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/*
* Copyright (C) 2014, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_ACCESSIBILITY_AX_OBJECT_CACHE_IMPL_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_ACCESSIBILITY_AX_OBJECT_CACHE_IMPL_H_
#include <memory>
#include <utility>
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/public/mojom/render_accessibility.mojom-blink.h"
#include "third_party/blink/public/web/web_ax_enums.h"
#include "third_party/blink/renderer/core/accessibility/ax_object_cache_base.h"
#include "third_party/blink/renderer/core/accessibility/axid.h"
#include "third_party/blink/renderer/core/accessibility/blink_ax_event_intent.h"
#include "third_party/blink/renderer/core/editing/commands/selection_for_undo_step.h"
#include "third_party/blink/renderer/core/execution_context/execution_context_lifecycle_observer.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/html/forms/html_select_element.h"
#include "third_party/blink/renderer/core/layout/hit_test_result.h"
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
#include "third_party/blink/renderer/modules/accessibility/aria_notification.h"
#include "third_party/blink/renderer/modules/accessibility/ax_block_flow_iterator.h"
#include "third_party/blink/renderer/modules/accessibility/ax_object.h"
#include "third_party/blink/renderer/modules/accessibility/ax_object_cache_lifecycle.h"
#include "third_party/blink/renderer/modules/accessibility/blink_ax_tree_source.h"
#include "third_party/blink/renderer/modules/accessibility/inspector_accessibility_agent.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/allow_discouraged_type.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_deque.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/weak_cell.h"
#include "third_party/blink/renderer/platform/mojo/heap_mojo_receiver.h"
#include "third_party/blink/renderer/platform/mojo/heap_mojo_remote.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "ui/accessibility/ax_enums.mojom-blink-forward.h"
#include "ui/accessibility/ax_error_types.h"
#include "ui/accessibility/ax_location_and_scroll_updates.h"
#include "ui/accessibility/ax_mode.h"
#include "ui/accessibility/ax_tree_id.h"
#include "ui/accessibility/ax_tree_serializer.h"
namespace blink {
class AXBlockFlowData;
class AXRelationCache;
class AbstractInlineTextBox;
class HTMLAreaElement;
class WebLocalFrameClient;
// Describes a decision on whether to create an AXNodeObject with or without a
// LayoutObject, or to prune the AX subtree at that point. Only pseudo-element
// descendants are missing DOM nodes.
enum AXObjectType { kPruneSubtree = 0, kCreateFromNode, kCreateFromLayout };
struct TextChangedOperation {
TextChangedOperation()
: start(0),
end(0),
start_anchor_id(0),
end_anchor_id(0),
op(ax::mojom::blink::Command::kNone) {}
TextChangedOperation(int start_in,
int end_in,
AXID start_id_in,
AXID end_id_in,
ax::mojom::blink::Command op_in)
: start(start_in),
end(end_in),
start_anchor_id(start_id_in),
end_anchor_id(end_id_in),
op(op_in) {}
int start;
int end;
AXID start_anchor_id;
AXID end_anchor_id;
ax::mojom::blink::Command op;
};
// This class should only be used from inside the accessibility directory.
class MODULES_EXPORT AXObjectCacheImpl : public AXObjectCacheBase {
public:
static AXObjectCache* Create(Document&,
const ui::AXMode&,
bool for_snapshot_only = false);
AXObjectCacheImpl(Document&, const ui::AXMode&, bool for_snapshot_only);
AXObjectCacheImpl(const AXObjectCacheImpl&) = delete;
AXObjectCacheImpl& operator=(const AXObjectCacheImpl&) = delete;
~AXObjectCacheImpl() override;
void Trace(Visitor*) const override;
// The main document.
Document& GetDocument() const { return *document_; }
// The popup document, if showing, otherwise null.
Document* GetPopupDocumentIfShowing() const { return popup_document_.Get(); }
// Get the focused object or an ancestor if that is not possible.
// Use this if side effects are not ok, otherwise use EnsureFocusedObject().
// * In rare cases, the focused element might not have an associated a11y
// object if it's the descendant of a pruned subtree. In this case, return the
// root as the focus. This is more likely more likely in a fuzzer than in real
// content (e.g. focus is inside of an unused image map's <area>).
// * If the focus is on an AXObject that's not part of the included subtree
// that will be serialized, return the included ancestor. This is rare because
// focusable objects are generally part of the included subtree.
AXObject* FocusedObject() const;
// Always return a focused object, even if it's in an aria-hidden subtree.
// Use this method if side effects are ok, otherwise use FocusedObject().
// * If the focus is inside an aria-hidden subtree, discard the illegal
// aria-hidden and restore the subtree, then return the new AXObject.
AXObject* EnsureFocusedObject();
const ui::AXMode& GetAXMode() const override;
void SetAXMode(const ui::AXMode&) override;
// Contact accessibility owners before using.
bool IsScreenReaderActive() const override;
bool IsForSnapshot() const { return for_snapshot_only_; }
const AXObjectCacheLifecycle& lifecycle() const { return lifecycle_; }
// When the accessibility tree view is open in DevTools, we listen for changes
// to the tree by registering an InspectorAccessibilityAgent here and notify
// the agent when AXEvents are fired or nodes are marked dirty.
void AddInspectorAgent(InspectorAccessibilityAgent*);
void RemoveInspectorAgent(InspectorAccessibilityAgent*);
// Ensure that a full document lifecycle will occur, which in turn ensures
// that a call to CommitAXUpdates() will occur soon.
void ScheduleAXUpdate() const override;
// Same as `ScheduleAXUpdate()` but will call `callback` once
// `CompleteAXUpdate` is done.
void ScheduleAXUpdateWithCallback(base::OnceClosure callback);
void Dispose() override;
// Freeze that AXObject tree and do not allow changes until Thaw() is called.
// Prefer ScopedFreezeAXCache where possible.
void Freeze() override {
if (frozen_count_++) {
// Already frozen.
return;
}
ax_tree_source_->Freeze();
// Force a cache reset for mutable cached object properties. Any property
// values cached while the tree is frozen is valid until the next thaw.
IncrementGenerationalCacheId();
CHECK(FocusedObject());
DUMP_WILL_BE_CHECK(!IsDirty());
}
void Thaw() override {
CHECK_GE(frozen_count_, 1);
if (--frozen_count_ == 0) {
ax_tree_source_->Thaw();
ClearCachedNodesOnLine();
}
}
bool IsFrozen() const override { return frozen_count_; }
void SelectionChanged(Node*) override;
// Uses the relation cache to check whether the current element is pointed to
// by aria-labelledby or aria-describedby.
bool IsLabelOrDescription(Element&);
// Effects a ChildrenChanged() on the passed-in object, if unignored,
// otherwise, uses the first unignored ancestor. Returns the object that the
// children changed occurs on.
