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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/proxy/audio_output_resource.h"
#include <memory>
#include "base/check_op.h"
#include "base/functional/bind.h"
#include "base/numerics/safe_conversions.h"
#include "ipc/ipc_platform_file.h"
#include "media/base/audio_bus.h"
#include "media/base/audio_parameters.h"
#include "media/base/audio_sample_types.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/proxy/ppapi_messages.h"
#include "ppapi/proxy/resource_message_params.h"
#include "ppapi/proxy/serialized_handle.h"
#include "ppapi/shared_impl/ppapi_globals.h"
#include "ppapi/shared_impl/ppb_audio_config_shared.h"
#include "ppapi/shared_impl/resource_tracker.h"
#include "ppapi/shared_impl/tracked_callback.h"
#include "ppapi/thunk/enter.h"
#include "ppapi/thunk/ppb_audio_config_api.h"
namespace ppapi {
namespace proxy {
AudioOutputResource::AudioOutputResource(Connection connection,
PP_Instance instance)
: PluginResource(connection, instance),
open_state_(BEFORE_OPEN),
playing_(false),
shared_memory_size_(0),
audio_output_callback_(NULL),
user_data_(NULL),
enumeration_helper_(this),
bytes_per_second_(0),
sample_frame_count_(0),
client_buffer_size_bytes_(0) {
SendCreate(RENDERER, PpapiHostMsg_AudioOutput_Create());
}
AudioOutputResource::~AudioOutputResource() {
Close();
}
thunk::PPB_AudioOutput_API* AudioOutputResource::AsPPB_AudioOutput_API() {
return this;
}
void AudioOutputResource::OnReplyReceived(
const ResourceMessageReplyParams& params,
const IPC::Message& msg) {
if (!enumeration_helper_.HandleReply(params, msg))
PluginResource::OnReplyReceived(params, msg);
}
int32_t AudioOutputResource::EnumerateDevices(
const PP_ArrayOutput& output,
scoped_refptr<TrackedCallback> callback) {
return enumeration_helper_.EnumerateDevices(output, callback);
}
int32_t AudioOutputResource::MonitorDeviceChange(
PP_MonitorDeviceChangeCallback callback,
void* user_data) {
return enumeration_helper_.MonitorDeviceChange(callback, user_data);
}
int32_t AudioOutputResource::Open(
PP_Resource device_ref,
PP_Resource config,
PPB_AudioOutput_Callback audio_output_callback,
void* user_data,
scoped_refptr<TrackedCallback> callback) {
return CommonOpen(device_ref, config, audio_output_callback, user_data,
callback);
}
PP_Resource AudioOutputResource::GetCurrentConfig() {
// AddRef for the caller.
if (config_.get())
PpapiGlobals::Get()->GetResourceTracker()->AddRefResource(config_);
return config_;
}
PP_Bool AudioOutputResource::StartPlayback() {
if (open_state_ == CLOSED || (open_state_ == BEFORE_OPEN &&
!TrackedCallback::IsPending(open_callback_))) {
return PP_FALSE;
}
if (playing_)
return PP_TRUE;
playing_ = true;
StartThread();
Post(RENDERER, PpapiHostMsg_AudioOutput_StartOrStop(true));
return PP_TRUE;
}
PP_Bool AudioOutputResource::StopPlayback() {
if (open_state_ == CLOSED)
return PP_FALSE;
if (!playing_)
return PP_TRUE;
// If the audio output device hasn't been opened, set |playing_| to false and
// return directly.
