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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_AUTHENTICATOR_H_
#define REMOTING_PROTOCOL_AUTHENTICATOR_H_
#include <memory>
#include <string>
#include <string_view>
#include "base/functional/callback.h"
#include "base/location.h"
#include "remoting/base/session_policies.h"
#include "remoting/protocol/credentials_type.h"
namespace jingle_xmpp {
class XmlElement;
} // namespace jingle_xmpp
namespace remoting::protocol {
class Authenticator;
class ChannelAuthenticator;
// Authenticator is an abstract interface for authentication protocol
// implementations. Different implementations of this interface may be used on
// each side of the connection depending of type of the auth protocol. Client
// and host will repeatedly call their Authenticators and deliver the messages
// they generate, until successful authentication is reported.
//
// Authenticator may exchange multiple messages before session is authenticated.
// Each message sent/received by an Authenticator is delivered either in a
// session description inside session-initiate and session-accept messages or in
// a session-info message. Session-info messages are used only if authenticators
// need to exchange more than one message.
class Authenticator {
public:
// Allowed state transitions:
// When ProcessMessage() is called:
// WAITING_MESSAGE -> MESSAGE_READY
// WAITING_MESSAGE -> ACCEPTED
// WAITING_MESSAGE -> REJECTED
// WAITING_MESSAGE -> PROCESSING_MESSAGE
// After asynchronous message processing finishes:
// PROCESSING_MESSAGE -> MESSAGE_READY
// PROCESSING_MESSAGE -> ACCEPTED
// PROCESSING_MESSAGE -> REJECTED
// When GetNextMessage() is called:
// MESSAGE_READY -> WAITING_MESSAGE
// MESSAGE_READY -> ACCEPTED
enum State {
// Waiting for the next message from the peer.
WAITING_MESSAGE,
// Next message is ready to be sent to the peer.
MESSAGE_READY,
// Session is authenticated successfully.
ACCEPTED,
// Session is rejected.
REJECTED,
// Asynchronously processing the last message from the peer.
PROCESSING_MESSAGE,
};
enum class RejectionReason {
// The account credentials were not valid (i.e. incorrect PIN).
INVALID_CREDENTIALS,
// The client JID was not valid (i.e. violated a policy or was malformed).
INVALID_ACCOUNT_ID,
// Session was rejected by the user (i.e. via the confirmation dialog).
REJECTED_BY_USER,
// Multiple, valid connection requests were received for the same session.
TOO_MANY_CONNECTIONS,
// The client is not authorized to connect to this device due to a policy
// defined by the third party auth service. No denial reason was given.
AUTHZ_POLICY_CHECK_FAILED,
// The client is not authorized to connect to this device based on their
// current location due to a policy defined by the third party auth service.
LOCATION_AUTHZ_POLICY_CHECK_FAILED,
// The remote user is not authorized to access this machine. This is a
// generic authz error and is not related to third-party auth.
UNAUTHORIZED_ACCOUNT,
// Reauthorization failed because of a policy defined by the third party
// auth service no longer permits the connection.
REAUTHZ_POLICY_CHECK_FAILED,
// Failed to find an authentication method that is supported by both the
// host and the client.
NO_COMMON_AUTH_METHOD,
// A local network issue has prevented the remote connection.
NETWORK_FAILURE,
// The authenticator is not in a valid state.
INVALID_STATE,
// The peer has sent an invalid message. E.g. fields are missing in the
// message.
INVALID_ARGUMENT,
// Generic error used when something goes wrong establishing a session.
UNEXPECTED_ERROR,
};
// Details explaining why authentication was rejected.
struct RejectionDetails {
RejectionDetails();
RejectionDetails(RejectionDetails&&);
RejectionDetails(const RejectionDetails&);
// Creates a RejectionDetails object with the message and the location. If
// |location| is omitted, the current location where the object is
// constructed will be used.
explicit RejectionDetails(
std::string_view message,
// Current() takes location info with default parameters, which is
// filled when this constructor is called.
const base::Location& location = base::Location::Current());
~RejectionDetails();
RejectionDetails& operator=(RejectionDetails&&);
RejectionDetails& operator=(const RejectionDetails&);
// Returns whether the RejectionDetails is null, i.e. there is no location
// info and no rejection message.
inline bool is_null() const {
return location.program_counter() == nullptr && message.empty();
}
// A free-form human-readable string that describes the reason for the
// rejection.
std::string message;
// Denotes where the error occurs in the code.
base::Location location;
};
// Callback used for layered Authenticator implementations, particularly
// third-party and pairing authenticators. They use this callback to create
// base SPAKE2 authenticators.