AXObject* ChildrenChanged(AXObject*);
void ChildrenChangedWithCleanLayout(AXObject*);
void ChildrenChanged(Node*) override;
void ChildrenChanged(const LayoutObject*) override;
void SlotAssignmentWillChange(Node*) override;
void CheckedStateChanged(Node*) override;
void ListboxOptionStateChanged(HTMLOptionElement*) override;
void ListboxSelectedChildrenChanged(HTMLSelectElement*) override;
void ListboxActiveIndexChanged(HTMLSelectElement*) override;
void SetMenuListOptionsBounds(HTMLSelectElement*,
const WTF::Vector<gfx::Rect>&) override;
// Return the bounds for <option>s in an open <select>, or nullptr if they
// are not available.
const WTF::Vector<gfx::Rect>* GetOptionsBounds(
const AXObject& ax_menu_list) const;
// Return true if the node has previously had aria-hidden="true" that was used
// illegally, e.g. focus went inside of it.
bool HasBadAriaHidden(const AXObject&) const;
// Mark any aria-hidden ancestors of this object as "bad", ignoring their
// aria-hidden markup from this point forward, and rebuild the top aria-hidden
// element's subtree without the aria-hidden markup.
void DiscardBadAriaHiddenBecauseOfFocus(AXObject& focus);
// Mark an aria-hidden usage as bad/discarded when used on <body>/<html>/etc.
void DiscardBadAriaHiddenBecauseOfElement(const AXObject& obj);
// Implicit selection aka "selection follows focus" is not allowed on
// containers with subwidgets that have had checked or selected, or expanded
// in the case of tabs.
bool IsImplicitSelectionAllowed(const AXObject* container);
void ImageLoaded(const LayoutObject*) override;
// Removes AXObject backed by passed-in object, if there is one.
// It will also notify the parent that its children have changed, so that the
// parent will recompute its children and be reserialized.
void Remove(Node*) override;
void RemovePopup(Document*) override;
void Remove(AbstractInlineTextBox*) override;
// Remove an AXObject or its subtree, and if |notify_parent| is true,
// recompute the parent's children and reserialize the parent.
void Remove(AXObject*, bool notify_parent);
void Remove(Node*, bool notify_parent);
// This will remove all AXObjects in the subtree, whether they or not they are
// marked as included for serialization. This can only be called while flat
// tree traversal is safe and there are no slot assignments pending.
// To remove only included nodes, use RemoveIncludedSubtree(), which can be
// called at any time.
// If |remove_root|, remove the root of the subtree, otherwise only
// descendants are removed.
// If |notify_parent|, call ChildrenChanged() on the parent.
// If |only_layout_objects|, will only remove nodes in the subtree that
// corresponded with an AXLayoutObject (useful for subtrees that lose layout).
void RemoveSubtree(const Node*) override;
void RemoveSubtree(const Node*, bool remove_root) override;
void RemoveSubtree(const Node*, bool remove_root, bool notify_parent);
// Remove the cached subtree of included AXObjects. If |remove_root| is false,
// then only descendants will be removed. To remove unincluded AXObjects as
// well, call RemoveSubtree().
// If |remove_root|, remove the root of the subtree, otherwise only
// descendants are removed.
void RemoveIncludedSubtree(AXObject* object, bool remove_root);
// Remove all AXObjects in the layout subtree of node, and notify the parent.
void RemoveAXObjectsInLayoutSubtree(LayoutObject* layout_object) override;
// For any ancestor that could contain the passed-in AXObject* in their cached
// children, clear their children and set needs to update children on them.
// In addition, ChildrenChanged() on an included ancestor that might contain
// this child, if one exists.
void ChildrenChangedOnAncestorOf(AXObject*);
const Element* RootAXEditableElement(const Node*) override;
// Called when aspects of the style (e.g. color, alignment) change.
void StyleChanged(const LayoutObject*,
bool visibility_or_inertness_changed) override;
// Called when the anchor(s) of |positioned_obj| change.
void CSSAnchorChanged(const LayoutObject* positioned_obj) override;
void CSSAnchorChangedWithCleanLayout(Node* positioned_node);
// Called by a node when text or a text equivalent (e.g. alt) attribute is
// changed.
void TextChanged(const LayoutObject*) override;
void TextChangedWithCleanLayout(Node* optional_node, AXObject*);
// Called when fragments in the LayoutBlockFlow associated with
// `object`changed.
void ClearBlockFlowCachedData(const LayoutObject* object) override;
void DocumentTitleChanged() override;
// Returns true if we can immediately process tree updates for this node.
// The main reason we cannot is lacking enough context to determine the
// relevance of a whitespace node.
bool IsReadyToProcessTreeUpdatesForNode(const Node*);
// Called when a node is connected to the document.
void NodeIsConnected(Node*) override;
// Called when a node is attached to the layout tree.
void NodeIsAttached(Node*) override;
// Called when a subtree is attached to the layout tree because of
// content-visibility or previously display:none content gaining layout.
void SubtreeIsAttached(Node*) override;
void HandleAttributeChanged(const QualifiedName& attr_name,
Element*) override;
void HandleValidationMessageVisibilityChanged(Node* form_control) override;
void HandleEventListenerAdded(Node& node,
const AtomicString& event_type) override;
void HandleEventListenerRemoved(Node& node,
const AtomicString& event_type) override;
void HandleReferenceTargetChanged(Element&) override;
void HandleFocusedUIElementChanged(Element* old_focused_element,
Element* new_focused_element) override;
void HandleInitialFocus() override;
void HandleTextFormControlChanged(Node*) override;
void HandleEditableTextContentChanged(Node*) override;
void HandleDeletionOrInsertionInTextField(
const SelectionInDOMTree& changed_selection,
bool is_deletion) override;
void HandleTextMarkerDataAdded(Node* start, Node* end) override;
void HandleValueChanged(Node*) override;
void HandleUpdateActiveMenuOption(Node*) override;
void DidShowMenuListPopup(Node*) override;
void DidHideMenuListPopup(Node*) override;
void HandleLoadStart(Document*) override;
void HandleLoadComplete(Document*) override;
void HandleClicked(Node*) override;
void HandleAriaNotification(const Node*,
const String&,
const AriaNotificationOptions*) override;
// Returns the ARIA notifications associated to a given `AXObject` and
// releases them from `aria_notifications_`. If there are no notifications
// stored for the given object, returns an empty `AriaNotifications`.
