File: negotiating_authenticator_base.h

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (121 lines) | stat: -rw-r--r-- 5,475 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_
#define REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_

#include <memory>
#include <string>
#include <vector>

#include "base/gtest_prod_util.h"
#include "remoting/protocol/authenticator.h"
#include "remoting/protocol/host_authentication_config.h"

namespace jingle_xmpp {
struct StaticQName;
}  // namespace jingle_xmpp

namespace remoting::protocol {

// This class provides the common base for a meta-authenticator that allows
// clients and hosts that support multiple authentication methods to negotiate a
// method to use.
//
// The typical flow is:
//  * Client sends a message to host with its supported methods.
//      (clients may additionally pick a method and send its first message).
//  * Host picks a method and sends its first message (if any).
//      (if a message for that method was sent by the client, it is processed).
//  * Client creates the authenticator selected by the host. If the method
//      starts with a message from the host, it is processed.
//  * Client and host exchange messages until the authentication is ACCEPTED or
//      REJECTED.
//
// The details:
//  * CreateAuthenticator() may be asynchronous (i.e. require user interaction
//      to determine initial parameters, like PIN). This happens inside
//      ProcessMessage, so to the outside this behaves like any asynchronous
//      message processing. Internally, CreateAuthenticator() receives a
//      callback, that will resume the authentication once the authenticator is
//      created. If there is already a message to be processed by the new
//      authenticator, this callback includes a call to the underlying
//      ProcessMessage().
//  * Some authentication methods may have a specific starting direction (e.g.
//      host always sends the first message), while others are versatile (e.g.
//      SPAKE, where either side can send the first message). When an
//      authenticator is created, it is given a preferred initial state, which
//      the authenticator may ignore.
//  * If the new authenticator state doesn't match the preferred one,
//      the NegotiatingAuthenticator deals with that, by sending an empty
//      <authenticator> stanza if the method has no message to send, and
//      ignoring such empty messages on the receiving end.
//  * The client may optimistically pick a method on its first message (assuming
//      it doesn't require user interaction to start). If the host doesn't
//      support that method, it will just discard that message, and choose
//      another method from the client's supported methods list.
//  * The host never sends its own supported methods back to the client, so once
//      the host picks a method from the client's list, it's final.
//  * Any change in this class must maintain compatibility between any version
//      mix of webapp, client plugin and host, for both Me2Me and IT2Me.
class NegotiatingAuthenticatorBase : public Authenticator {
 public:
  NegotiatingAuthenticatorBase(const NegotiatingAuthenticatorBase&) = delete;
  NegotiatingAuthenticatorBase& operator=(const NegotiatingAuthenticatorBase&) =
      delete;

  ~NegotiatingAuthenticatorBase() override;

  // Authenticator interface.
  CredentialsType credentials_type() const override;
  const Authenticator& implementing_authenticator() const override;
  State state() const override;
  bool started() const override;
  RejectionReason rejection_reason() const override;
  RejectionDetails rejection_details() const override;
  const std::string& GetAuthKey() const override;
  const SessionPolicies* GetSessionPolicies() const override;
  std::unique_ptr<ChannelAuthenticator> CreateChannelAuthenticator()
      const override;

  // Calls |current_authenticator_| to process |message|, passing the supplied
  // |resume_callback|.
  void ProcessMessageInternal(const jingle_xmpp::XmlElement* message,
                              base::OnceClosure resume_callback);

 protected:
  friend class NegotiatingAuthenticatorTest;

  static const jingle_xmpp::StaticQName kMethodAttributeQName;
  static const jingle_xmpp::StaticQName kSupportedMethodsAttributeQName;
  static const char kSupportedMethodsSeparator;

  static const jingle_xmpp::StaticQName kPairingInfoTag;
  static const jingle_xmpp::StaticQName kClientIdAttribute;

  explicit NegotiatingAuthenticatorBase(Authenticator::State initial_state);

  void NotifyStateChangeAfterAccepted() override;

  void AddMethod(AuthenticationMethod method);

  // Updates |state_| to reflect the current underlying authenticator state.
  // |resume_callback| is called after the state is updated.
  void UpdateState(base::OnceClosure resume_callback);

  // Gets the next message from |current_authenticator_|, if any, and fills in
  // the 'method' tag with |current_method_|.
  virtual std::unique_ptr<jingle_xmpp::XmlElement> GetNextMessageInternal();

  std::vector<AuthenticationMethod> methods_;
  AuthenticationMethod current_method_ = AuthenticationMethod::INVALID;
  std::unique_ptr<Authenticator> current_authenticator_;
  State state_;
  RejectionReason rejection_reason_ = RejectionReason::INVALID_CREDENTIALS;
  RejectionDetails rejection_details_;
};

}  // namespace remoting::protocol

#endif  // REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_