does not
// release ownership of the descriptor.
SocketDescriptor SocketDescriptorForTesting() const;
// Closes the underlying socket descriptor but otherwise keeps this object
// functional. Should only be used in `TCPSocketTest`.
void CloseSocketDescriptorForTesting();
// Apply |tag| to this socket.
void ApplySocketTag(const SocketTag& tag);
// Not implemented. Returns ERR_NOT_IMPLEMENTED.
int BindToNetwork(handles::NetworkHandle network);
// May return nullptr.
SocketPerformanceWatcher* socket_performance_watcher() const {
return socket_performance_watcher_.get();
}
protected:
friend class TCPSocketDefaultWin;
// Encapsulates state that must be preserved while network IO operations are
// in progress. If the owning TCPSocketWin is destroyed while an operation is
// in progress, the Core is detached and lives until the operation completes
// and the OS doesn't reference any resource owned by it.
class Core : public base::RefCounted<Core> {
public:
Core(const Core&) = delete;
Core& operator=(const Core&) = delete;
// Invoked when the socket is closed. Clears any reference from the `Core`
// to its parent socket.
virtual void Detach() = 0;
// Returns the event to use for watching the completion of a connect()
// operation.
virtual HANDLE GetConnectEvent() = 0;
// Must be invoked after initiating a connect() operation. Will invoke
// `DidCompleteConnect()` when the connect() operation is complete.
virtual void WatchForConnect() = 0;
protected:
friend class base::RefCounted<Core>;
Core();
virtual ~Core();
};
TCPSocketWin(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source);
TCPSocketWin(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLogWithSource net_log_source);
// Instantiates a `Core` object for this socket.
virtual scoped_refptr<Core> CreateCore() = 0;
// Whether there is a pending read operation on this socket.
virtual bool HasPendingRead() const = 0;
// Invoked when the socket is closed.
virtual void OnClosed() = 0;
// base::ObjectWatcher::Delegate implementation.
void OnObjectSignaled(HANDLE object) override;
int AcceptInternal(std::unique_ptr<TCPSocketWin>* socket,
IPEndPoint* address);
int DoConnect();
void DoConnectComplete(int result);
void LogConnectBegin(const AddressList& addresses);
void LogConnectEnd(int net_error);
void DidCompleteConnect();
SOCKET socket_;
// Whether `core_` is registered as an IO handler for `socket_` (see
// `base::CurrentIOThread::RegisterIOHandler`). Calling
// `ReleaseSocketDescriptorForTesting()` is disallowed when this is true, as
// that could result in `core_` being notified of operations that weren't
// issued by `this` (possibly after `core_` has been deleted).
bool registered_as_io_handler_ = false;
// |socket_performance_watcher_| may be nullptr.
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_;
HANDLE accept_event_;
base::win::ObjectWatcher accept_watcher_;
raw_ptr<std::unique_ptr<TCPSocketWin>> accept_socket_ = nullptr;
raw_ptr<IPEndPoint> accept_address_ = nullptr;
CompletionOnceCallback accept_callback_;
// The core of the socket that can live longer than the socket itself. We pass
// resources to the Windows async IO functions and we have to make sure that
// they are not destroyed while the OS still references them.
scoped_refptr<Core> core_;
// Callback invoked when connect is complete.
CompletionOnceCallback connect_callback_;
std::unique_ptr<IPEndPoint> peer_address_;
// The OS error that a connect attempt last completed with.
int connect_os_error_ = 0;
bool logging_multiple_connect_attempts_ = false;
NetLogWithSource net_log_;
THREAD_CHECKER(thread_checker_);
};
} // namespace net
#endif // NET_SOCKET_TCP_SOCKET_WIN_H_
|