File: phone-ar-hit-test.html

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<!doctype html>
<!--
Copyright 2018 The Immersive Web Community Group

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<html>
  <head>
    <meta charset='utf-8'>
    <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
    <meta name='mobile-web-app-capable' content='yes'>
    <meta name='apple-mobile-web-app-capable' content='yes'>

    <!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">

    <title>AR Hit Test</title>

    <link href='../css/common.css' rel='stylesheet'></link>

    <!--The polyfill is not needed for browser that have native API support,
        but is linked by these samples for wider compatibility.-->
    <!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
    <script src='../js/xrray-polyfill.js' type='module'></script>
    <script src='../js/webxr-polyfill.js'></script>

    <script src='../js/webxr-button.js'></script>
  </head>
  <body>
    <header>
      <details open>
        <summary>AR Hit Test</summary>
        <p>
          This sample demonstrates use of hit testing to place AR objects on real-world surfaces.
          <a class="back" href="./index.html">Back</a>

          <br/>
          <hr/>

          <input id="useReticle" type="checkbox" checked>
          <label for="useReticle">Use reticle for placement</label><br/>

          <input id="useDomOverlay" type="checkbox" checked>
          <label for="useDomOverlay">Enable DOM Overlay</label><br/>

          <input id="useFrontFacing" type="checkbox">
          <label for="useFrontFacing">Enable front-facing camera</label>
        </p>
      </details>
    </header>
    <script type="module">
      import {Scene} from '../js/cottontail/src/scenes/scene.js';
      import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js';
      import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js';
      import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
      import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js';
      import {Node} from '../js/cottontail/src/core/node.js';
      import {RayNode} from '../js/cottontail/src/nodes/ray-node.js';
      import {DropShadowNode} from '../js/cottontail/src/nodes/drop-shadow.js';
      import {vec3} from '../js/cottontail/src/math/gl-matrix.js';
      import {DebugSources} from '../js/debug-sources.js';

      // If requested, initialize the WebXR polyfill
      if (QueryArgs.getBool('allowPolyfill', false)) {
        var polyfill = new WebXRPolyfill();
      }

      let debugSources;
      if (QueryArgs.getBool('debugSources', false)) {
        debugSources = new DebugSources();
      }

      // If requested, add a cross-origin iframe element via SVG
      if (QueryArgs.getBool('iframe', false)) {
        let iframe = document.createElement('iframe');
        iframe.src = 'data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><rect height="150" width="150" fill="red" fill-opacity="0.3"/></svg>';
        iframe.style = 'position: absolute; right: 0; bottom: 0; width: 150px; height: 150px;';
        document.body.insertBefore(iframe, document.body.firstChild);
      }

      let useReticle = document.getElementById('useReticle');
      const useDomOverlay = document.getElementById('useDomOverlay');
      const useFrontFacing = document.getElementById('useFrontFacing');

      // Debugging constants.
      const unsubscribeAfterTouch = false; // unsubscribe from hit test after first touch if in reticle mode?
      const visualizeOffsetSpace = false;
      const visualizeObjectSpace = false;
      const visualizeOrigin = false;
      const visualizeLocalFloorSpace = false;

      // Suppress XR events for interactions with the DOM overlay
      document.querySelector('header').addEventListener('beforexrselect', (ev) => {
        console.log(ev.type);
        ev.preventDefault();
      });

      // XR globals.
      let xrSession = null;
      let xrFrontFacingEnabled = null;
      let xrButton = null;
      let xrRefSpace = null;
      let xrLocalFloor = null;
      let xrViewerSpace = null;
      let xrOffsetSpace = null;
      let xrViewerSpaceHitTestSource = null;
      let xrTransientInputHitTestSource = null;

      // WebGL scene globals.
      let gl = null;
      let renderer = null;
      let scene = new Scene();

      useReticle.addEventListener('change', (ev) => {
        if (!xrSession) return;
        if (useReticle.checked) {
          requestViewerSpaceHitTestSource();
        } else {
          xrViewerSpaceHitTestSource = null;
          arObject.visible = false;
        }
      });

