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/* GDK - The GIMP Drawing Kit
* Copyright (C) 2020 Red Hat
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include "gdktoplevelsizeprivate.h"
/**
* GdkToplevelSize:
*
* The `GdkToplevelSize` struct contains information that is useful
* to compute the size of a toplevel.
*/
G_DEFINE_POINTER_TYPE (GdkToplevelSize, gdk_toplevel_size)
#define UNCONFIGURED_WIDTH 400
#define UNCONFIGURED_HEIGHT 300
void
gdk_toplevel_size_init (GdkToplevelSize *size,
int bounds_width,
int bounds_height)
{
*size = (GdkToplevelSize) { 0 };
size->bounds_width = bounds_width;
size->bounds_height = bounds_height;
size->width = UNCONFIGURED_WIDTH;
size->height = UNCONFIGURED_HEIGHT;
}
/**
* gdk_toplevel_size_get_bounds:
* @size: a `GdkToplevelSize`
* @bounds_width: (out): return location for width
* @bounds_height: (out): return location for height
*
* Retrieves the bounds the toplevel is placed within.
*
* The bounds represent the largest size a toplevel may have while still being
* able to fit within some type of boundary. Depending on the backend, this may
* be equivalent to the dimensions of the work area or the monitor on which the
* window is being presented on, or something else that limits the way a
* toplevel can be presented.
*/
void
gdk_toplevel_size_get_bounds (GdkToplevelSize *size,
int *bounds_width,
int *bounds_height)
{
g_return_if_fail (bounds_width);
g_return_if_fail (bounds_height);
*bounds_width = size->bounds_width;
*bounds_height = size->bounds_height;
}
/**
* gdk_toplevel_size_set_size:
* @size: a `GdkToplevelSize`
* @width: the width
* @height: the height
*
* Sets the size the toplevel prefers to be resized to.
*
* The size should be within the bounds (see
* [method@Gdk.ToplevelSize.get_bounds]). The set size should
* be considered as a hint, and should not be assumed to be
* respected by the windowing system, or backend.
*/
void
gdk_toplevel_size_set_size (GdkToplevelSize *size,
int width,
int height)
{
size->width = width;
size->height = height;
}
/**
* gdk_toplevel_size_set_min_size:
* @size: a `GdkToplevelSize`
* @min_width: the minimum width
* @min_height: the minimum height
*
* Sets the minimum size of the toplevel.
*
* The minimum size corresponds to the limitations the toplevel can be shrunk
* to, without resulting in incorrect painting. A user of a `GdkToplevel` should
* calculate these given both the existing size, and the bounds retrieved from
* the `GdkToplevelSize` object.
*
* The minimum size should be within the bounds (see
* [method@Gdk.ToplevelSize.get_bounds]).
*/
void
gdk_toplevel_size_set_min_size (GdkToplevelSize *size,
int min_width,
int min_height)
{
size->min_width = min_width;
size->min_height = min_height;
}
/**
* gdk_toplevel_size_set_shadow_width:
* @size: a `GdkToplevelSize`
* @left: width of the left part of the shadow
* @right: width of the right part of the shadow
* @top: height of the top part of the shadow
* @bottom: height of the bottom part of the shadow
*
* Sets the shadows size of the toplevel.
*
* The shadow width corresponds to the part of the computed surface size
* that would consist of the shadow margin surrounding the window, would
* there be any.
*/
void
gdk_toplevel_size_set_shadow_width (GdkToplevelSize *size,
int left,
int right,
int top,
int bottom)
{
size->shadow.is_valid = TRUE;
size->shadow.left = left;
size->shadow.right = right;
size->shadow.top = top;
size->shadow.bottom = bottom;
}
void
gdk_toplevel_size_validate (GdkToplevelSize *size)
{
#if 0
int geometry_width, geometry_height;
geometry_width = size->width;
geometry_height = size->height;
if (size->shadow.is_valid)
{
geometry_width -= size->shadow.left + size->shadow.right;
geometry_height -= size->shadow.top + size->shadow.bottom;
}
#endif
}
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