File: authenticator.h

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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_PROTOCOL_AUTHENTICATOR_H_
#define REMOTING_PROTOCOL_AUTHENTICATOR_H_

#include <memory>
#include <string>
#include <string_view>

#include "base/functional/callback.h"
#include "base/location.h"
#include "remoting/base/session_policies.h"
#include "remoting/protocol/credentials_type.h"

namespace jingle_xmpp {
class XmlElement;
}  // namespace jingle_xmpp

namespace remoting::protocol {

class Authenticator;
class ChannelAuthenticator;

// Authenticator is an abstract interface for authentication protocol
// implementations. Different implementations of this interface may be used on
// each side of the connection depending of type of the auth protocol. Client
// and host will repeatedly call their Authenticators and deliver the messages
// they generate, until successful authentication is reported.
//
// Authenticator may exchange multiple messages before session is authenticated.
// Each message sent/received by an Authenticator is delivered either in a
// session description inside session-initiate and session-accept messages or in
// a session-info message. Session-info messages are used only if authenticators
// need to exchange more than one message.
class Authenticator {
 public:
  // Allowed state transitions:
  // When ProcessMessage() is called:
  //    WAITING_MESSAGE -> MESSAGE_READY
  //    WAITING_MESSAGE -> ACCEPTED
  //    WAITING_MESSAGE -> REJECTED
  //    WAITING_MESSAGE -> PROCESSING_MESSAGE
  // After asynchronous message processing finishes:
  //    PROCESSING_MESSAGE -> MESSAGE_READY
  //    PROCESSING_MESSAGE -> ACCEPTED
  //    PROCESSING_MESSAGE -> REJECTED
  // When GetNextMessage() is called:
  //    MESSAGE_READY -> WAITING_MESSAGE
  //    MESSAGE_READY -> ACCEPTED
  enum State {
    // Waiting for the next message from the peer.
    WAITING_MESSAGE,

    // Next message is ready to be sent to the peer.
    MESSAGE_READY,

    // Session is authenticated successfully.
    ACCEPTED,

    // Session is rejected.
    REJECTED,

    // Asynchronously processing the last message from the peer.
    PROCESSING_MESSAGE,
  };

  enum class RejectionReason {
    // The account credentials were not valid (i.e. incorrect PIN).
    INVALID_CREDENTIALS,

    // The client JID was not valid (i.e. violated a policy or was malformed).
    INVALID_ACCOUNT_ID,

    // Session was rejected by the user (i.e. via the confirmation dialog).
    REJECTED_BY_USER,

    // Multiple, valid connection requests were received for the same session.
    TOO_MANY_CONNECTIONS,

    // The client is not authorized to connect to this device due to a policy
    // defined by the third party auth service. No denial reason was given.
    AUTHZ_POLICY_CHECK_FAILED,

    // The client is not authorized to connect to this device based on their
    // current location due to a policy defined by the third party auth service.
    LOCATION_AUTHZ_POLICY_CHECK_FAILED,

    // The remote user is not authorized to access this machine. This is a
    // generic authz error and is not related to third-party auth.
    UNAUTHORIZED_ACCOUNT,

    // Reauthorization failed because of a policy defined by the third party
    // auth service no longer permits the connection.
    REAUTHZ_POLICY_CHECK_FAILED,

    // Failed to find an authentication method that is supported by both the
    // host and the client.
    NO_COMMON_AUTH_METHOD,

    // A local network issue has prevented the remote connection.
    NETWORK_FAILURE,

    // The authenticator is not in a valid state.
    INVALID_STATE,

    // The peer has sent an invalid message. E.g. fields are missing in the
    // message.
    INVALID_ARGUMENT,

    // Generic error used when something goes wrong establishing a session.
    UNEXPECTED_ERROR,
  };

  // Details explaining why authentication was rejected.
  struct RejectionDetails {
    RejectionDetails();
    RejectionDetails(RejectionDetails&&);
    RejectionDetails(const RejectionDetails&);

    // Creates a RejectionDetails object with the message and the location. If
    // |location| is omitted, the current location where the object is
    // constructed will be used.
    explicit RejectionDetails(
        std::string_view message,
        // Current() takes location info with default parameters, which is
        // filled when this constructor is called.
        const base::Location& location = base::Location::Current());
    ~RejectionDetails();

    RejectionDetails& operator=(RejectionDetails&&);
    RejectionDetails& operator=(const RejectionDetails&);

    // Returns whether the RejectionDetails is null, i.e. there is no location
    // info and no rejection message.
    inline bool is_null() const {
      return location.program_counter() == nullptr && message.empty();
    }

    // A free-form human-readable string that describes the reason for the
    // rejection.
    std::string message;

    // Denotes where the error occurs in the code.
    base::Location location;
  };

