File: udp_client_socket.cc

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (290 lines) | stat: -rw-r--r-- 9,275 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/socket/udp_client_socket.h"

#include "base/task/single_thread_task_runner.h"
#include "build/build_config.h"
#include "net/base/net_errors.h"
#include "net/base/network_change_notifier.h"
#include "net/base/port_util.h"
#include "net/traffic_annotation/network_traffic_annotation.h"

namespace net {

namespace {

base::Value::Dict CreateNetLogUDPConnectParams(const IPEndPoint& address,
                                               int net_error) {
  DCHECK_NE(ERR_IO_PENDING, net_error);
  auto params = base::Value::Dict().Set("address", address.ToString());
  if (net_error < 0) {
    params.Set("net_error", net_error);
  }
  return params;
}

base::Value::Dict CreateNetLogUDPBindToNetworkParams(
    handles::NetworkHandle network,
    int net_error) {
  DCHECK_NE(ERR_IO_PENDING, net_error);
  auto params = base::Value::Dict().Set("network", static_cast<int>(network));
  if (net_error < 0) {
    params.Set("net_error", net_error);
  }
  return params;
}

}  // namespace

UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
                                 net::NetLog* net_log,
                                 const net::NetLogSource& source,
                                 handles::NetworkHandle network)
    : net_log_(
          NetLogWithSource::Make(net_log, NetLogSourceType::UDP_CLIENT_SOCKET)),
      socket_(bind_type, net_log, net_log_.source()),
      connect_using_network_(network) {
  net_log_.BeginEventReferencingSource(NetLogEventType::SOCKET_ALIVE, source);
}

UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
                                 NetLogWithSource source_net_log,
                                 handles::NetworkHandle network)
    : net_log_(NetLogWithSource::Make(source_net_log.net_log(),
                                      NetLogSourceType::UDP_CLIENT_SOCKET)),
      socket_(bind_type, net_log_),
      connect_using_network_(network) {
  net_log_.BeginEventReferencingSource(NetLogEventType::SOCKET_ALIVE,
                                       source_net_log.source());
}

UDPClientSocket::~UDPClientSocket() {
  net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE);
}

int UDPClientSocket::Connect(const IPEndPoint& address) {
  CHECK(!connect_called_);
  if (!IsPortAllowedForIpEndpoint(address)) {
    return ERR_UNSAFE_PORT;
  }
  if (connect_using_network_ != handles::kInvalidNetworkHandle)
    return ConnectUsingNetwork(connect_using_network_, address);

  connect_called_ = true;
  int rv = OK;
  if (!adopted_opened_socket_) {
    rv = socket_.Open(address.GetFamily());
    net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
  }
  if (rv != OK)
    return rv;
  rv = socket_.Connect(address);
  net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
                    [&] { return CreateNetLogUDPConnectParams(address, rv); });
  return rv;
}

int UDPClientSocket::ConnectUsingNetwork(handles::NetworkHandle network,
                                         const IPEndPoint& address) {
  CHECK(!connect_called_);
  connect_called_ = true;
  if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
    return ERR_NOT_IMPLEMENTED;
  int rv = OK;
  if (!adopted_opened_socket_) {
    rv = socket_.Open(address.GetFamily());
    net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
  }
  if (rv != OK) {
    return rv;
  }
  rv = socket_.BindToNetwork(network);
  net_log_.AddEvent(NetLogEventType::SOCKET_BIND_TO_NETWORK, [&] {
    return CreateNetLogUDPBindToNetworkParams(network, rv);
  });
  if (rv != OK)
    return rv;
  network_ = network;
  rv = socket_.Connect(address);
  net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
                    [&] { return CreateNetLogUDPConnectParams(address, rv); });
  return rv;
}

int UDPClientSocket::ConnectUsingDefaultNetwork(const IPEndPoint& address) {
  CHECK(!connect_called_);
  connect_called_ = true;
  if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
    return ERR_NOT_IMPLEMENTED;
  int rv = OK;
  if (!adopted_opened_socket_) {
    rv = socket_.Open(address.GetFamily());
    net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
  }
  if (rv != OK)
    return rv;
  // Calling connect() will bind a socket to the default network, however there
  // is no way to determine what network the socket got bound to.  The
  // alternative is to query what the default network is and bind the socket to
  // that network explicitly, however this is racy because the default network
  // can change in between when we query it and when we bind to it.  This is
  // rare but should be accounted for.  Since changes of the default network
  // should not come in quick succession, we can simply try again.
  handles::NetworkHandle network;
  for (int attempt = 0; attempt < 2; attempt++) {
    network = NetworkChangeNotifier::GetDefaultNetwork();
    if (network == handles::kInvalidNetworkHandle)
      return ERR_INTERNET_DISCONNECTED;
    rv = socket_.BindToNetwork(network);
    net_log_.AddEvent(NetLogEventType::SOCKET_BIND_TO_NETWORK, [&] {
      return CreateNetLogUDPBindToNetworkParams(network, rv);
    });
    // |network| may have disconnected between the call to GetDefaultNetwork()
    // and the call to BindToNetwork(). Loop only if this is the case (|rv| will
    // be ERR_NETWORK_CHANGED).
    if (rv != ERR_NETWORK_CHANGED)
      break;
  }
  if (rv != OK)
    return rv;
  network_ = network;
  rv = socket_.Connect(address);
  net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
                    [&] { return CreateNetLogUDPConnectParams(address, rv); });
  return rv;
}

