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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_ANIMATIONWORKLET_ANIMATOR_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_ANIMATIONWORKLET_ANIMATOR_H_
#include "third_party/blink/renderer/core/animation/timing.h"
#include "third_party/blink/renderer/modules/animationworklet/worklet_animation_effect_timings.h"
#include "third_party/blink/renderer/modules/animationworklet/worklet_animation_options.h"
#include "third_party/blink/renderer/modules/animationworklet/worklet_group_effect.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/graphics/animation_worklet_mutators_state.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "v8/include/v8.h"
namespace blink {
class AnimatorDefinition;
// Represents an animator instance. It owns the underlying |v8::Object| for the
// instance and knows how to invoke the |animate| function on it.
// See also |AnimationWorkletGlobalScope::CreateInstance|.
class Animator final : public GarbageCollected<Animator>, public NameClient {
public:
Animator(v8::Isolate*,
AnimatorDefinition*,
v8::Local<v8::Value> instance,
const String& name,
WorkletAnimationOptions options,
const Vector<std::optional<base::TimeDelta>>& local_times,
const Vector<Timing>& timings,
const Vector<Timing::NormalizedTiming>& normalized_timings);
~Animator() final;
void Trace(Visitor*) const;
const char* GetHumanReadableName() const override { return "Animator"; }
// Returns true if it successfully invoked animate callback in JS. It receives
// latest state coming from |AnimationHost| as input and fills
// the output state with new updates.
bool Animate(v8::Isolate* isolate,
double current_time,
AnimationWorkletDispatcherOutput::AnimationState* output);
v8::Local<v8::Value> State(v8::Isolate*, ExceptionState&);
template <typename T>
void GetLocalTimes(T& local_times) const {
local_times.clear();
const auto& children = group_effect_->getChildren();
local_times.resize(children.size());
for (wtf_size_t i = 0; i < children.size(); i++) {
local_times[i] = children[i]->local_time();
}
}
Vector<Timing> GetTimings() const;
Vector<Timing::NormalizedTiming> GetNormalizedTimings() const;
bool IsStateful() const;
const String& name() const { return name_; }
WorkletAnimationOptions options() { return options_; }
private:
// This object keeps the definition object, and animator instance alive.
// It participates in wrapper tracing as it holds onto V8 wrappers.
Member<AnimatorDefinition> definition_;
TraceWrapperV8Reference<v8::Value> instance_;
// The 'name' and 'options' of the animator need to be stored to be
// migrated to the new animator upon switching global scopes. For other
// properties, 'animation id' and 'number of effects' can be, and 'state'
// should be queried on the fly.
String name_;
WorkletAnimationOptions options_;
Member<WorkletGroupEffect> group_effect_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_ANIMATIONWORKLET_ANIMATOR_H_
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