typedef base::RepeatingCallback<std::unique_ptr<Authenticator>(
const std::string& shared_secret,
Authenticator::State initial_state)>
CreateBaseAuthenticatorCallback;
// Returns true if |message| is an Authenticator message.
static bool IsAuthenticatorMessage(const jingle_xmpp::XmlElement* message);
// Creates an empty Authenticator message, owned by the caller.
static std::unique_ptr<jingle_xmpp::XmlElement>
CreateEmptyAuthenticatorMessage();
// Finds Authenticator message among child elements of |message|, or
// returns nullptr otherwise.
static const jingle_xmpp::XmlElement* FindAuthenticatorMessage(
const jingle_xmpp::XmlElement* message);
Authenticator();
virtual ~Authenticator();
// Returns the credentials type of the authenticator.
virtual CredentialsType credentials_type() const = 0;
// Returns the authenticator that implements `credentials_type()`. The
// returned value is usually `*this`, but may be an underlying authenticator
// if this authenticator is a wrapper (e.g. negotiating) authenticator. Note
// that some authenticators may use other authenticators internally, but they
// will still return `*this` as long as it implements an credentials type
// that is not implemented by the authenticators it use.
virtual const Authenticator& implementing_authenticator() const = 0;
// Returns current state of the authenticator.
virtual State state() const = 0;
// Returns whether authentication has started. The chromoting host uses this
// method to start the back off process to prevent malicious clients from
// guessing the PIN by spamming the host with auth requests.
virtual bool started() const = 0;
// Returns rejection reason. Can be called only when in REJECTED state.
virtual RejectionReason rejection_reason() const = 0;
// Returns the rejection details, or null if no details are available.
// Can be called only when in REJECTED state.
virtual RejectionDetails rejection_details() const = 0;
// Called in response to incoming message received from the peer.
// Should only be called when in WAITING_MESSAGE state. Caller retains
// ownership of |message|. |resume_callback| will be called when processing is
// finished. The implementation must guarantee that |resume_callback| is not
// called after the Authenticator is destroyed.
virtual void ProcessMessage(const jingle_xmpp::XmlElement* message,
base::OnceClosure resume_callback) = 0;
// Must be called when in MESSAGE_READY state. Returns next
// authentication message that needs to be sent to the peer.
virtual std::unique_ptr<jingle_xmpp::XmlElement> GetNextMessage() = 0;
// Returns the auth key received as result of the authentication handshake.
virtual const std::string& GetAuthKey() const = 0;
// Returns the session policies, or nullptr if no session policies are
// specified. Must be called in the ACCEPTED state.
virtual const SessionPolicies* GetSessionPolicies() const = 0;
// Creates new authenticator for a channel. Can be called only in
// the ACCEPTED state.
virtual std::unique_ptr<ChannelAuthenticator> CreateChannelAuthenticator()
const = 0;
// Sets a callback that will be called if `state()` has changed from
// `ACCEPTED` from something else, likely because the authenticator has some
// reauthn/reauthz mechanism that needs extra inputs, or rejects after the
// connection is established.
void set_state_change_after_accepted_callback(
const base::RepeatingClosure& on_state_change_after_accepted) {
on_state_change_after_accepted_ = on_state_change_after_accepted;
}
protected:
virtual void NotifyStateChangeAfterAccepted();
// Chain the state change notification such that, whenever
// underlying->NotifyStateChangeAfterAccepted() is called,
// this->NotifyStateChangeAfterAccepted() will also be called.
// |this| must outlive |underlying|.
void ChainStateChangeAfterAcceptedWithUnderlying(Authenticator& underlying);
private:
base::RepeatingClosure on_state_change_after_accepted_;
};
// Factory for Authenticator instances.
class AuthenticatorFactory {
public:
AuthenticatorFactory() {}
virtual ~AuthenticatorFactory() {}
// Called when session-initiate stanza is received to create
// authenticator for the new session. |first_message| specifies
// authentication part of the session-initiate stanza so that
// appropriate type of Authenticator can be chosen for the session
// (useful when multiple authenticators are supported). Returns nullptr
// if the |first_message| is invalid and the session should be
// rejected. ProcessMessage() should be called with |first_message|
// for the result of this method.
virtual std::unique_ptr<Authenticator> CreateAuthenticator(
const std::string& local_jid,
const std::string& remote_jid) = 0;
};
} // namespace remoting::protocol
#endif // REMOTING_PROTOCOL_AUTHENTICATOR_H_
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