int UDPClientSocket::ConnectAsync(const IPEndPoint& address,
                                  CompletionOnceCallback callback) {
  DCHECK(callback);
  return Connect(address);
}

int UDPClientSocket::ConnectUsingNetworkAsync(handles::NetworkHandle network,
                                              const IPEndPoint& address,
                                              CompletionOnceCallback callback) {
  DCHECK(callback);
  return ConnectUsingNetwork(network, address);
}

int UDPClientSocket::ConnectUsingDefaultNetworkAsync(
    const IPEndPoint& address,
    CompletionOnceCallback callback) {
  DCHECK(callback);
  return ConnectUsingDefaultNetwork(address);
}

handles::NetworkHandle UDPClientSocket::GetBoundNetwork() const {
  return network_;
}

void UDPClientSocket::ApplySocketTag(const SocketTag& tag) {
  socket_.ApplySocketTag(tag);
}

int UDPClientSocket::Read(IOBuffer* buf,
                          int buf_len,
                          CompletionOnceCallback callback) {
  return socket_.Read(buf, buf_len, std::move(callback));
}

int UDPClientSocket::Write(
    IOBuffer* buf,
    int buf_len,
    CompletionOnceCallback callback,
    const NetworkTrafficAnnotationTag& traffic_annotation) {
  return socket_.Write(buf, buf_len, std::move(callback), traffic_annotation);
}

void UDPClientSocket::Close() {
  socket_.Close();
  adopted_opened_socket_ = false;
}

int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const {
  return socket_.GetPeerAddress(address);
}

int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const {
  return socket_.GetLocalAddress(address);
}

int UDPClientSocket::SetReceiveBufferSize(int32_t size) {
  return socket_.SetReceiveBufferSize(size);
}

int UDPClientSocket::SetSendBufferSize(int32_t size) {
  return socket_.SetSendBufferSize(size);
}

int UDPClientSocket::SetDoNotFragment() {
  return socket_.SetDoNotFragment();
}

int UDPClientSocket::SetRecvTos() {
  return socket_.SetRecvTos();
}

int UDPClientSocket::SetTos(DiffServCodePoint dscp, EcnCodePoint ecn) {
  return socket_.SetTos(dscp, ecn);
}

void UDPClientSocket::SetMsgConfirm(bool confirm) {
  socket_.SetMsgConfirm(confirm);
}

const NetLogWithSource& UDPClientSocket::NetLog() const {
  return socket_.NetLog();
}

void UDPClientSocket::UseNonBlockingIO() {
#if BUILDFLAG(IS_WIN)
  socket_.UseNonBlockingIO();
#endif
}

int UDPClientSocket::SetMulticastInterface(uint32_t interface_index) {
  return socket_.SetMulticastInterface(interface_index);
}

void UDPClientSocket::EnableRecvOptimization() {
#if BUILDFLAG(IS_POSIX)
  socket_.enable_experimental_recv_optimization();
#endif
}

void UDPClientSocket::SetIOSNetworkServiceType(int ios_network_service_type) {
#if BUILDFLAG(IS_POSIX)
  socket_.SetIOSNetworkServiceType(ios_network_service_type);
#endif
}

void UDPClientSocket::RegisterQuicConnectionClosePayload(
    base::span<uint8_t> payload) {
#if BUILDFLAG(IS_POSIX)
  socket_.RegisterQuicConnectionClosePayload(payload);
#endif
}

void UDPClientSocket::UnregisterQuicConnectionClosePayload() {
#if BUILDFLAG(IS_POSIX)
  socket_.UnregisterQuicConnectionClosePayload();
#endif
}

int UDPClientSocket::AdoptOpenedSocket(AddressFamily address_family,
                                       SocketDescriptor socket) {
  int rv = socket_.AdoptOpenedSocket(address_family, socket);
  if (rv == OK) {
    adopted_opened_socket_ = true;
  }
  return rv;
}

DscpAndEcn UDPClientSocket::GetLastTos() const {
  return socket_.GetLastTos();
}

}  // namespace net