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<!doctype html>
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Copyright 2018 The Immersive Web Community Group
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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
<title>AR Hit Test</title>
<link href='../css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='../js/xrray-polyfill.js' type='module'></script>
<script src='../js/webxr-polyfill.js'></script>
<script src='../js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>AR Hit Test</summary>
<p>
This sample demonstrates use of hit testing to place AR objects on real-world surfaces.
<a class="back" href="./index.html">Back</a>
<br/>
<hr/>
<input id="useReticle" type="checkbox" checked>
<label for="useReticle">Use reticle for placement</label><br/>
<input id="useDomOverlay" type="checkbox" checked>
<label for="useDomOverlay">Enable DOM Overlay</label><br/>
<input id="useFrontFacing" type="checkbox">
<label for="useFrontFacing">Enable front-facing camera</label>
</p>
</details>
</header>
<script type="module">
import {Scene} from '../js/cottontail/src/scenes/scene.js';
import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js';
import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js';
import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js';
import {Node} from '../js/cottontail/src/core/node.js';
import {RayNode} from '../js/cottontail/src/nodes/ray-node.js';
import {DropShadowNode} from '../js/cottontail/src/nodes/drop-shadow.js';
import {vec3} from '../js/cottontail/src/math/gl-matrix.js';
import {DebugSources} from '../js/debug-sources.js';
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
let debugSources;
if (QueryArgs.getBool('debugSources', false)) {
debugSources = new DebugSources();
}
// If requested, add a cross-origin iframe element via SVG
if (QueryArgs.getBool('iframe', false)) {
let iframe = document.createElement('iframe');
iframe.src = 'data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><rect height="150" width="150" fill="red" fill-opacity="0.3"/></svg>';
iframe.style = 'position: absolute; right: 0; bottom: 0; width: 150px; height: 150px;';
document.body.insertBefore(iframe, document.body.firstChild);
}
let useReticle = document.getElementById('useReticle');
const useDomOverlay = document.getElementById('useDomOverlay');
const useFrontFacing = document.getElementById('useFrontFacing');
// Debugging constants.
const unsubscribeAfterTouch = false; // unsubscribe from hit test after first touch if in reticle mode?
const visualizeOffsetSpace = false;
const visualizeObjectSpace = false;
const visualizeOrigin = false;
const visualizeLocalFloorSpace = false;
// Suppress XR events for interactions with the DOM overlay
document.querySelector('header').addEventListener('beforexrselect', (ev) => {
console.log(ev.type);
ev.preventDefault();
});
// XR globals.
let xrSession = null;
let xrFrontFacingEnabled = null;
let xrButton = null;
let xrRefSpace = null;
let xrLocalFloor = null;
let xrViewerSpace = null;
let xrOffsetSpace = null;
let xrViewerSpaceHitTestSource = null;
let xrTransientInputHitTestSource = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
useReticle.addEventListener('change', (ev) => {
if (!xrSession) return;
if (useReticle.checked) {
requestViewerSpaceHitTestSource();
} else {
xrViewerSpaceHitTestSource = null;
arObject.visible = false;
}
});
// Visualise the origin.
if (visualizeOrigin) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
scene.addNode(xRay);
scene.addNode(yRay);
scene.addNode(zRay);
}
// Visualise the offset space.
let offsetSpaceNode = new Node();
offsetSpaceNode.visible = false;
if (visualizeOffsetSpace) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
offsetSpaceNode.addNode(xRay);
offsetSpaceNode.addNode(yRay);
offsetSpaceNode.addNode(zRay);
}
scene.addNode(offsetSpaceNode);
// Visualize local floor space
let localFloorSpaceNode = new Node();
localFloorSpaceNode.visible = false;
if (visualizeLocalFloorSpace) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
localFloorSpaceNode.addNode(xRay);
localFloorSpaceNode.addNode(yRay);
localFloorSpaceNode.addNode(zRay);
}
scene.addNode(localFloorSpaceNode);
// -----------------------------------------------------------------------
let arObject = new Node();
arObject.visible = false;
scene.addNode(arObject);
let flower = new Gltf2Node({url: '../../media/gltf/sunflower/sunflower.gltf'});
arObject.addNode(flower);
// Having a really simple drop shadow underneath an object helps ground
// it in the world without adding much complexity.
let shadow = new DropShadowNode();
vec3.set(shadow.scale, 0.15, 0.15, 0.15);
arObject.addNode(shadow);
const MAX_FLOWERS = 30;
let flowers = [];
// Ensure the background is transparent for AR.