      // Visualise the origin.
      if (visualizeOrigin) {
        let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
        let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
        let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});

        scene.addNode(xRay);
        scene.addNode(yRay);
        scene.addNode(zRay);
      }

      // Visualise the offset space.
      let offsetSpaceNode = new Node();
      offsetSpaceNode.visible = false;

      if (visualizeOffsetSpace) {
        let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
        let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
        let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});

        offsetSpaceNode.addNode(xRay);
        offsetSpaceNode.addNode(yRay);
        offsetSpaceNode.addNode(zRay);
      }

      scene.addNode(offsetSpaceNode);

      // Visualize local floor space
      let localFloorSpaceNode = new Node();
      localFloorSpaceNode.visible = false;

      if (visualizeLocalFloorSpace) {
        let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
        let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
        let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});

        localFloorSpaceNode.addNode(xRay);
        localFloorSpaceNode.addNode(yRay);
        localFloorSpaceNode.addNode(zRay);
      }

      scene.addNode(localFloorSpaceNode);

      // -----------------------------------------------------------------------

      let arObject = new Node();
      arObject.visible = false;
      scene.addNode(arObject);

      let flower = new Gltf2Node({url: '../../media/gltf/sunflower/sunflower.gltf'});
      arObject.addNode(flower);

      // Having a really simple drop shadow underneath an object helps ground
      // it in the world without adding much complexity.
      let shadow = new DropShadowNode();
      vec3.set(shadow.scale, 0.15, 0.15, 0.15);
      arObject.addNode(shadow);

      const MAX_FLOWERS = 30;
      let flowers = [];

      // Ensure the background is transparent for AR.
      scene.clear = false;

      function initXR() {
        xrButton = new XRDeviceButton({
          onRequestSession: onRequestSession,
          onEndSession: onEndSession,
          textEnterXRTitle: "START AR",
          textXRNotFoundTitle: "AR NOT FOUND",
          textExitXRTitle: "EXIT  AR",
          supportedSessionTypes: ['immersive-ar']
        });
        document.querySelector('header').appendChild(xrButton.domElement);
      }

      function onRequestSession() {
        let options = {
          requiredFeatures: ['local-floor', 'hit-test'],
          optionalFeatures: ['anchors'],
        };

        if (useDomOverlay.checked) {
          options.optionalFeatures.push('dom-overlay');
          options.domOverlay = {root: document.body};
        }

        if (useFrontFacing.checked) {
          options.optionalFeatures.push('front-facing');
        }

        navigator.xr.requestSession('immersive-ar', options).then((session) => {
              session.mode = 'immersive-ar';
              xrButton.setSession(session);
              onSessionStarted(session);
        });
      }

      function requestViewerSpaceHitTestSource() {
        console.debug("Requesting hit test source.");
        xrSession.requestHitTestSource({
          space : xrViewerSpace,
          //space : xrLocalFloor, // WIP: change back to viewer
          //space : xrOffsetSpace, // WIP: change back to viewer
          offsetRay : new XRRay()
          //offsetRay : new XRRay({}, {y: -0.5, z: 1.0}) // WIP: change back to default
        }).then((hitTestSource) => {
          console.debug("Hit test source created.");
          xrViewerSpaceHitTestSource = hitTestSource;
        }).catch(error => {
          console.error("Error when requesting hit test source", error);
        });
      }

      function onSessionStarted(session) {
        useDomOverlay.disabled = true;
        useFrontFacing.disabled = true;

        xrSession = session;
        xrFrontFacingEnabled = xrSession.enabledFeatures.includes("front-facing");

        session.addEventListener('end', onSessionEnded);
        session.addEventListener('select', onSelect);
        session.addEventListener('inputsourceschange', onInputSourcesChange);

        session.requestHitTestSourceForTransientInput({
          profile : "generic-touchscreen"
        }).then(transient_input_hit_test_source => {
          console.debug("Hit test source for generic touchscreen created!");
          xrTransientInputHitTestSource = transient_input_hit_test_source;
        }).catch(error => {
          console.error("Error when requesting transient hit test source", error);
        });