AriaNotifications RetrieveAriaNotifications(const AXObject*) override;
void SetCanvasObjectBounds(HTMLCanvasElement*,
Element*,
const PhysicalRect&) override;
// If the object referenced by `ax_id` is part of a canvas and had explicit
// bounds set, this returns the bounds for the object as well as the id of the
// canvas owner of this object.
std::optional<std::pair<PhysicalRect, AXID>> GetCanvasElementBounds(
AXID ax_id);
std::optional<ui::AXTreeID> GetAXObjectChildAXTreeID(AXID ax_id);
void SetAXObjectChildTreeID(AXID ax_id, const ui::AXTreeID& tree_id) {
ax_id_to_child_tree_id_.Set(ax_id, tree_id);
}
void InlineTextBoxesUpdated(LayoutObject*) override;
// Get the amount of time, in ms, that event processing should be deferred
// in order to more efficiently batch changes.
int GetDeferredEventsDelay() const;
// Get the amount of time, in ms, that location serialization should be
// deferred in order to more efficiently batch changes.
int GetLocationSerializationDelay();
// Called during the accessibility lifecycle to refresh the AX tree.
void CommitAXUpdates(Document&, bool force) override;
// Called when a HTMLFrameOwnerElement (such as an iframe element) changes the
// embedding token of its child frame.
void EmbeddingTokenChanged(HTMLFrameOwnerElement*) override;
// Called when the scroll offset changes.
void HandleScrollPositionChanged(LayoutObject*) override;
void HandleScrolledToAnchor(const Node* anchor_node) override;
// Invalidates the bounding box, which can be later retrieved by
// SerializeLocationChanges.
void InvalidateBoundingBox(const LayoutObject*) override;
void InvalidateBoundingBox(const AXID&);
void SetCachedBoundingBox(AXID id,
const ui::AXRelativeBounds& bounds,
const int scroll_x,
const int scroll_y);
const AtomicString& ComputedRoleForNode(Node*) override;
String ComputedNameForNode(Node*) override;
void OnTouchAccessibilityHover(const gfx::Point&) override;
AXObject* ObjectFromAXID(AXID id) const override;
AXObject* FirstObjectWithRole(ax::mojom::blink::Role role) override;
AXObject* Root() override;
// Create an AXObject, and do not check if a previous one exists.
// Also, initialize the object and add it to maps for later retrieval.
AXObject* CreateAndInit(Node*, LayoutObject*, AXObject* parent);
// Note that these functions do NOT guarantee that an AXObject will
// be created. For instance, not all HTMLElements can have an AXObject,
// such as <head> or <script> tags.
AXObject* GetOrCreate(LayoutObject*, AXObject* parent);
AXObject* GetOrCreate(LayoutObject* layout_object);
AXObject* GetOrCreate(const Node*, AXObject* parent) override;
AXObject* GetOrCreate(Node*, AXObject* parent);
AXObject* GetOrCreate(AbstractInlineTextBox*, AXObject* parent);
AXObject* GetOrCreate(AXBlockFlowIterator::FragmentIndex index,
AXObject* parent);
AXObject* Get(AbstractInlineTextBox*) const;
AXObject* Get(const LayoutObject* object,
AXBlockFlowIterator::FragmentIndex index) const;
// Get an AXObject* backed by the passed-in DOM node.
AXObject* Get(const Node*) const override;
// Get an AXObject* backed by the passed-in LayoutObject, or the
// LayoutObject's DOM node, if that is available.
// If |parent_for_repair| is provided, and the object had been detached from
// its parent, it will be set as the new parent.
AXObject* Get(const LayoutObject*,
AXObject* parent_for_repair = nullptr) const;
// Return the object that has been anchored (with css anchor positioning)
// to the input object.
AXObject* GetPositionedObjectForAnchor(const AXObject*);
// Return the input object's anchor.
AXObject* GetAnchorForPositionedObject(const AXObject*);
// Return true if the object is still part of the tree, meaning that ancestors
// exist or can be repaired all the way to the root.
bool IsStillInTree(AXObject*);
void ChildrenChangedWithCleanLayout(Node* optional_node_for_relation_update,
AXObject*);
// Mark an object or subtree dirty, aka its properties have changed and it
// needs to be reserialized. Use the |*WithCleanLayout| versions when layout
// is already known to be clean.
void MarkAXObjectDirty(AXObject*);
void MarkAXObjectDirtyWithCleanLayout(AXObject*);
void MarkAXSubtreeDirtyWithCleanLayout(AXObject*);
void MarkSubtreeDirty(Node*);
void NotifySubtreeDirty(AXObject* obj);
// Set the parent of the AXObject associated with |child|. If no parent is
// possible, this means the child can no longer be in the AXTree, so remove
// any AXObject subtree associated with the child.
void RestoreParentOrPrune(Node* child_node);
void RestoreParentOrPruneWithCleanLayout(Node* child_node);
// When an object is created or its id changes, this must be called so that
// the relation cache is updated.
void MaybeNewRelationTarget(Node& node, AXObject* obj);
void HandleActiveDescendantChangedWithCleanLayout(Node*);
void SectionOrRegionRoleMaybeChangedWithCleanLayout(Node*);
void TableCellRoleMaybeChanged(Node* node);
void HandleRoleMaybeChangedWithCleanLayout(Node*);
void HandleRoleChangeWithCleanLayout(Node*);
void HandleAriaExpandedChangeWithCleanLayout(Node*);
void HandleAriaSelectedChangedWithCleanLayout(Node*);
void HandleAriaPressedChangedWithCleanLayout(Node*);
void HandleNodeLostFocusWithCleanLayout(Node*);
void HandleNodeGainedFocusWithCleanLayout(Node*);
void NodeIsAttachedWithCleanLayout(Node*);
void HandleValidationMessageVisibilityChangedWithCleanLayout(const Node*);
void HandleEditableTextContentChangedWithCleanLayout(Node*);
void UpdateAriaOwnsWithCleanLayout(Node*);
void UpdateTableRoleWithCleanLayout(Node*);
void HandleUpdateMenuListPopupWithCleanLayout(Node*, bool did_show = false);
AXID GenerateAXID() const override;
void PostNotification(const LayoutObject*, ax::mojom::blink::Event);
void PostNotification(Node*, ax::mojom::blink::Event);
void PostNotification(AXObject*, ax::mojom::blink::Event);
//
// Aria-owns support.
//
// Returns true if the given object's position in the tree was due to
// aria-owns.
bool IsAriaOwned(const AXObject*, bool checks = true) const;
// Returns the parent of the given object due to aria-owns, if valid.
AXObject* ValidatedAriaOwner(const AXObject*) const;
// Given an object that has an aria-owns attribute, return the validated
// set of aria-owned children.
void ValidatedAriaOwnedChildren(const AXObject* owner,
HeapVector<Member<AXObject>>& owned_children);
// Given a <map> element, get the image currently associated with it, if any.
AXObject* GetAXImageForMap(const HTMLMapElement& map);
// Adds |object| to |fixed_or_sticky_node_ids_| if it has a fixed or sticky
// position.
void AddToFixedOrStickyNodeList(const AXObject* object);
bool MayHaveHTMLLabel(const HTMLElement& elem);
// For built-in HTML form validation messages.
