1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406
|
<!doctype html>
<!--
Copyright 2018 The Immersive Web Community Group
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
<title>AR Local Space and Anchor test</title>
<link href='../css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='../js/xrray-polyfill.js' type='module'></script>
<script src='../js/webxr-polyfill.js'></script>
<script src='../js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>AR Local Space and Anchor test</summary>
This sample places an anchor at local origin at session creation
to help visualise local space drift compared to an anchor.
<p>
<input id="useDomOverlay" type="checkbox" checked style="visibility: hidden;">
<!-- <label for="useDomOverlay">Enable DOM Overlay</label><br/> -->
<a class="back" href="./index.html">Back</a>
</p>
<p>
Viewer pose emulated? <span id="viewer_pose">No viewer pose yet.</span><br/>
Anchor position=<span id="anchor_pose">No anchor placed yet.</span><br/>
Anchor drift=<span id="anchor_drift">No anchor placed yet.</span>
</p>
</details>
</header>
<script type="module">
import {Scene} from '../js/cottontail/src/scenes/scene.js';
import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js';
import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js';
import {RayNode} from '../js/cottontail/src/nodes/ray-node.js';
import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js';
import {Node} from '../js/cottontail/src/core/node.js';
import {vec3, vec4, quat} from '../js/cottontail/src/math/gl-matrix.js';
import {DebugSources} from '../js/debug-sources.js';
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
let debugSources;
if (QueryArgs.getBool('debugSources', false)) {
debugSources = new DebugSources();
}
const useDomOverlay = document.getElementById('useDomOverlay');
const viewerPoseEmulatedElement = document.getElementById('viewer_pose');
const anchorPoseElement = document.getElementById('anchor_pose');
const anchorDriftElement = document.getElementById('anchor_drift');
// Debugging constants:
const visualizeObjectSpace = true;
// Suppress XR events for interactions with the DOM overlay
document.querySelector('header').addEventListener('beforexrselect', (ev) => {
console.log(ev.type);
ev.preventDefault();
});
// XR globals.
let xrButton = null;
let xrRefSpace = null;
let xrViewerSpace = null;
let xrViewerOffsetSpace = null;
let xrAnchor = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.enableStats(false);
// Visualise the origin.
{
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
scene.addNode(xRay);
scene.addNode(yRay);
scene.addNode(zRay);
}
// Add node with flower object (no shadow):
let arObject = new Node();
arObject.visible = false;
scene.addNode(arObject);
let flower = new Gltf2Node({url: '../../media/gltf/sunflower/sunflower.gltf'});
arObject.addNode(flower);
const MAX_FLOWERS = 30;
let flowers = [];
// Ensure the background is transparent for AR.
scene.clear = false;
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
textEnterXRTitle: "START AR",
textXRNotFoundTitle: "AR NOT FOUND",
textExitXRTitle: "EXIT AR",
supportedSessionTypes: ['immersive-ar'],
height: 36,
});
document.querySelector('header').appendChild(xrButton.domElement);
}
function onRequestSession() {
let sessionInit = {
requiredFeatures: ['anchors'],
optionalFeatures: [],
};
if (useDomOverlay.checked) {
sessionInit.optionalFeatures.push('dom-overlay');
sessionInit.domOverlay = {root: document.body};
}
navigator.xr.requestSession('immersive-ar', sessionInit).then((session) => {
session.mode = 'immersive-ar';
xrButton.setSession(session);
onSessionStarted(session);
});
}
function onSessionStarted(session) {
useDomOverlay.disabled = true;
session.addEventListener('end', onSessionEnded);
session.addEventListener('select', onSelect);
if (debugSources) debugSources.startSession(session);
if (!gl) {
gl = createWebGLContext({
xrCompatible: true,
alpha : true,
});
renderer = new Renderer(gl);
gl.lineWidth(5);
scene.setRenderer(renderer);
}
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
});
Promise.all([
session.requestReferenceSpace('local'),
session.requestReferenceSpace('viewer')
]).then(([localSpace, viewerSpace]) => {
xrRefSpace = localSpace;
xrViewerSpace = viewerSpace;
xrViewerOffsetSpace = xrViewerSpace.getOffsetReferenceSpace(new XRRigidTransform(
{z: -1}
));
session.requestAnimationFrame(onXRFrame);
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
useDomOverlay.disabled = false;
xrButton.setSession(null);
}
// Attaches a scene node at anchor location. The scene node will not have any associated
// models with it, just the 3 axes to visualize the anchor's coordinate system.
function onCreateAnchor(anchor) {
console.debug("Anchor created");
anchor.context = {};
let sceneObject = new Node();
sceneObject.visible = false;
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 1, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 1, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [1, 0, 1, 1]});
sceneObject.addNode(xRay);
sceneObject.addNode(yRay);
sceneObject.addNode(zRay);
scene.addNode(sceneObject);
anchor.context.sceneObject = sceneObject;
sceneObject.anchor = anchor;
}
// Attaches a scene node at anchor location. The placed scene node will have a flower
// model associated with it. Optionally, depending on the value of |visualizeObjectSpace|,
// the scene node will also have 3 axes attached to visualize the coordinate system.