if (open_state_ == BEFORE_OPEN) {
playing_ = false;
return PP_TRUE;
}
Post(RENDERER, PpapiHostMsg_AudioOutput_StartOrStop(false));
StopThread();
playing_ = false;
return PP_TRUE;
}
void AudioOutputResource::Close() {
if (open_state_ == CLOSED)
return;
open_state_ = CLOSED;
Post(RENDERER, PpapiHostMsg_AudioOutput_Close());
StopThread();
if (TrackedCallback::IsPending(open_callback_))
open_callback_->PostAbort();
}
void AudioOutputResource::LastPluginRefWasDeleted() {
enumeration_helper_.LastPluginRefWasDeleted();
}
void AudioOutputResource::OnPluginMsgOpenReply(
const ResourceMessageReplyParams& params) {
if (open_state_ == BEFORE_OPEN && params.result() == PP_OK) {
IPC::PlatformFileForTransit socket_handle_for_transit =
IPC::InvalidPlatformFileForTransit();
params.TakeSocketHandleAtIndex(0, &socket_handle_for_transit);
base::SyncSocket::Handle socket_handle =
IPC::PlatformFileForTransitToPlatformFile(socket_handle_for_transit);
CHECK(socket_handle != base::SyncSocket::kInvalidHandle);
SerializedHandle serialized_shared_memory_handle =
params.TakeHandleOfTypeAtIndex(1,
SerializedHandle::SHARED_MEMORY_REGION);
CHECK(serialized_shared_memory_handle.IsHandleValid());
open_state_ = OPENED;
SetStreamInfo(base::UnsafeSharedMemoryRegion::Deserialize(
serialized_shared_memory_handle.TakeSharedMemoryRegion()),
socket_handle);
} else {
playing_ = false;
}
// The callback may have been aborted by Close().
if (TrackedCallback::IsPending(open_callback_))
open_callback_->Run(params.result());
}
void AudioOutputResource::SetStreamInfo(
base::UnsafeSharedMemoryRegion shared_memory_region,
base::SyncSocket::Handle socket_handle) {
socket_ = std::make_unique<base::CancelableSyncSocket>(socket_handle);
// Ensure that the allocated memory is enough for the audio bus and buffer
// parameters. Note that there might be slightly more allocated memory as
// some shared memory implementations round up to the closest 2^n when
// allocating.
// Example: DCHECK_GE(8208, 8192 + 16) for |sample_frame_count_| = 2048.
shared_memory_size_ = media::ComputeAudioOutputBufferSize(
kAudioOutputChannels, sample_frame_count_);
DCHECK_GE(shared_memory_region.GetSize(), shared_memory_size_);
// If we fail to map the shared memory into the caller's address space we
// might as well fail here since nothing will work if this is the case.
shared_memory_mapping_ = shared_memory_region.MapAt(0, shared_memory_size_);
CHECK(shared_memory_mapping_.IsValid());
// Create a new audio bus and wrap the audio data section in shared memory.
media::AudioOutputBuffer* buffer =
static_cast<media::AudioOutputBuffer*>(shared_memory_mapping_.memory());
audio_bus_ = media::AudioBus::WrapMemory(kAudioOutputChannels,
sample_frame_count_, buffer->audio);
// Setup integer audio buffer for user audio data
client_buffer_size_bytes_ = audio_bus_->frames() * audio_bus_->channels() *
kBitsPerAudioOutputSample / 8;
client_buffer_.reset(new uint8_t[client_buffer_size_bytes_]);
}
void AudioOutputResource::StartThread() {
// Don't start the thread unless all our state is set up correctly.
if (!audio_output_callback_ || !socket_.get() ||
!shared_memory_mapping_.memory() || !audio_bus_.get() ||
!client_buffer_.get() || bytes_per_second_ == 0)
return;
// Clear contents of shm buffer before starting audio thread. This will
// prevent a burst of static if for some reason the audio thread doesn't
// start up quickly enough.
memset(shared_memory_mapping_.memory(), 0, shared_memory_size_);
memset(client_buffer_.get(), 0, client_buffer_size_bytes_);
DCHECK(!audio_output_thread_.get());
audio_output_thread_ = std::make_unique<base::DelegateSimpleThread>(
this, "plugin_audio_output_thread");
audio_output_thread_->Start();
}
void AudioOutputResource::StopThread() {
// Shut down the socket to escape any hanging |Receive|s.