AXObject* ValidationMessageObjectIfInvalid();
WebAXAutofillSuggestionAvailability GetAutofillSuggestionAvailability(
AXID id) const;
void SetAutofillSuggestionAvailability(
AXID id,
WebAXAutofillSuggestionAvailability suggestion_availability);
// Plugin support. These could in (along with the tree source/serializer
// fields) move to their own subclass of AXObject.
void AddPluginTreeToUpdate(ui::AXTreeUpdate* update);
ui::AXTreeSource<const ui::AXNode*, ui::AXTreeData*, ui::AXNodeData>*
GetPluginTreeSource();
void SetPluginTreeSource(
ui::AXTreeSource<const ui::AXNode*, ui::AXTreeData*, ui::AXNodeData>*
source);
ui::AXTreeSerializer<const ui::AXNode*,
std::vector<const ui::AXNode*>,
ui::AXTreeUpdate*,
ui::AXTreeData*,
ui::AXNodeData>*
GetPluginTreeSerializer();
void ResetPluginTreeSerializer();
void MarkPluginDescendantDirty(ui::AXNodeID node_id);
std::pair<ax::mojom::blink::EventFrom, ax::mojom::blink::Action>
active_event_from_data() const {
return std::make_pair(active_event_from_, active_event_from_action_);
}
void set_active_event_from_data(
const ax::mojom::blink::EventFrom event_from,
const ax::mojom::blink::Action event_from_action) {
active_event_from_ = event_from;
active_event_from_action_ = event_from_action;
}
Element* GetActiveAriaModalDialog() const;
static bool IsRelevantPseudoElement(const Node& node);
static bool IsRelevantPseudoElementDescendant(
const LayoutObject& layout_object);
static bool IsRelevantSlotElement(const HTMLSlotElement& slot);
static Node* GetClosestNodeForLayoutObject(const LayoutObject* layout_object);
// Token to return this token in the next IPC, so that RenderFrameHostImpl
// can discard stale data, when the token does not match the expected token.
std::optional<uint32_t> reset_token_;
void SetSerializationResetToken(uint32_t token) override {
reset_token_ = token;
}
// Retrieves a vector of all AXObjects whose bounding boxes may have changed
// since the last query. Note that this function is destructive and clears the
// vector so that the next time it's called, it will only retrieve objects
// that have changed since now.
ui::AXLocationAndScrollUpdates TakeLocationChangsForSerialization();
// Sends the location changes over mojo to the browser process.
void SerializeLocationChanges();
// This method is used to fulfill AXTreeSnapshotter requests.
void SerializeEntireTreeAndDispose(
size_t max_nodes,
base::TimeDelta timeout,
ui::AXTreeUpdate*,
std::set<ui::AXSerializationErrorFlag>* out_error) override;
// Marks an object as dirty to be serialized in the next serialization.
// If |subtree| is true, the entire subtree is dirty.
// |event_from| and |event_from_action| annotate this node change with info
// about the event which caused the change. For example, an event from a user
// or an event from a focus action.
void AddDirtyObjectToSerializationQueue(
const AXObject* obj,
ax::mojom::blink::EventFrom event_from =
ax::mojom::blink::EventFrom::kNone,
ax::mojom::blink::Action event_from_action =
ax::mojom::blink::Action::kNone,
const std::vector<ui::AXEventIntent>& event_intents = {});
void GetUpdatesAndEventsForSerialization(
std::vector<ui::AXTreeUpdate>& updates,
std::vector<ui::AXEvent>& events,
bool& had_end_of_test_event,
bool& had_load_complete_messages);
void GetImagesToAnnotate(ui::AXTreeUpdate& updates,
std::vector<ui::AXNodeData*>& nodes) override;
// The difference between this and IsDirty():
// - IsDirty() means there are updates to be processed when layout becomes
// clean, in order to have a complete representation in the tree structure.
// - HasObjectsPendingSerialization() means there are updates ready to be sent
// to the serializer.
bool HasObjectsPendingSerialization() const override {
return !pending_objects_to_serialize_.empty();
}
bool IsDirty() override;
// The generation ID is used in conjunction with a temporary cache to store
// results for repeated calculations during the serialization process that
// are immutable during the update process.
uint64_t GenerationalCacheId() { return generational_cache_id_; }
// Set the id of the node to fetch image data for. Normally the content
// of images is not part of the accessibility tree, but one node at a
// time can be designated as the image data node, which will send the
// contents of the image with each accessibility update until another
// node is designated.
void SetImageAsDataNodeId(AXID id, const gfx::Size& max_size) {
image_data_node_id_ = id;
max_image_data_size_ = max_size;
}
AXID image_data_node_id() { return image_data_node_id_; }
const gfx::Size& max_image_data_size() { return max_image_data_size_; }
static constexpr int kDataTableHeuristicMinRows = 20;
void UpdateAXForAllDocuments() override;
void MarkDocumentDirty() override;
void ResetSerializer() override;
void MarkElementDirty(const Node*) override;
void MarkElementDirtyWithCleanLayout(const Node*);
// Returns true if FinalizeTree() has been called and has not finished.
bool IsUpdatingTree() {
return lifecycle_.GetState() == AXObjectCacheLifecycle::kFinalizingTree;
}
// The cache is in the tear-down phase.
bool IsDisposing() const {
return lifecycle_.GetState() == AXObjectCacheLifecycle::kDisposing;
}
// The cache has released all data and is no longer processing updates.
bool HasBeenDisposed() const {
return lifecycle_.GetState() == AXObjectCacheLifecycle::kDisposed;
}
bool EntireDocumentIsDirty() const { return mark_all_dirty_; }
// Assert that tree is completely up-to-date.
void CheckTreeIsFinalized();
void CheckStyleIsComplete(Document& document) const;
bool SerializeUpdatesAndEvents();
const AXBlockFlowData* GetBlockFlowData(const AXObject* ax_object);
// Returns the `TextChangedOperation` associated with the `id` from the
// `text_operation_in_node_ids_` map, if `id` is in the map.
WTF::Vector<TextChangedOperation>* GetFromTextOperationInNodeIdMap(AXID id);
// Clears the map after each call, should be called after each serialization.
void ClearTextOperationInNodeIdMap();
// Adds an event to the list of pending_events_ and mark the object as dirty
// via AXObjectCache::AddDirtyObjectToSerializationQueue. If
// immediate_serialization is set, it schedules a serialization to be done at
// the next available time without delays.
void AddEventToSerializationQueue(const ui::AXEvent& event,
bool immediate_serialization) override;
// Called from browser to RAI and then to AXCache to notify that a
// serialization has arrived to Browser.
void OnSerializationReceived() override;
// Used by outside classes to determine if a serialization is in the process
// or not.
bool IsSerializationInFlight() const override;
// Used by outside classes, mainly RenderAccessibilityImpl, to inform
// AXObjectCacheImpl that a serialization was cancelled.
void OnSerializationCancelled() override;
// Used by outside classes, mainly RenderAccessibilityImpl, to inform
// AXObjectCacheImpl that a serialization was sent.
void OnSerializationStartSend() override;
Node* GetAccessibilityFocus() const override;
#if AX_FAIL_FAST_BUILD()
// This is called after a node's included status changes, to update the
// included_node_count_ which is used to debug tree mismatches between the the
// AXObjectCache and AXTreeSerializer.
void UpdateIncludedNodeCount(const AXObject* obj);
size_t GetIncludedNodeCount() const { return included_node_count_; }
void UpdatePluginIncludedNodeCount();
size_t GetPluginIncludedNodeCount() const {
return plugin_included_node_count_;
}
HeapHashMap<AXID, Member<AXObject>>& GetObjects() { return objects_; }
// Used to turn on accessibility checks for internal Web UI, e.g. history,
// preferences, etc. Will trigger DCHECKS so that WebUI with basic a11y errors
// fail tests.