        if (debugSources) debugSources.startSession(session);

        if (!gl) {
          gl = createWebGLContext({
            xrCompatible: true
          });

          renderer = new Renderer(gl);

          scene.setRenderer(renderer);
        }

        session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });

        session.requestReferenceSpace('local').then((refSpace) => {
          xrRefSpace = refSpace;

          session.requestReferenceSpace('local-floor').then((localFloor) => {
            xrLocalFloor = localFloor;

            session.requestReferenceSpace('viewer').then((viewerSpace) => {
              xrViewerSpace = viewerSpace;

              xrOffsetSpace = xrViewerSpace.getOffsetReferenceSpace(
                new XRRigidTransform(new DOMPointReadOnly(0.1, 0, 0.5))
              );

              if (useReticle.checked) {
                requestViewerSpaceHitTestSource();
              }

              session.requestAnimationFrame(onXRFrame);
            });
          });
        });
      }

      function onEndSession(session) {
        session.end();
      }

      function onSessionEnded(event) {
        useDomOverlay.disabled = false;
        useFrontFacing.disabled = false;
        xrButton.setSession(null);
        xrSession = null;
      }

      function onCreateAnchor(anchor) {
        console.debug("Anchor created");

        anchor.context = {};

        let sceneObject = arObject.clone();
        sceneObject.visible = false;

        if (visualizeObjectSpace) {
          let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
          let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
          let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});

          sceneObject.addNode(xRay);
          sceneObject.addNode(yRay);
          sceneObject.addNode(zRay);
        }

        scene.addNode(sceneObject);
        flowers.push(sceneObject);

        anchor.context.sceneObject = sceneObject;
        sceneObject.anchor = anchor;

        // For performance reasons if we add too many objects start
        // removing the oldest ones to keep the scene complexity
        // from growing too much.
        if (flowers.length > MAX_FLOWERS) {
          let oldFlower = flowers.shift();
          oldFlower.anchor.delete();
          scene.removeNode(oldFlower);
        }
      }

      // Adds a new object to the scene at the
      // specificed transform.
      function addARObjectAt(frame, hitTestResult) {
        if ("createAnchor" in hitTestResult) {
          hitTestResult.createAnchor(new XRRigidTransform())
                          .then(onCreateAnchor)
                          .catch((err) => console.log("Anchor creation failed", err));
        } else {
          console.debug("Anchors not available, falling back to legacy approach.");
          // Fall back to the old approach:
          let sceneObject = arObject.clone();
          sceneObject.visible = false;

          if (visualizeObjectSpace) {
            let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
            let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
            let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});

            sceneObject.addNode(xRay);
            sceneObject.addNode(yRay);
            sceneObject.addNode(zRay);
          }

          sceneObject.matrix = hitTestResult.getPose(xrRefSpace).transform.matrix;
          sceneObject.visible = true;

          scene.addNode(sceneObject);
          flowers.push(sceneObject);

          // For performance reasons if we add too many objects start
          // removing the oldest ones to keep the scene complexity
          // from growing too much.
          if (flowers.length > MAX_FLOWERS) {
            let oldFlower = flowers.shift();
            scene.removeNode(oldFlower);
          }
        }
      }

      function DOMPointFromVec3(vector) {
        return { x : vector[0], y : vector[1], z : vector[2]}
      }

      let rayOrigin = vec3.create();
      let rayDirection = vec3.create();

      function onSelect(event) {
        if (useReticle.checked && xrViewerSpaceHitTestSource) {
          let results = event.frame.getHitTestResults(xrViewerSpaceHitTestSource);

          // Use the results to place our proxy object.
          if (results.length) {
            let hitResult = results[0];
            addARObjectAt(event.frame, hitResult);
          }

        } else if (!useReticle.checked && xrTransientInputHitTestSource) {
          let results_by_input_source = event.frame.getHitTestResultsForTransientInput(xrTransientInputHitTestSource);

          if (results_by_input_source.length && results_by_input_source[0].results.length) {
            let hitResult = results_by_input_source[0].results[0];
            addARObjectAt(event.frame, hitResult);
          }
        }