scene.clear = false;
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
textEnterXRTitle: "START AR",
textXRNotFoundTitle: "AR NOT FOUND",
textExitXRTitle: "EXIT AR",
supportedSessionTypes: ['immersive-ar']
});
document.querySelector('header').appendChild(xrButton.domElement);
}
function onRequestSession() {
let options = {
requiredFeatures: ['local-floor', 'hit-test'],
optionalFeatures: ['anchors'],
};
if (useDomOverlay.checked) {
options.optionalFeatures.push('dom-overlay');
options.domOverlay = {root: document.body};
}
if (useFrontFacing.checked) {
options.optionalFeatures.push('front-facing');
}
navigator.xr.requestSession('immersive-ar', options).then((session) => {
session.mode = 'immersive-ar';
xrButton.setSession(session);
onSessionStarted(session);
});
}
function requestViewerSpaceHitTestSource() {
console.debug("Requesting hit test source.");
xrSession.requestHitTestSource({
space : xrViewerSpace,
//space : xrLocalFloor, // WIP: change back to viewer
//space : xrOffsetSpace, // WIP: change back to viewer
offsetRay : new XRRay()
//offsetRay : new XRRay({}, {y: -0.5, z: 1.0}) // WIP: change back to default
}).then((hitTestSource) => {
console.debug("Hit test source created.");
xrViewerSpaceHitTestSource = hitTestSource;
}).catch(error => {
console.error("Error when requesting hit test source", error);
});
}
function onSessionStarted(session) {
useDomOverlay.disabled = true;
useFrontFacing.disabled = true;
xrSession = session;
xrFrontFacingEnabled = xrSession.enabledFeatures.includes("front-facing");
session.addEventListener('end', onSessionEnded);
session.addEventListener('select', onSelect);
session.addEventListener('inputsourceschange', onInputSourcesChange);
session.requestHitTestSourceForTransientInput({
profile : "generic-touchscreen"
}).then(transient_input_hit_test_source => {
console.debug("Hit test source for generic touchscreen created!");
xrTransientInputHitTestSource = transient_input_hit_test_source;
}).catch(error => {
console.error("Error when requesting transient hit test source", error);
});
if (debugSources) debugSources.startSession(session);
if (!gl) {
gl = createWebGLContext({
xrCompatible: true
});
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
session.requestReferenceSpace('local').then((refSpace) => {
xrRefSpace = refSpace;
session.requestReferenceSpace('local-floor').then((localFloor) => {
xrLocalFloor = localFloor;
session.requestReferenceSpace('viewer').then((viewerSpace) => {
xrViewerSpace = viewerSpace;
xrOffsetSpace = xrViewerSpace.getOffsetReferenceSpace(
new XRRigidTransform(new DOMPointReadOnly(0.1, 0, 0.5))
);
if (useReticle.checked) {
requestViewerSpaceHitTestSource();
}
session.requestAnimationFrame(onXRFrame);
});
});
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
useDomOverlay.disabled = false;
useFrontFacing.disabled = false;
xrButton.setSession(null);
xrSession = null;
}
function onCreateAnchor(anchor) {
console.debug("Anchor created");
anchor.context = {};
let sceneObject = arObject.clone();
sceneObject.visible = false;
if (visualizeObjectSpace) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
sceneObject.addNode(xRay);
sceneObject.addNode(yRay);
sceneObject.addNode(zRay);
}
scene.addNode(sceneObject);
flowers.push(sceneObject);
anchor.context.sceneObject = sceneObject;
sceneObject.anchor = anchor;
// For performance reasons if we add too many objects start
// removing the oldest ones to keep the scene complexity
// from growing too much.
if (flowers.length > MAX_FLOWERS) {
let oldFlower = flowers.shift();
oldFlower.anchor.delete();
scene.removeNode(oldFlower);
}
}
// Adds a new object to the scene at the
// specificed transform.
function addARObjectAt(frame, hitTestResult) {
if ("createAnchor" in hitTestResult) {
hitTestResult.createAnchor(new XRRigidTransform())
.then(onCreateAnchor)
.catch((err) => console.log("Anchor creation failed", err));
} else {
console.debug("Anchors not available, falling back to legacy approach.");
// Fall back to the old approach:
let sceneObject = arObject.clone();
sceneObject.visible = false;
if (visualizeObjectSpace) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
sceneObject.addNode(xRay);
sceneObject.addNode(yRay);
sceneObject.addNode(zRay);
}
sceneObject.matrix = hitTestResult.getPose(xrRefSpace).transform.matrix;
sceneObject.visible = true;
scene.addNode(sceneObject);
flowers.push(sceneObject);
// For performance reasons if we add too many objects start
// removing the oldest ones to keep the scene complexity
// from growing too much.