// TODO(accessibility) Use for more things that have 0% false positives, such
// as focusable objects requiring a name.
bool IsInternalUICheckerOn(const AXObject& obj) const;
#endif // AX_FAIL_FAST_BUILD()
// Used to turn on accessibility checks for internal Web UI, e.g. history,
// preferences, etc. Will trigger DCHECKS so that WebUI with basic a11y errors
// fail tests.
// TODO(accessibility) Use for more things that have 0% false positives, such
// as focusable objects requiring a name.
bool IsInternalUICheckerOn() const { return internal_ui_checker_on_; }
struct TreeUpdateParams final : public GarbageCollected<TreeUpdateParams> {
TreeUpdateParams(
Node* node_arg,
AXID axid_arg,
ax::mojom::blink::EventFrom event_from_arg,
ax::mojom::blink::Action event_from_action_arg,
const BlinkAXEventIntentsSet& intents_arg,
TreeUpdateReason update_reason_arg,
ax::mojom::blink::Event event_arg = ax::mojom::blink::Event::kNone)
: node(node_arg),
axid(axid_arg),
event(event_arg),
event_from(event_from_arg),
update_reason(update_reason_arg),
event_from_action(event_from_action_arg) {
for (const auto& intent : intents_arg) {
DCHECK(node || axid) << "Either a DOM Node or AXID is required.";
DCHECK(!node || !axid) << "Provide a DOM Node *or* AXID, not both.";
event_intents.insert(intent.key, intent.value);
}
}
// Only either node or AXID will be filled at a time. Some events use Node
// while others use AXObject.
WeakMember<Node> node;
AXID axid;
ax::mojom::blink::Event event;
ax::mojom::blink::EventFrom event_from;
TreeUpdateReason update_reason;
ax::mojom::blink::Action event_from_action;
BlinkAXEventIntentsSet event_intents;
~TreeUpdateParams() = default;
void Trace(Visitor* visitor) const { visitor->Trace(node); }
std::string ToString();
};
// Computes and links all nodes backed by a LayoutObject, and stores this
// information in next|previous_on_line_map_. If a node is already part of the
// map, skips the computation. Also see Next|PreviousOnLine() for where this
// information is used.
void ComputeNodesOnLine(const LayoutObject* layout_object);
bool HasCachedDataForNodesOnLine() const {
return !processed_blocks_.empty();
}
// Helper method to clear the cached data to compute next/previous on line.
void ClearCachedNodesOnLine();
// Returns the next LayoutObject that is in the same line as `layout_object`,
// nullptr if it is the last object or if it is not part of a line.
const LayoutObject* CachedNextOnLine(const LayoutObject* layout_object);
// Returns the previous LayoutObject that is in the same line as
// `layout_object`, nullptr if it is the first object or if it is not part of
// a line.
const LayoutObject* CachedPreviousOnLine(const LayoutObject* layout_object);
// Updates the node on which the browser last requested accessibility focus.
void UpdateAccessibilityFocus(AXID id) { accessibility_focus_ = id; }
#if AX_FAIL_FAST_BUILD()
void AddNodeRequiringCacheUpdate(AXID ax_id, TreeUpdateReason reason);
void RemoveNodeRequiringCacheUpdate(AXID ax_id);
#endif
protected:
void ScheduleImmediateSerialization() override;
void PostPlatformNotification(
AXObject* obj,
ax::mojom::blink::Event event_type,
ax::mojom::blink::EventFrom event_from =
ax::mojom::blink::EventFrom::kNone,
ax::mojom::blink::Action event_from_action =
ax::mojom::blink::Action::kNone,
const BlinkAXEventIntentsSet& event_intents = BlinkAXEventIntentsSet());
// Returns a reference to the set of currently active event intents.
BlinkAXEventIntentsSet& ActiveEventIntents() override {
return active_event_intents_;
}
#if AX_FAIL_FAST_BUILD()
const HashMap<AXID, TreeUpdateReason>& GetNodesRequiringCacheUpdate() const {
return nodes_requiring_cache_update_;
}
#endif
private:
struct AXDirtyObject : public GarbageCollected<AXDirtyObject> {
AXDirtyObject(const AXObject* obj_arg,
ax::mojom::blink::EventFrom event_from_arg,
ax::mojom::blink::Action event_from_action_arg,
std::vector<ui::AXEventIntent> event_intents_arg)
: obj(obj_arg),
event_from(event_from_arg),
event_from_action(event_from_action_arg),
event_intents(event_intents_arg) {}
static AXDirtyObject* Create(const AXObject* obj,
ax::mojom::blink::EventFrom event_from,
ax::mojom::blink::Action event_from_action,
std::vector<ui::AXEventIntent> event_intents) {
return MakeGarbageCollected<AXDirtyObject>(
obj, event_from, event_from_action, event_intents);
}
void Trace(Visitor* visitor) const { visitor->Trace(obj); }
Member<const AXObject> obj;
ax::mojom::blink::EventFrom event_from;
ax::mojom::blink::Action event_from_action;
std::vector<ui::AXEventIntent> event_intents ALLOW_DISCOURAGED_TYPE(
"Avoids conversion when passed from/to ui::AXTreeUpdate or "
"blink::WebAXObject");
};
// Updates the AX tree by walking from the root, calling AXObject::
// UpdateChildrenIfNecessary on each AXObject for which NeedsUpdate is true.
// This method is part of a11y-during-render, and in particular transitioning
// to an eager (as opposed to lazy) AX tree update pattern. See
// https://bugs.chromium.org/p/chromium/issues/detail?id=1342801#c12 for more
// details.
void FinalizeTree();
// Make sure a relation cache exists and is initialized. Must be called with
// clean layout.
void EnsureRelationCacheAndInitialTree();
// Make sure the AXTreeSerializer has been created.
void EnsureSerializer();
// Helpers for CreateAndInit().
AXObject* CreateFromRenderer(LayoutObject*);
AXObject* CreateFromNode(Node*);
AXObject* CreateFromInlineTextBox(AbstractInlineTextBox*);
AXObject* CreateFromBlockFlowIterator(
AXBlockFlowIterator::FragmentIndex index);
// Removes AXObject backed by passed-in object, if there is one.
// It will also notify the parent that its children have changed, so that the
// parent will recompute its children and be reserialized, unless
// |notify_parent| is passed in as false.
void Remove(LayoutObject*, bool notify_parent);
void Remove(AbstractInlineTextBox*, bool notify_parent);
void Remove(const LayoutObject* object,
AXBlockFlowIterator::FragmentIndex index,
bool notify_parent);
// Helper to remove the object from the cache.
// Most callers should be using Remove(AXObject) instead.
void Remove(AXID, bool notify_parent);
// Helper to clean up any references to the AXObject's AXID.
void RemoveReferencesToAXID(AXID);
HeapMojoRemote<mojom::blink::RenderAccessibilityHost>&
GetOrCreateRemoteRenderAccessibilityHost();
WebLocalFrameClient* GetWebLocalFrameClient() const;
void UpdateLifecycleIfNeeded(Document& document);
// Is the main document currently parsing content, as opposed to being blocked
// by script execution or being load complete state.
bool IsParsingMainDocument() const;
bool IsMainDocumentDirty() const;
bool IsPopupDocumentDirty() const;
// Returns true if the AXID is for a DOM node.