if (socket_.get())
socket_->Shutdown();
if (audio_output_thread_.get()) {
audio_output_thread_->Join();
audio_output_thread_.reset();
}
}
void AudioOutputResource::Run() {
// The shared memory represents AudioOutputBufferParameters and the actual
// data buffer stored as an audio bus.
media::AudioOutputBuffer* buffer =
static_cast<media::AudioOutputBuffer*>(shared_memory_mapping_.memory());
// This is a constantly increasing counter that is used to verify on the
// browser side that buffers are in sync.
uint32_t buffer_index = 0;
while (true) {
int pending_data = 0;
size_t bytes_read =
socket_->Receive(base::byte_span_from_ref(pending_data));
if (bytes_read != sizeof(pending_data)) {
DCHECK_EQ(bytes_read, 0U);
break;
}
if (pending_data < 0)
break;
{
base::TimeDelta delay = base::Microseconds(buffer->params.delay_us);
audio_output_callback_(client_buffer_.get(), client_buffer_size_bytes_,
delay.InSecondsF(), user_data_);
}
// Deinterleave the audio data into the shared memory as floats.
static_assert(kBitsPerAudioOutputSample == 16,
"FromInterleaved expects 2 bytes.");
audio_bus_->FromInterleaved<media::SignedInt16SampleTypeTraits>(
reinterpret_cast<int16_t*>(client_buffer_.get()), audio_bus_->frames());
// Inform other side that we have read the data from the shared memory.
// Let the other end know which buffer we just filled. The buffer index is
// used to ensure the other end is getting the buffer it expects. For more
// details on how this works see AudioSyncReader::WaitUntilDataIsReady().
++buffer_index;
size_t bytes_sent = socket_->Send(base::byte_span_from_ref(buffer_index));
if (bytes_sent != sizeof(buffer_index)) {
DCHECK_EQ(bytes_sent, 0U);
break;
}
}
}
int32_t AudioOutputResource::CommonOpen(
PP_Resource device_ref,
PP_Resource config,
PPB_AudioOutput_Callback audio_output_callback,
void* user_data,
scoped_refptr<TrackedCallback> callback) {
std::string device_id;
// |device_id| remains empty if |device_ref| is 0, which means the default
// device.
if (device_ref != 0) {
thunk::EnterResourceNoLock<thunk::PPB_DeviceRef_API> enter_device_ref(
device_ref, true);
if (enter_device_ref.failed())
return PP_ERROR_BADRESOURCE;
device_id = enter_device_ref.object()->GetDeviceRefData().id;
}
if (TrackedCallback::IsPending(open_callback_))
return PP_ERROR_INPROGRESS;
if (open_state_ != BEFORE_OPEN)
return PP_ERROR_FAILED;
if (!audio_output_callback)
return PP_ERROR_BADARGUMENT;
thunk::EnterResourceNoLock<thunk::PPB_AudioConfig_API> enter_config(config,
true);
if (enter_config.failed())
return PP_ERROR_BADARGUMENT;
config_ = config;
audio_output_callback_ = audio_output_callback;
user_data_ = user_data;
open_callback_ = callback;
bytes_per_second_ = kAudioOutputChannels * (kBitsPerAudioOutputSample / 8) *
enter_config.object()->GetSampleRate();
sample_frame_count_ = enter_config.object()->GetSampleFrameCount();
PpapiHostMsg_AudioOutput_Open msg(
device_id, enter_config.object()->GetSampleRate(),
enter_config.object()->GetSampleFrameCount());
Call<PpapiPluginMsg_AudioOutput_OpenReply>(
RENDERER, msg,
base::BindOnce(&AudioOutputResource::OnPluginMsgOpenReply,
base::Unretained(this)));
return PP_OK_COMPLETIONPENDING;
}
} // namespace proxy
} // namespace ppapi
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