        // Test the cancel method.
        if (useReticle.checked && unsubscribeAfterTouch && xrViewerSpaceHitTestSource) {
          xrViewerSpaceHitTestSource.cancel();

          try {
            xrViewerSpaceHitTestSource.cancel();
            console.error("double-canceling hit test source should throw!");
          } catch(ex) {
            console.debug(ex);
          }

          xrViewerSpaceHitTestSource = null;
        }
      }

      function onInputSourcesChange(inputSourcesChangeEvent) {
        console.debug("Input sources changed!", inputSourcesChangeEvent);
      }

      // Set with all anchors tracked in a previous frame.
      let all_previous_anchors = new Set();

      // Called every time a XRSession requests that a new frame be drawn.
      function onXRFrame(t, frame) {
        let session = frame.session;
        session.requestAnimationFrame(onXRFrame);

        if (debugSources) debugSources.update(frame, xrViewerSpace);

        let pose = frame.getViewerPose(xrRefSpace);
        let viewerSpacePose = frame.getPose(xrViewerSpace, xrRefSpace);
        let offsetSpacePose = frame.getPose(xrOffsetSpace, xrRefSpace);
        let localFloorSpacePose = frame.getPose(xrLocalFloor, xrRefSpace);

        // Offset space visualization.
        if (visualizeOffsetSpace && offsetSpacePose) {
          offsetSpaceNode.matrix = offsetSpacePose.transform.matrix;
          offsetSpaceNode.visible = true;
        } else {
          offsetSpaceNode.visible = false;
        }

        if (visualizeLocalFloorSpace && localFloorSpacePose) {
          localFloorSpaceNode.matrix = localFloorSpacePose.transform.matrix;
          localFloorSpaceNode.visible = true;
        } else {
          localFloorSpaceNode.visible = false;
        }

        if ("trackedAnchors" in frame) {
          const tracked_anchors = frame.trackedAnchors;
          if (tracked_anchors) {
            all_previous_anchors.forEach(anchor => {
              if (!tracked_anchors.has(anchor)) {
                scene.removeNode(anchor.sceneObject);
              }
            });

            tracked_anchors.forEach(anchor => {
              const anchorPose = frame.getPose(anchor.anchorSpace, xrRefSpace);
              if(anchorPose) {
                anchor.context.sceneObject.matrix = anchorPose.transform.matrix;
                anchor.context.sceneObject.visible = true;
              } else {
                anchor.context.sceneObject.visible = false;
              }
            });

            all_previous_anchors = tracked_anchors;
          } else {
            all_previous_anchors.forEach(anchor => {
              scene.removeNode(anchor.sceneObject);
            });

            all_previous_anchors = new Set();
          }
        }

        if (useReticle.checked && xrViewerSpaceHitTestSource) {
          let results = frame.getHitTestResults(xrViewerSpaceHitTestSource);

          // Use the results to place our proxy object.
          if (results.length) {
            let hitResult = results[0];
            arObject.visible = true;
            arObject.matrix = hitResult.getPose(xrRefSpace).transform.matrix;
          } else {
            arObject.visible = false;
          }

        } else if (!useReticle.checked && xrTransientInputHitTestSource) {
          let results_by_input_source = frame.getHitTestResultsForTransientInput(xrTransientInputHitTestSource);

          if (results_by_input_source.length && results_by_input_source[0].results.length) {
            let hitResult = results_by_input_source[0].results[0];
            arObject.visible = true;
            arObject.matrix = hitResult.getPose(xrRefSpace).transform.matrix;
          } else {
            arObject.visible = false;
          }
        } else {
          arObject.visible = false;
        }

        scene.startFrame();

        if (xrFrontFacingEnabled) {
          gl.frontFace(gl.CW);
        }

        scene.drawXRFrame(frame, pose);

        scene.endFrame();
      }

      // Start the XR application.
      initXR();
    </script>
  </body>
</html>