// All other AXIDs are generated.
bool IsDOMNodeID(AXID axid) { return axid > 0; }
// When the AXMode kOnScreenOnly is on, this is the last step performed before
// FinalizeTree() is called. It will recursively traversse the tree and mark
// nodes as on-screen or off-screen. This information is later used to
// determine which nodes will be serialized.
bool MarkOnScreenNodes(AXObject* obj,
const HitTestResult::NodeSet* on_screen_nodes);
HeapHashSet<WeakMember<InspectorAccessibilityAgent>> agents_;
struct AXEventParams final : public GarbageCollected<AXEventParams> {
AXEventParams(AXObject* target,
ax::mojom::blink::Event event_type,
ax::mojom::blink::EventFrom event_from,
ax::mojom::blink::Action event_from_action,
const BlinkAXEventIntentsSet& intents)
: target(target),
event_type(event_type),
event_from(event_from),
event_from_action(event_from_action) {
for (const auto& intent : intents) {
event_intents.insert(intent.key, intent.value);
}
}
Member<AXObject> target;
ax::mojom::blink::Event event_type;
ax::mojom::blink::EventFrom event_from;
ax::mojom::blink::Action event_from_action;
BlinkAXEventIntentsSet event_intents;
void Trace(Visitor* visitor) const { visitor->Trace(target); }
};
typedef HeapVector<Member<TreeUpdateParams>> TreeUpdateCallbackQueue;
bool IsImmediateProcessingRequired(TreeUpdateParams* tree_update) const;
bool IsImmediateProcessingRequiredForEvent(
ax::mojom::blink::EventFrom& event_from,
AXObject* target,
ax::mojom::blink::Event& event_type) const;
ax::mojom::blink::EventFrom ComputeEventFrom();
void MarkAXObjectDirtyWithCleanLayoutHelper(
AXObject* obj,
ax::mojom::blink::EventFrom event_from,
ax::mojom::blink::Action event_from_action);
void MarkAXSubtreeDirty(AXObject*);
void MarkDocumentDirtyWithCleanLayout();
// Given an object to mark dirty or fire an event on, return an object
// included in the tree that can be used with the serializer, or null if there
// is no relevant object to use. Objects that are not included in the tree,
// and have no ancestor object included in the tree, are pruned from the tree,
// in which case there is nothing to be serialized.
AXObject* GetSerializationTarget(AXObject* obj);
// Helper that clears children up to the first included ancestor and returns
// the ancestor if a children changed notification should be fired on it.
AXObject* InvalidateChildren(AXObject* obj);
// Implicit selection aka "selection follows focus" is not allowed on
// containers with subwidgets that have had checked or selected, or expanded
// in the case of tabs.
void MaybeDisallowImplicitSelectionWithCleanLayout(AXObject* subwidget);
// Helper method for `ComputeNodesOnLine()`. Given a `line_object` which is
// the last LayoutObject of a line and that is a child of `block_flow`,
// connects the previous LayoutObject to a LayoutObject that represents a
// trailing white space on this line, if one exists.
void ConnectToTrailingWhitespaceOnLine(const LayoutObject& line_object,
const LayoutBlockFlow& block_flow);
const Member<Document> document_;
// Any popup document except for the popup for <select size=1>.
Member<Document> popup_document_;
const bool internal_ui_checker_on_;
ui::AXMode ax_mode_;
// AXIDs for AXNodeObjects reuse the int ids in dom_node_id, all other AXIDs
// are negative in order to avoid a conflict.
HeapHashMap<AXID, Member<AXObject>> objects_;
// When the AXObject is backed by layout, its AXID can be looked up in
// layout_object_mapping_. When the AXObject is backed by a node, its
// AXID can be looked up via node->GetDomNodeId().
HeapHashMap<Member<const LayoutObject>, AXID> layout_object_mapping_;
HeapHashMap<Member<AbstractInlineTextBox>, AXID>
inline_text_box_object_mapping_;
// A LayoutObject may be connected to one or more AXInlineTextBoxes.
struct AXInlineTextBoxFragmentMapping {
// The index of the first AXInlineTextBox associated with a LayoutObject.
AXBlockFlowIterator::FragmentIndex starting_index;
// A compact representation of the AXIds of the AXInlineTextBoxes of a
// LayoutObject. Because fragment indexes are sequential,
// normally one per object, this Vector stores them as follows:
// ids[fragment_index - starting_index] = <the AXId>.
//
// Example: If starting_index is 10, and fragment indexes 10, 11, and 12
// have AXIds -100, -101 and -102 respectively, then:
// ids[0] (10 - 10) = -100
// ids[1] (11 - 10) = -101
// ids[2] (12 - 10) = -102
//
// Significant gaps in fragment indexes would reduce the efficiency of this
// approach, however gaps are expected to be rare since the fragments are
// associated with the same text layout object.
Vector<AXID> ids;
// Number of AXInlineTextBoxes that have AXIds set. Note that this can be
// different from `ids.size()` as the vector may contain gaps if the
// fragment indices are not consecutive. Gaps may be introduced during
// the course of layout updates, particularly as AXInlineTextBoxes are
// removed. When size is reduced to zero, the entry can be removed from the
// map for inline text boxes.
wtf_size_t size;
};
HeapHashMap<Member<const LayoutObject>, AXInlineTextBoxFragmentMapping>
layout_object_to_inline_text_boxes_;
// When the AXMode filter flag kOnScreenOnly is set, this set holds the IDs of
// nodes that are not on-screen, but are still serialized.
WTF::HashSet<AXID> extra_off_screen_nodes_to_serialize_;
#if AX_FAIL_FAST_BUILD()
size_t included_node_count_ = 0;
size_t plugin_included_node_count_ = 0;
#endif
// Used for a mock AXObject representing the message displayed in the
// validation message bubble.
// There can be only one of these per document with invalid form controls,
// and it will always be related to the currently focused control.
AXID validation_message_axid_;
// The currently active aria-modal dialog element, if one has been computed,
// null if otherwise. This is only ever computed on platforms that have the
// AriaModalPrunesAXTree setting enabled, such as Mac.
WeakMember<Element> active_aria_modal_dialog_;
// If non-null, this is the node that the current aria-activedescendant caused
// to have the selected state.
WeakMember<Node> last_selected_from_active_descendant_;
// If non-zero, this is the DOMNodeID for the last <option> element selected
// in a select with size > 1.
DOMNodeId last_selected_list_option_ = 0;
std::unique_ptr<AXRelationCache> relation_cache_;
// Stages of cache/tree.
AXObjectCacheLifecycle lifecycle_;
// If > 0, tree is frozen.
int frozen_count_ = 0; // Used with Freeze(), Thaw() and IsFrozen() above.