  // Callback used for layered Authenticator implementations, particularly
  // third-party and pairing authenticators. They use this callback to create
  // base SPAKE2 authenticators.
  typedef base::RepeatingCallback<std::unique_ptr<Authenticator>(
      const std::string& shared_secret,
      Authenticator::State initial_state)>
      CreateBaseAuthenticatorCallback;

  // Returns true if |message| is an Authenticator message.
  static bool IsAuthenticatorMessage(const jingle_xmpp::XmlElement* message);

  // Creates an empty Authenticator message, owned by the caller.
  static std::unique_ptr<jingle_xmpp::XmlElement>
  CreateEmptyAuthenticatorMessage();

  // Finds Authenticator message among child elements of |message|, or
  // returns nullptr otherwise.
  static const jingle_xmpp::XmlElement* FindAuthenticatorMessage(
      const jingle_xmpp::XmlElement* message);

  Authenticator();
  virtual ~Authenticator();

  // Returns the credentials type of the authenticator.
  virtual CredentialsType credentials_type() const = 0;

  // Returns the authenticator that implements `credentials_type()`. The
  // returned value is usually `*this`, but may be an underlying authenticator
  // if this authenticator is a wrapper (e.g. negotiating) authenticator. Note
  // that some authenticators may use other authenticators internally, but they
  // will still return `*this` as long as it implements an credentials type
  // that is not implemented by the authenticators it use.
  virtual const Authenticator& implementing_authenticator() const = 0;

  // Returns current state of the authenticator.
  virtual State state() const = 0;

  // Returns whether authentication has started. The chromoting host uses this
  // method to start the back off process to prevent malicious clients from
  // guessing the PIN by spamming the host with auth requests.
  virtual bool started() const = 0;

  // Returns rejection reason. Can be called only when in REJECTED state.
  virtual RejectionReason rejection_reason() const = 0;

  // Returns the rejection details, or null if no details are available.
  // Can be called only when in REJECTED state.
  virtual RejectionDetails rejection_details() const = 0;

  // Called in response to incoming message received from the peer.
  // Should only be called when in WAITING_MESSAGE state. Caller retains
  // ownership of |message|. |resume_callback| will be called when processing is
  // finished. The implementation must guarantee that |resume_callback| is not
  // called after the Authenticator is destroyed.
  virtual void ProcessMessage(const jingle_xmpp::XmlElement* message,
                              base::OnceClosure resume_callback) = 0;

  // Must be called when in MESSAGE_READY state. Returns next
  // authentication message that needs to be sent to the peer.
  virtual std::unique_ptr<jingle_xmpp::XmlElement> GetNextMessage() = 0;

  // Returns the auth key received as result of the authentication handshake.
  virtual const std::string& GetAuthKey() const = 0;

  // Returns the session policies, or nullptr if no session policies are
  // specified. Must be called in the ACCEPTED state.
  virtual const SessionPolicies* GetSessionPolicies() const = 0;

  // Creates new authenticator for a channel. Can be called only in
  // the ACCEPTED state.
  virtual std::unique_ptr<ChannelAuthenticator> CreateChannelAuthenticator()
      const = 0;

  // Sets a callback that will be called if `state()` has changed from
  // `ACCEPTED` from something else, likely because the authenticator has some
  // reauthn/reauthz mechanism that needs extra inputs, or rejects after the
  // connection is established.
  void set_state_change_after_accepted_callback(
      const base::RepeatingClosure& on_state_change_after_accepted) {
    on_state_change_after_accepted_ = on_state_change_after_accepted;
  }

 protected:
  virtual void NotifyStateChangeAfterAccepted();

  // Chain the state change notification such that, whenever
  // underlying->NotifyStateChangeAfterAccepted() is called,
  // this->NotifyStateChangeAfterAccepted() will also be called.
  // |this| must outlive |underlying|.
  void ChainStateChangeAfterAcceptedWithUnderlying(Authenticator& underlying);

 private:
  base::RepeatingClosure on_state_change_after_accepted_;
};

// Factory for Authenticator instances.
class AuthenticatorFactory {
 public:
  AuthenticatorFactory() {}
  virtual ~AuthenticatorFactory() {}

  // Called when session-initiate stanza is received to create
  // authenticator for the new session. |first_message| specifies
  // authentication part of the session-initiate stanza so that
  // appropriate type of Authenticator can be chosen for the session
  // (useful when multiple authenticators are supported). Returns nullptr
  // if the |first_message| is invalid and the session should be
  // rejected. ProcessMessage() should be called with |first_message|
  // for the result of this method.
  virtual std::unique_ptr<Authenticator> CreateAuthenticator(
      const std::string& local_jid,
      const std::string& remote_jid) = 0;
};

}  // namespace remoting::protocol

#endif  // REMOTING_PROTOCOL_AUTHENTICATOR_H_