File: buffered_socket_writer.h

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (81 lines) | stat: -rw-r--r-- 2,464 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_
#define REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_

#include <list>
#include <memory>

#include "base/functional/callback.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "net/base/completion_once_callback.h"
#include "net/base/io_buffer.h"
#include "net/traffic_annotation/network_traffic_annotation.h"

namespace net {
class Socket;
}  // namespace net

namespace remoting {

// BufferedSocketWriter implement write data queue for stream sockets.
class BufferedSocketWriter {
 public:
  typedef base::RepeatingCallback<int(
      const scoped_refptr<net::IOBuffer>& buf,
      int buf_len,
      net::CompletionOnceCallback callback,
      const net::NetworkTrafficAnnotationTag& traffic_annotation)>
      WriteCallback;
  typedef base::OnceCallback<void(int)> WriteFailedCallback;

  static std::unique_ptr<BufferedSocketWriter> CreateForSocket(
      net::Socket* socket,
      WriteFailedCallback write_failed_callback);

  BufferedSocketWriter();
  virtual ~BufferedSocketWriter();

  // Starts the writer. |write_callback| is called to write data to the
  // socket. |write_failed_callback| is called when write operation fails.
  // Writing stops after the first failed write.
  void Start(const WriteCallback& write_callback,
             WriteFailedCallback write_failed_callback);

  // Puts a new data chunk in the buffer. If called before Start() then all data
  // is buffered until Start().
  void Write(scoped_refptr<net::IOBufferWithSize> buffer,
             base::OnceClosure done_task,
             const net::NetworkTrafficAnnotationTag& traffic_annotation);

  // Returns true when there is data waiting to be written.
  bool has_data_pending() { return !queue_.empty(); }

 private:
  struct PendingPacket;

  void DoWrite();
  void HandleWriteResult(int result);
  void OnWritten(int result);

  base::ThreadChecker thread_checker_;

  WriteCallback write_callback_;
  WriteFailedCallback write_failed_callback_;

  bool closed_ = false;

  std::list<std::unique_ptr<PendingPacket>> queue_;

  bool write_pending_ = false;

  base::WeakPtrFactory<BufferedSocketWriter> weak_factory_{this};
};

}  // namespace remoting

#endif  // REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_