#if AX_FAIL_FAST_BUILD()
bool updating_layout_and_ax_ = false;
// The number of tree checks performed during warm-up. A tree check is
// performed on each of the first five commits. After this period, a check is
// performed at most once every five seconds.
int tree_check_warmup_counter_ = 0;
base::TimeTicks last_tree_check_time_stamp_;
// AXIDs of nodes that need their cached attribute values updated mapped to
// the reason for the update. This is used to validate whether there are any
// such nodes after the tree is finalized. Otherwise, there may be missed
// cache updates.
HashMap<AXID, TreeUpdateReason> nodes_requiring_cache_update_;
#endif
// If non-zero, do not do work to process a11y or build the a11y tree in
// CommitAXUpdates(). Will be set to 0 when more content
// is loaded or the load is completed.
size_t allowed_tree_update_pauses_remaining_ = 0;
// If null, then any new connected node will unpause tree updates.
// Otherwise, tree updates will unpause once the node is fully parsed.
WeakMember<Node> node_to_parse_before_more_tree_updates_;
// Call the queued callback methods that do processing which must occur when
// layout is clean. These callbacks are stored in tree_update_callback_queue_,
// and have names like FooBarredWithCleanLayout().
void ProcessCleanLayoutCallbacks(Document&);
// Get the currently focused Node (an element or a document).
Node* FocusedNode() const;
AXObject* FocusedImageMapUIElement(HTMLAreaElement*);
// Associate an AXObject with an AXID. Generate one if none is supplied.
AXID AssociateAXID(AXObject*, AXID use_axid = 0);
void TextChanged(Node*);
bool NodeIsTextControl(const Node*);
AXObject* NearestExistingAncestor(Node*);
Settings* GetSettings();
// When a <tr> or <td> is inserted or removed, the containing table may have
// gained or lost rows or columns.
void ContainingTableRowsOrColsMaybeChanged(Node*);
// Object for HTML validation alerts. Created at most once per object cache.
AXObject* GetOrCreateValidationMessageObject();
void RemoveValidationMessageObjectWithCleanLayout(Node* document);
// To be called inside DeferTreeUpdate to check the queue status before
// adding.
bool CanDeferTreeUpdate(Document* tree_update_document);
// Checks the update queue, then pauses and rebuilds it if full. Returns true
// of the queue was paused.
bool PauseTreeUpdatesIfQueueFull();
// Enqueue a callback to the given method to be run after layout is
// complete.
void DeferTreeUpdate(
TreeUpdateReason update_reason,
Node* node,
ax::mojom::blink::Event event = ax::mojom::blink::Event::kNone);
// Provide either a DOM node or AXObject. If both are provided, then they must
// match, meaning that the AXObject's DOM node must equal the provided node.
void DeferTreeUpdate(
TreeUpdateReason update_reason,
AXObject* obj,
ax::mojom::blink::Event event = ax::mojom::blink::Event::kNone,
bool invalidate_cached_values = true);
void TextChangedWithCleanLayout(Node* node);
void ChildrenChangedWithCleanLayout(Node* node);
// If the presence of document markers changed for the given text node, then
// call children changed.
void HandleTextMarkerDataAddedWithCleanLayout(Node*);
void HandleUseMapAttributeChangedWithCleanLayout(Node*);
void HandleNameAttributeChanged(Node*);
bool DoesEventListenerImpactIgnoredState(const AtomicString& event_type,
const Node& node) const;
void HandleEventSubscriptionChanged(Node& node,
const AtomicString& event_type);
//
// aria-modal support
//
// This function is only ever called on platforms where the
// AriaModalPrunesAXTree setting is enabled, and the accessibility tree must
// be manually pruned to remove background content.
void UpdateActiveAriaModalDialog(Node* element);
// This will return null on platforms without the AriaModalPrunesAXTree
// setting enabled, or where there is no active ancestral aria-modal dialog.
Element* AncestorAriaModalDialog(Node* node);
void FireTreeUpdatedEventForAXID(TreeUpdateParams* update,
Document& document);
void FireTreeUpdatedEventForNode(TreeUpdateParams* update);
void SetMaxPendingUpdatesForTesting(wtf_size_t max_pending_updates) {
max_pending_updates_ = max_pending_updates;
}
void UpdateNumTreeUpdatesQueuedBeforeLayoutHistogram();
// Invalidates the bounding boxes of fixed or sticky positioned objects which
// should be updated when the scroll offset is changed. Like
// InvalidateBoundingBox, it can be later retrieved by
// SerializeLocationChanges.
void InvalidateBoundingBoxForFixedOrStickyPosition();
// Return true if this is the popup document. There can only be one popup
// document at a time. If it is not the popup document, it's the main
// document stored in |document_|.
bool IsPopup(Document& document) const;
// Get the queued tree update callbacks for the passed-in document
TreeUpdateCallbackQueue& GetTreeUpdateCallbackQueue(Document& document);
// Helper method to notify a parent node that its children have changed.
// The notify method depends on the phase we are in. Please see
// `processing_deferred_events_` for more details.
void NotifyParentChildrenChanged(AXObject* parent);
void MaybeSendCanvasHasNonTrivialFallbackUKM(const AXObject* canvas);
void IncrementGenerationalCacheId() { ++generational_cache_id_; }
// Queued callbacks.
TreeUpdateCallbackQueue tree_update_callback_queue_main_;
TreeUpdateCallbackQueue tree_update_callback_queue_popup_;
// Help de-dupe processing of repetitive events.
HashSet<AXID> nodes_with_pending_children_changed_;
// Nodes with document markers that have received accessibility updates.
HashSet<AXID> nodes_with_spelling_or_grammar_markers_;
// Container nodes with an bad aria-hidden="true" usage, where the aria-hidden
// will be ignored so that the user can navigate the page.
// Example, aria-hidden="true" on an element, where focus has gone inside
// of the element.
HashSet<AXID> nodes_with_bad_aria_hidden_;
AXID accessibility_focus_ = ui::AXNodeData::kInvalidAXID;
AXID last_value_change_node_ = ui::AXNodeData::kInvalidAXID;
// If tree_update_callback_queue_ gets improbably large, stop
// enqueueing updates and fire a single ChildrenChanged event on the
// document once layout occurs.
wtf_size_t max_pending_updates_ = 1UL << 16;
bool tree_updates_paused_ = false;
// This will flip to true when we initiate the process of sending AX data to
// the browser, and will flip back to false once we receive back an ACK.
bool serialization_in_flight_ = false;
// This stores the last time a serialization was ACK'ed after being sent to
// the browser, so that serializations can be skipped if the time since the
// last serialization is less than GetDeferredEventsDelay(). Setting to zero
// causes the upcoming serialization to occur at the next available
// opportunity. Batching is used to reduce the number of serializations, in
// order to provide overall faster content updates while using less CPU,
// because nodes that change multiple times in a short time period only need
// to be serialized once, e.g. during page loads or animations.
base::TimeTicks last_serialization_timestamp_;
// The last time dirty_objects_from_location_change_ were serialized and sent.
base::TimeTicks last_location_serialization_time_;
// If true, will not attempt to batch and will serialize at the next
// opportunity.
bool serialize_immediately_ = false;
// This flips to true if a request for an immediate update was not honored
// because serialization_in_flight_ was true. It flips back to false once
// serialization_in_flight_ has flipped to false and an immediate update has
// been requested.
bool serialize_immediately_after_current_serialization_ = false;
// Maps ids to their object's autofill suggestion availability.
