1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254
|
/* Copyright 2010 The Chromium Authors
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef PPAPI_C_DEV_PPB_VAR_DEPRECATED_H_
#define PPAPI_C_DEV_PPB_VAR_DEPRECATED_H_
#include "ppapi/c/dev/deprecated_bool.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_module.h"
#include "ppapi/c/pp_stdint.h"
#include "ppapi/c/pp_var.h"
struct PPP_Class_Deprecated;
#define PPB_VAR_DEPRECATED_INTERFACE_0_3 "PPB_Var(Deprecated);0.3"
#define PPB_VAR_DEPRECATED_INTERFACE PPB_VAR_DEPRECATED_INTERFACE_0_3
/**
* @file
* Defines the PPB_Var_Deprecated struct.
* See http://code.google.com/p/ppapi/wiki/InterfacingWithJavaScript
* for general information on using this interface.
* {PENDING: Should the generated doc really be pointing to methods?}
*
* @addtogroup PPB
* @{
*/
struct PPB_Var_Deprecated {
/**
* Adds a reference to the given var. If this is not a refcounted object,
* this function will do nothing so you can always call it no matter what the
* type.
*/
void (*AddRef)(struct PP_Var var);
/**
* Removes a reference to given var, deleting it if the internal refcount
* becomes 0. If the given var is not a refcounted object, this function will
* do nothing so you can always call it no matter what the type.
*/
void (*Release)(struct PP_Var var);
/**
* Creates a string var from a string. The string must be encoded in valid
* UTF-8 and is NOT NULL-terminated, the length must be specified in |len|.
* It is an error if the string is not valid UTF-8.
*
* If the length is 0, the |data| pointer will not be dereferenced and may
* be NULL. Note, however, that if you do this, the "NULL-ness" will not be
* preserved, as VarToUtf8 will never return NULL on success, even for empty
* strings.
*
* The resulting object will be a refcounted string object. It will be
* AddRef()ed for the caller. When the caller is done with it, it should be
* Release()d.
*
* On error (basically out of memory to allocate the string, or input that
* is not valid UTF-8), this function will return a Null var.
*/
struct PP_Var (*VarFromUtf8)(PP_Module module,
const char* data, uint32_t len);
/**
* Converts a string-type var to a char* encoded in UTF-8. This string is NOT
* NULL-terminated. The length will be placed in |*len|. If the string is
* valid but empty the return value will be non-NULL, but |*len| will still
* be 0.
*
* If the var is not a string, this function will return NULL and |*len| will
* be 0.
*
* The returned buffer will be valid as long as the underlying var is alive.
* If the plugin frees its reference, the string will be freed and the pointer
* will be to random memory.
*/
const char* (*VarToUtf8)(struct PP_Var var, uint32_t* len);
/**
* Returns true if the property with the given name exists on the given
* object, false if it does not. Methods are also counted as properties.
*
* The name can either be a string or an integer var. It is an error to pass
* another type of var as the name.
*
* If you pass an invalid name or object, the exception will be set (if it is
* non-NULL, and the return value will be false).
*/
bool (*HasProperty)(struct PP_Var object,
struct PP_Var name,
struct PP_Var* exception);
/**
* Identical to HasProperty, except that HasMethod additionally checks if the
* property is a function.
*/
bool (*HasMethod)(struct PP_Var object,
struct PP_Var name,
struct PP_Var* exception);
/**
* Returns the value of the given property. If the property doesn't exist, the
* exception (if non-NULL) will be set and a "Void" var will be returned.
*/
struct PP_Var (*GetProperty)(struct PP_Var object,
struct PP_Var name,
struct PP_Var* exception);
/**
* Retrieves all property names on the given object. Property names include
* methods.
*
* If there is a failure, the given exception will be set (if it is non-NULL).
* On failure, |*properties| will be set to NULL and |*property_count| will be
* set to 0.
*
* A pointer to the array of property names will be placesd in |*properties|.
* The caller is responsible for calling Release() on each of these properties
* (as per normal refcounted memory management) as well as freeing the array
* pointer with PPB_Core.MemFree().