function onCreateAnchorWithFlower(anchor) {
console.debug("Anchor created, placing flower.");
anchor.context = {};
let sceneObject = arObject.clone();
sceneObject.visible = false;
if (visualizeObjectSpace) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
sceneObject.addNode(xRay);
sceneObject.addNode(yRay);
sceneObject.addNode(zRay);
}
scene.addNode(sceneObject);
flowers.push(sceneObject);
anchor.context.sceneObject = sceneObject;
sceneObject.anchor = anchor;
// For performance reasons if we add too many objects start
// removing the oldest ones to keep the scene complexity
// from growing too much.
if (flowers.length > MAX_FLOWERS) {
let oldFlower = flowers.shift();
oldFlower.anchor.delete();
scene.removeNode(oldFlower);
}
}
let anchorRequesed = false;
let anchorRemoved = false;
function onSelect(event) {
const frame = event.frame;
frame.createAnchor(new XRRigidTransform(), xrViewerOffsetSpace)
.then(onCreateAnchorWithFlower);
}
function getAngle(a, b) {
let dotproduct = quat.dot(a, b);
return Math.acos(2 * dotproduct * dotproduct - 1);
}
// Set with all anchors tracked in a previous frame.
let all_previous_anchors = new Set();
// Called every time a XRSession requests that a new frame be drawn.
async function onXRFrame(t, frame) {
let session = frame.session;
session.requestAnimationFrame(onXRFrame);
if (debugSources) debugSources.update(frame, xrRefSpace);
let pose = frame.getViewerPose(xrRefSpace);
if(pose) {
viewerPoseEmulatedElement.innerText = pose.emulatedPosition.toString();
} else {
viewerPoseEmulatedElement.innerText = "Viewer pose is null.";
}
let offsetSpacePose = frame.getPose(xrViewerOffsetSpace, xrRefSpace);
if(offsetSpacePose) {
arObject.visible = true;
arObject.matrix = offsetSpacePose.transform.matrix;
} else {
arObject.visible = false;
}
if(!anchorRequesed) {
// Initial anchor creation.
frame.createAnchor(new XRRigidTransform(), xrRefSpace)
.then((anchor) => {
console.debug("Anchor created.");
xrAnchor = anchor;
onCreateAnchor(anchor);
})
.catch((error) => {
console.error("Anchor failed to create.");
anchorRequesed = false;
});
anchorRequesed = true;
}
const tracked_anchors = frame.trackedAnchors;
if(tracked_anchors){
all_previous_anchors.forEach(anchor => {
if(!tracked_anchors.has(anchor)){
scene.removeNode(anchor.context.sceneObject);
if(anchor === xrAnchor) {
anchorRemoved = true;
console.debug("Anchor removed.");
}
}
});
tracked_anchors.forEach(anchor => {
const anchorPose = frame.getPose(anchor.anchorSpace, xrRefSpace);
if(anchorPose) {
anchor.context.sceneObject.matrix = anchorPose.transform.matrix;
anchor.context.sceneObject.visible = true;
} else {
anchor.context.sceneObject.visible = false;
}
});
all_previous_anchors = tracked_anchors;
} else {
all_previous_anchors.forEach(anchor => {
scene.removeNode(anchor.sceneObject);
});
all_previous_anchors = new Set();
}
if (xrAnchor) {
const anchorPose = frame.getPose(xrAnchor.anchorSpace, xrRefSpace);
if (anchorPose) {
const pos = anchorPose.transform.position;
const rot = anchorPose.transform.orientation;
const degs = getAngle(
quat.fromValues(rot.x, rot.y, rot.z, rot.w),
quat.create()
) * 180 / Math.PI;
anchorPoseElement.innerText = pos.x.toFixed(3) + "m,"
+ pos.y.toFixed(3) + "m,"
+ pos.z.toFixed(3) + "m,"
+ degs.toFixed(3) + "deg";
const drift = Math.sqrt(pos.x * pos.x + pos.y * pos.y + pos.z * pos.z);
anchorDriftElement.innerText = drift.toFixed(3) + "m";
console.debug(pos, rot, drift);
} else {
anchorPoseElement.innerText = "Anchor pose null.";
anchorDriftElement.innerText = "Anchor pose null.";
}
} else if(anchorRemoved) {
anchorPoseElement.innerText = "Anchor already gone.";
anchorDriftElement.innerText = "Anchor already gone.";
}
else {
anchorPoseElement.innerText = "Anchor not created yet.";
anchorDriftElement.innerText = "Anchor not created yet.";
}
await scene.waitForComplete();
scene.startFrame();
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>
|