HashMap<AXID, WebAXAutofillSuggestionAvailability>
autofill_suggestion_availability_map_;
// The set of node IDs whose bounds has changed since the last time
// SerializeLocationChanges was called.
HashSet<AXID> changed_bounds_ids_;
// If the currently focused element is an expanded <select>, this tracks the
// bounding boxes for the options, which are rendered in a special popup
// document that is not in the AX tree that duplicates the option elements
// from the main document.
WTF::Vector<gfx::Rect> options_bounds_;
// AXID for the <select> containing tracked options bounds.
AXID current_menu_list_axid_ = 0;
// Known locations and sizes of bounding boxes that are known to have been
// serialized as well as their scroll offsets.
struct CachedLocationChange {
ui::AXRelativeBounds bounds;
int scroll_x;
int scroll_y;
};
HashMap<AXID, CachedLocationChange> cached_bounding_boxes_;
// The list of node IDs whose position is fixed or sticky.
HashSet<AXID> fixed_or_sticky_node_ids_;
// Map of node IDs where there was an operation done, could be deletion or
// insertion. The items in the vector are in the order that the operations
// were made in.
HashMap<AXID, WTF::Vector<TextChangedOperation>> text_operation_in_node_ids_;
// A set of ARIA notifications that have yet to be added to `ax_tree_data`.
HashMap<AXID, AriaNotifications> aria_notifications_;
// The source of the event that is currently being handled.
ax::mojom::blink::EventFrom active_event_from_ =
ax::mojom::blink::EventFrom::kNone;
// The accessibility action that caused the event. Will only be valid if
// active_event_from_ is set to kAction.
ax::mojom::blink::Action active_event_from_action_ =
ax::mojom::blink::Action::kNone;
// A set of currently active event intents.
BlinkAXEventIntentsSet active_event_intents_;
HeapMojoRemote<mojom::blink::RenderAccessibilityHost>
render_accessibility_host_;
Member<BlinkAXTreeSource> ax_tree_source_;
std::unique_ptr<ui::AXTreeSerializer<const AXObject*,
HeapVector<Member<const AXObject>>,
ui::AXTreeUpdate*,
ui::AXTreeData*,
ui::AXNodeData>>
ax_tree_serializer_;
HeapVector<Member<AXDirtyObject>> pending_objects_to_serialize_;
Vector<ui::AXEvent> pending_events_to_serialize_;
// Any tree, tab or listbox that disallows implicit "selection from focus".
HashSet<AXID> containers_disallowing_implicit_selection_;
// Make sure the next serialization sends everything.
bool mark_all_dirty_ = false;
mutable bool has_axid_generator_looped_ = false;
// These maps get cleared when the tree is thawed. Contains the data used to
// compute Next|PreviousOnLineId attributes.
HeapHashMap<Member<const LayoutObject>, Member<const LayoutObject>>
next_on_line_map_;
HeapHashMap<Member<const LayoutObject>, Member<const LayoutObject>>
previous_on_line_map_;
HeapHashSet<Member<const LayoutBlockFlow>> processed_blocks_;
HeapHashMap<Member<const LayoutBlockFlow>, Member<AXBlockFlowData>>
block_flow_data_cache_;
FRIEND_TEST_ALL_PREFIXES(AccessibilityTest, PauseUpdatesAfterMaxNumberQueued);
FRIEND_TEST_ALL_PREFIXES(AccessibilityTest,
UpdateAXForAllDocumentsAfterPausedUpdates);
FRIEND_TEST_ALL_PREFIXES(AccessibilityTest, RemoveReferencesToAXID);
FRIEND_TEST_ALL_PREFIXES(AccessibilityTest, NodesRequiringCacheUpdate);
// The ID of the object to fetch image data for.
AXID image_data_node_id_ = ui::AXNodeData::kInvalidAXID;
gfx::Size max_image_data_size_;
using PluginAXTreeSerializer =
ui::AXTreeSerializer<const ui::AXNode*,
std::vector<const ui::AXNode*>,
ui::AXTreeUpdate*,
ui::AXTreeData*,
ui::AXNodeData>;
// AXTreeSerializer's AXSourceNodeVectorType is not a vector<raw_ptr> due to
// performance regressions detected in blink_perf.accessibility tests.
RAW_PTR_EXCLUSION std::unique_ptr<PluginAXTreeSerializer> plugin_serializer_;
raw_ptr<ui::AXTreeSource<const ui::AXNode*, ui::AXTreeData*, ui::AXNodeData>>
plugin_tree_source_;
// So we can ensure the serialization pipeline never stalls with dirty objects
// remaining to be serialized.
blink::WeakCellFactory<AXObjectCacheImpl>
weak_factory_for_serialization_pipeline_{this};
// So we can ensure the location changes pipeline never stalls with location
// changes remaining to be serialized.
blink::WeakCellFactory<AXObjectCacheImpl>
weak_factory_for_loc_updates_pipeline_{this};
// Whether or not the load event was sent in a previous serialization.
bool load_sent_ = false;
bool has_emitted_canvas_fallback_ukm_ = false;
// Used to determine if a previously computed attribute is from the same
// serialization update.
uint64_t generational_cache_id_ = 0;
// All the callbacks passed to `ScheduleAXUpdate` that `CompleteAXUpdate` has
// to call once it's done.
Vector<base::OnceClosure> ready_callbacks_;
// Holds the bounds as well as the canvas owner id of objects which had values
// explicitly set.
HashMap<AXID, std::pair<PhysicalRect, AXID>> ax_id_to_explicit_bounds_;
// Map that holds per AXID the ID of another tree that should be attached to
// the object as a child tree. This should not be used for iframes since the
// child tree for an iframe can be retrieved from the child frame's embedding
// token. It should only be used whenever the
// `ax::mojom::Action::kStitchChildTree` is sent to the renderer requesting
// that another tree is joined with the existing tree. This might be needed
// when another tree with some generated content should be stitched into the
// current tree.
HashMap<AXID, ui::AXTreeID> ax_id_to_child_tree_id_;
// The current AXObjectCacheImpl is only being used for an AX tree snapshot,
// and will be disposed at the end of SerializeEntireTreeAndDispose().
// TODO(accessibility): create an AXObjectCacheForSnapshots that separates
// that use from the "keep a11y alive" use more cleanly.
bool for_snapshot_only_;
};
// This is the only subclass of AXObjectCache.
template <>
struct DowncastTraits<AXObjectCacheImpl> {
static bool AllowFrom(const AXObjectCache& cache) { return true; }
};
MODULES_EXPORT std::ostream& operator<<(std::ostream&,
const AXObjectCacheImpl&);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_ACCESSIBILITY_AX_OBJECT_CACHE_IMPL_H_
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