File: gpu_render_pass_encoder.idl

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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// https://gpuweb.github.io/gpuweb/

[
    Exposed=(Window, Worker),
    SecureContext
] interface GPURenderPassEncoder {
    [NoAllocDirectCall] void setViewport(float x, float y,
                                         float width, float height,
                                         float minDepth, float maxDepth);

    [NoAllocDirectCall] void setScissorRect(GPUIntegerCoordinate x,
                                            GPUIntegerCoordinate y,
                                            GPUIntegerCoordinate width,
                                            GPUIntegerCoordinate height);

    [RaisesException] void setBlendConstant(GPUColor color);
    [NoAllocDirectCall] void setStencilReference(GPUStencilValue reference);

    void executeBundles(sequence<GPURenderBundle> bundles);
    [NoAllocDirectCall] void beginOcclusionQuery(GPUSize32 queryIndex);
    [NoAllocDirectCall] void endOcclusionQuery();
    [RaisesException, NoAllocDirectCall] void writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);

    [RuntimeEnabled=WebGPUExperimentalFeatures, NoAllocDirectCall, RaisesException]
    void multiDrawIndirect(GPUBuffer indirectBuffer,
                           GPUSize64 indirectOffset,
                           GPUSize32 maxDrawCount,
                           optional GPUBuffer drawCountBuffer,
                           optional GPUSize64 drawCountBufferOffset = 0);
    [RuntimeEnabled=WebGPUExperimentalFeatures, NoAllocDirectCall, RaisesException]
    void multiDrawIndexedIndirect(GPUBuffer indirectBuffer,
                                  GPUSize64 indirectOffset,
                                  GPUSize32 maxDrawCount,
                                  optional GPUBuffer drawCountBuffer,
                                  optional GPUSize64 drawCountBufferOffset = 0);

    [NoAllocDirectCall] void end();
};
GPURenderPassEncoder includes GPUObjectBase;
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
GPURenderPassEncoder includes GPURenderEncoderBase;