if (flowers.length > MAX_FLOWERS) {
let oldFlower = flowers.shift();
scene.removeNode(oldFlower);
}
}
}
function DOMPointFromVec3(vector) {
return { x : vector[0], y : vector[1], z : vector[2]}
}
let rayOrigin = vec3.create();
let rayDirection = vec3.create();
function onSelect(event) {
if (useReticle.checked && xrViewerSpaceHitTestSource) {
let results = event.frame.getHitTestResults(xrViewerSpaceHitTestSource);
// Use the results to place our proxy object.
if (results.length) {
let hitResult = results[0];
addARObjectAt(event.frame, hitResult);
}
} else if (!useReticle.checked && xrTransientInputHitTestSource) {
let results_by_input_source = event.frame.getHitTestResultsForTransientInput(xrTransientInputHitTestSource);
if (results_by_input_source.length && results_by_input_source[0].results.length) {
let hitResult = results_by_input_source[0].results[0];
addARObjectAt(event.frame, hitResult);
}
}
// Test the cancel method.
if (useReticle.checked && unsubscribeAfterTouch && xrViewerSpaceHitTestSource) {
xrViewerSpaceHitTestSource.cancel();
try {
xrViewerSpaceHitTestSource.cancel();
console.error("double-canceling hit test source should throw!");
} catch(ex) {
console.debug(ex);
}
xrViewerSpaceHitTestSource = null;
}
}
function onInputSourcesChange(inputSourcesChangeEvent) {
console.debug("Input sources changed!", inputSourcesChangeEvent);
}
// Set with all anchors tracked in a previous frame.
let all_previous_anchors = new Set();
// Called every time a XRSession requests that a new frame be drawn.
function onXRFrame(t, frame) {
let session = frame.session;
session.requestAnimationFrame(onXRFrame);
if (debugSources) debugSources.update(frame, xrViewerSpace);
let pose = frame.getViewerPose(xrRefSpace);
let viewerSpacePose = frame.getPose(xrViewerSpace, xrRefSpace);
let offsetSpacePose = frame.getPose(xrOffsetSpace, xrRefSpace);
let localFloorSpacePose = frame.getPose(xrLocalFloor, xrRefSpace);
// Offset space visualization.
if (visualizeOffsetSpace && offsetSpacePose) {
offsetSpaceNode.matrix = offsetSpacePose.transform.matrix;
offsetSpaceNode.visible = true;
} else {
offsetSpaceNode.visible = false;
}
if (visualizeLocalFloorSpace && localFloorSpacePose) {
localFloorSpaceNode.matrix = localFloorSpacePose.transform.matrix;
localFloorSpaceNode.visible = true;
} else {
localFloorSpaceNode.visible = false;
}
if ("trackedAnchors" in frame) {
const tracked_anchors = frame.trackedAnchors;
if (tracked_anchors) {
all_previous_anchors.forEach(anchor => {
if (!tracked_anchors.has(anchor)) {
scene.removeNode(anchor.sceneObject);
}
});
tracked_anchors.forEach(anchor => {
const anchorPose = frame.getPose(anchor.anchorSpace, xrRefSpace);
if(anchorPose) {
anchor.context.sceneObject.matrix = anchorPose.transform.matrix;
anchor.context.sceneObject.visible = true;
} else {
anchor.context.sceneObject.visible = false;
}
});
all_previous_anchors = tracked_anchors;
} else {
all_previous_anchors.forEach(anchor => {
scene.removeNode(anchor.sceneObject);
});
all_previous_anchors = new Set();
}
}
if (useReticle.checked && xrViewerSpaceHitTestSource) {
let results = frame.getHitTestResults(xrViewerSpaceHitTestSource);
// Use the results to place our proxy object.
if (results.length) {
let hitResult = results[0];
arObject.visible = true;
arObject.matrix = hitResult.getPose(xrRefSpace).transform.matrix;
} else {
arObject.visible = false;
}
} else if (!useReticle.checked && xrTransientInputHitTestSource) {
let results_by_input_source = frame.getHitTestResultsForTransientInput(xrTransientInputHitTestSource);
if (results_by_input_source.length && results_by_input_source[0].results.length) {
let hitResult = results_by_input_source[0].results[0];
arObject.visible = true;
arObject.matrix = hitResult.getPose(xrRefSpace).transform.matrix;
} else {
arObject.visible = false;
}
} else {
arObject.visible = false;
}
scene.startFrame();
if (xrFrontFacingEnabled) {
gl.frontFace(gl.CW);
}
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>
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