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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_DESKTOP_INTERACTION_STRATEGY_H_
#define REMOTING_HOST_DESKTOP_INTERACTION_STRATEGY_H_
#include <memory>
#include "base/functional/callback_forward.h"
#include "remoting/host/action_executor.h"
#include "remoting/host/active_display_monitor.h"
#include "remoting/host/audio_capturer.h"
#include "remoting/host/base/desktop_environment_options.h"
#include "remoting/host/desktop_resizer.h"
#include "remoting/host/input_injector.h"
#include "remoting/host/keyboard_layout_monitor.h"
#include "remoting/proto/control.pb.h"
#include "remoting/protocol/desktop_capturer.h"
#include "third_party/webrtc/modules/desktop_capture/desktop_capture_types.h"
#include "third_party/webrtc/modules/desktop_capture/desktop_capturer.h"
#include "third_party/webrtc/modules/desktop_capture/mouse_cursor_monitor.h"
namespace remoting {
class DesktopDisplayInfoMonitor;
class LocalInputMonitor;
// Interface that encapulates interacting with a desktop environment via a
// relevant set of APIs. This enables state to be shared between implementations
// of the various individual capture, injection, et cetera interfaces. E.g., if
// a video capture API returns both the video frame and cursor shape, the
// implementation of this class would facilitate a shared capturer used by both
// the DesktopCapturer and MouseCursorMonitor implementations.
class DesktopInteractionStrategy {
public:
virtual ~DesktopInteractionStrategy() = default;
// The implementations returned by the various factory methods should not
// crash if used after the DesktopInteractionStrategy implementation is
// destroyed, but otherwise need not do anything useful in that case. E.g.,
// it's fine if no frames are captured and all input events are discarded once
// the DesktopInteractionStrategy is destroyed.
// Factory methods used to create capture, injector, and monitor objects used
// to interact with the session. Correspond to the equivalent methods on
// DesktopEnvironment.
virtual std::unique_ptr<ActionExecutor> CreateActionExecutor() = 0;
virtual std::unique_ptr<AudioCapturer> CreateAudioCapturer() = 0;
virtual std::unique_ptr<InputInjector> CreateInputInjector() = 0;
virtual std::unique_ptr<DesktopResizer> CreateDesktopResizer() = 0;
virtual std::unique_ptr<DesktopCapturer> CreateVideoCapturer(
webrtc::ScreenId id) = 0;
virtual std::unique_ptr<webrtc::MouseCursorMonitor>
CreateMouseCursorMonitor() = 0;
virtual std::unique_ptr<KeyboardLayoutMonitor> CreateKeyboardLayoutMonitor(
base::RepeatingCallback<void(const protocol::KeyboardLayout&)>
callback) = 0;
virtual std::unique_ptr<ActiveDisplayMonitor> CreateActiveDisplayMonitor(
base::RepeatingCallback<void(webrtc::ScreenId)> callback) = 0;
// Factory methods used by DesktopEnvironment that aren't exposed directly.
virtual std::unique_ptr<DesktopDisplayInfoMonitor>
CreateDisplayInfoMonitor() = 0;
virtual std::unique_ptr<LocalInputMonitor> CreateLocalInputMonitor() = 0;
protected:
// Wraps raw capturer in a differ wrapper if appropriate, and calls
// SelectSource.
static std::unique_ptr<webrtc::DesktopCapturer> CreateCapturerFromRaw(
std::unique_ptr<webrtc::DesktopCapturer> raw_capturer,
const webrtc::DesktopCaptureOptions&,
webrtc::ScreenId id);
};
// Factory to create DesktopInteractionStrategy instances as needed (e.g., upon
// connection).
class DesktopInteractionStrategyFactory {
public:
using CreateCallback =
base::OnceCallback<void(std::unique_ptr<DesktopInteractionStrategy>)>;
virtual ~DesktopInteractionStrategyFactory() = default;
// Asynchronously creates a DesktopInteractionStrategy instance.
//
// This may involve negotiating a remote desktop session with the desktop
// environment or otherwise setting up shared resources. The resulting session
// object will be posted back on the same sequence, or nullptr if an error
// occurs.
virtual void Create(const DesktopEnvironmentOptions& options,
CreateCallback callback) = 0;
};
} // namespace remoting
#endif // REMOTING_HOST_DESKTOP_INTERACTION_STRATEGY_H_
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