*
* This function returns all "enumerable" properties. Some JavaScript
* properties are "hidden" and these properties won't be retrieved by this
* function, yet you can still set and get them.
*
* Example:
* <pre> uint32_t count;
* PP_Var* properties;
* ppb_var.GetAllPropertyNames(object, &count, &properties);
*
* ...use the properties here...
*
* for (uint32_t i = 0; i < count; i++)
* ppb_var.Release(properties[i]);
* ppb_core.MemFree(properties); </pre>
*/
void (*GetAllPropertyNames)(struct PP_Var object,
uint32_t* property_count,
struct PP_Var** properties,
struct PP_Var* exception);
/**
* Sets the property with the given name on the given object. The exception
* will be set, if it is non-NULL, on failure.
*/
void (*SetProperty)(struct PP_Var object,
struct PP_Var name,
struct PP_Var value,
struct PP_Var* exception);
/**
* Removes the given property from the given object. The property name must
* be an string or integer var, using other types will throw an exception
* (assuming the exception pointer is non-NULL).
*/
void (*RemoveProperty)(struct PP_Var object,
struct PP_Var name,
struct PP_Var* exception);
// TODO(brettw) need native array access here.
/**
* Invoke the function |method_name| on the given object. If |method_name|
* is a Null var, the default method will be invoked, which is how you can
* invoke function objects.
*
* Unless it is type Null, |method_name| must be a string. Unlike other
* Var functions, integer lookup is not supported since you can't call
* functions on integers in JavaScript.
*
* Pass the arguments to the function in order in the |argv| array, and the
* number of arguments in the |argc| parameter. |argv| can be NULL if |argc|
* is zero.
*
* Example:
* Call(obj, VarFromUtf8("DoIt"), 0, NULL, NULL) = obj.DoIt() in JavaScript.
* Call(obj, PP_MakeNull(), 0, NULL, NULL) = obj() in JavaScript.
*/
struct PP_Var (*Call)(struct PP_Var object,
struct PP_Var method_name,
uint32_t argc,
struct PP_Var* argv,
struct PP_Var* exception);
/**
* Invoke the object as a constructor.
*
* For example, if |object| is |String|, this is like saying |new String| in
* JavaScript.
*/
struct PP_Var (*Construct)(struct PP_Var object,
uint32_t argc,
struct PP_Var* argv,
struct PP_Var* exception);
/**
* If the object is an instance of the given class, then this method returns
* true and sets *object_data to the value passed to CreateObject provided
* object_data is non-NULL. Otherwise, this method returns false.
*/
bool (*IsInstanceOf)(struct PP_Var var,
const struct PPP_Class_Deprecated* object_class,
void** object_data);
/**
* Creates an object that the plugin implements. The plugin supplies a
* pointer to the class interface it implements for that object, and its
* associated internal data that represents that object. This object data
* must be unique among all "live" objects.
*
* The returned object will have a reference count of 1. When the reference
* count reached 0, the class' Destruct function wlil be called.
*
* On failure, this will return a null var. This probably means the module
* was invalid.
*
* Example: Say we're implementing a "Point" object.
* <pre> void PointDestruct(void* object) {
* delete (Point*)object;
* }
*
* const PPP_Class_Deprecated point_class = {
* ... all the other class functions go here ...
* &PointDestruct
* };
*
* * The plugin's internal object associated with the point.
* class Point {
* ...
* };
*
* PP_Var MakePoint(int x, int y) {
* return CreateObject(&point_class, new Point(x, y));
* }</pre>
*/
struct PP_Var (*CreateObject)(PP_Instance instance,
const struct PPP_Class_Deprecated* object_class,
void* object_data);
// Like CreateObject but takes a module. This will be deleted when all callers
// can be changed to use the PP_Instance CreateObject one.
struct PP_Var (*CreateObjectWithModuleDeprecated)(
PP_Module module,
const struct PPP_Class_Deprecated* object_class,
void* object_data);
};
/**
* @}
* End addtogroup PPB
*/
#endif // PPAPI_C_DEV_PPB_VAR_DEPRECATED_H_
|