1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
|
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_IT2ME_DESKTOP_ENVIRONMENT_H_
#define REMOTING_HOST_IT2ME_DESKTOP_ENVIRONMENT_H_
#include <memory>
#include <string>
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "remoting/host/base/desktop_environment_options.h"
#include "remoting/host/basic_desktop_environment.h"
#include "remoting/host/client_session_control.h"
#include "remoting/host/desktop_environment.h"
#include "remoting/host/desktop_interaction_strategy.h"
namespace remoting {
class HostWindow;
class LocalInputMonitor;
// Same as BasicDesktopEnvironment but also presents the Continue window to
// the local user.
class It2MeDesktopEnvironment : public BasicDesktopEnvironment {
public:
It2MeDesktopEnvironment(const It2MeDesktopEnvironment&) = delete;
It2MeDesktopEnvironment& operator=(const It2MeDesktopEnvironment&) = delete;
~It2MeDesktopEnvironment() override;
// Initializes the curtain mode if needed.
// Returns `false` if the curtain mode failed to start for any reason.
void InitializeCurtainMode(
base::WeakPtr<ClientSessionControl> client_session_control);
// BasicDesktopEnvironment implementation:
std::string GetCapabilities() const override;
protected:
friend class It2MeDesktopEnvironmentFactory;
It2MeDesktopEnvironment(
scoped_refptr<base::SingleThreadTaskRunner> caller_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner,
std::unique_ptr<DesktopInteractionStrategy> interaction_strategy,
base::WeakPtr<ClientSessionControl> client_session_control,
const DesktopEnvironmentOptions& options);
private:
void InitializeCurtainModeIfNoUserLoggedIn(
base::WeakPtr<ClientSessionControl> client_session_control,
bool is_user_logged_in);
// Presents the continue window to the local user.
std::unique_ptr<HostWindow> continue_window_;
// Presents the disconnect window to the local user.
std::unique_ptr<HostWindow> disconnect_window_;
// Notifies the client session about the local mouse movements.
std::unique_ptr<LocalInputMonitor> local_input_monitor_;
base::WeakPtrFactory<It2MeDesktopEnvironment> weak_ptr_factory_{this};
};
// Used to create |It2MeDesktopEnvironment| instances.
class It2MeDesktopEnvironmentFactory : public BasicDesktopEnvironmentFactory {
public:
It2MeDesktopEnvironmentFactory(
scoped_refptr<base::SingleThreadTaskRunner> caller_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner,
std::unique_ptr<DesktopInteractionStrategyFactory>
interaction_strategy_factory);
It2MeDesktopEnvironmentFactory(const It2MeDesktopEnvironmentFactory&) =
delete;
It2MeDesktopEnvironmentFactory& operator=(
const It2MeDesktopEnvironmentFactory&) = delete;
~It2MeDesktopEnvironmentFactory() override;
// DesktopEnvironmentFactory interface.
void Create(base::WeakPtr<ClientSessionControl> client_session_control,
base::WeakPtr<ClientSessionEvents> client_session_events,
const DesktopEnvironmentOptions& options,
CreateCallback callback) override;
};
} // namespace remoting
#endif // REMOTING_HOST_IT2ME_DESKTOP_ENVIRONMENT_H_
|