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<!doctype html>
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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
<title>AR Plane Detection</title>
<link href='../css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='../js/xrray-polyfill.js' type='module'></script>
<script src='../js/webxr-polyfill.js'></script>
<script src='../js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>AR Plane Detection with Anchors</summary>
This sample demonstrates using the Plane Detection feature with Anchors,
including implementation of synchronous hit test in JavaScript
leveraging obtained plane data and anchors API to position objects.
<p>
<input id="useReticle" type="checkbox" checked>
<label for="useReticle">Use reticle for placement</label><br/>
<input id="useReticleRays" type="checkbox" checked>
<label for="useReticleRays">Hit-test rays visible</label><br/>
<input id="useReticleOrigin" type="checkbox" checked>
<label for="useReticleOrigin">Reticle coordinate system visible</label><br/>
<input id="usePlaneOrigin" type="checkbox" checked>
<label for="usePlaneOrigin">Plane coordinate system visible</label><br/>
<input id="enlargedPlanesEnabled" type="checkbox">
<label for="enlargedPlanesEnabled">Extend planes by 20cm</label><br/>
<input id="extendPlanesEnabled" type="checkbox">
<label for="extendPlanesEnabled">Extend bottom-most plane to infinity</label><br/>
<input id="useDomOverlay" type="checkbox" checked>
<label for="useDomOverlay">Enable DOM Overlay</label><br/>
<a class="back" href="./index.html">Back</a>
</p>
</details>
</header>
<script type="module">
import {hitTest, filterHitTestResults, extendPolygon, transform_point_by_matrix} from '../js/hit-test.js';
import {Scene} from '../js/cottontail/src/scenes/scene.js';
import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js';
import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js';
import {PlaneNode} from '../js/cottontail/src/nodes/plane-node.js';
import {RayNode} from '../js/cottontail/src/nodes/ray-node.js';
import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js';
import {Node} from '../js/cottontail/src/core/node.js';
import {DropShadowNode} from '../js/cottontail/src/nodes/drop-shadow.js';
import {vec3, vec4} from '../js/cottontail/src/math/gl-matrix.js';
import {runUnitTests} from '../js/hit-test-unittests.js';
import {DebugSources} from '../js/debug-sources.js';
runUnitTests();
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
let debugSources;
if (QueryArgs.getBool('debugSources', false)) {
debugSources = new DebugSources();
}
const useReticle = document.getElementById('useReticle');
const useReticleRays = document.getElementById('useReticleRays');
const useReticleOrigin = document.getElementById('useReticleOrigin');
const usePlaneOrigin = document.getElementById('usePlaneOrigin');
const enlargedPlanesEnabled = document.getElementById('enlargedPlanesEnabled');
const extendPlanesEnabled = document.getElementById('extendPlanesEnabled');
const useDomOverlay = document.getElementById('useDomOverlay');
const flowerEnabled = true;
let all_plane_origins = [];
let all_extended_planes = [];
usePlaneOrigin.addEventListener('input', element =>{
console.log("Changing state of plane origins, count:", all_plane_origins.length);
all_plane_origins.forEach(ray => {
ray.visible = usePlaneOrigin.checked
for (let child of ray.children) {
child.visible = usePlaneOrigin.checked;
}
});
});
// Suppress XR events for interactions with the DOM overlay
document.querySelector('header').addEventListener('beforexrselect', (ev) => {
console.log(ev.type);
ev.preventDefault();
});
enlargedPlanesEnabled.addEventListener('input', element => {
console.log("Changing state of enlarged planes, count:", all_extended_planes.length);
all_extended_planes.forEach(plane => plane.visible = enlargedPlanesEnabled.checked);
});
// XR globals.
let xrButton = null;
let xrRefSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.enableStats(false);
// Visualise the origin.
{
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
scene.addNode(xRay);
scene.addNode(yRay);
scene.addNode(zRay);
}
// ------------------------------
// Create "crosshair" out of 4 rays for debugging
let rayObject = new Node();
rayObject.visible = useReticleRays.checked;
// top
let ray1 = new RayNode({ baseColor : [0, 0, 1, 1] });
vec3.set(ray1.translation, 0, 0.05, 0);
rayObject.addNode(ray1);
// left
let ray2 = new RayNode({ baseColor : [0, 1, 0, 1] });
vec3.set(ray2.translation, -0.05, 0, 0);
rayObject.addNode(ray2);
// right
let ray3 = new RayNode({ baseColor : [1, 0, 0, 1] });
vec3.set(ray3.translation, 0.05, 0, 0);
rayObject.addNode(ray3);
// bottom
let ray4 = new RayNode({ baseColor : [1, 1, 0, 1] });
vec3.set(ray4.translation, 0, -0.05, 0);
rayObject.addNode(ray4);
scene.addNode(rayObject);
useReticleRays.addEventListener('input', element => {
console.log("Changing state of reticle rays", useReticleRays.checked);
rayObject.visible = useReticleRays.checked;
for (let child of rayObject.children) {
child.visible = useReticleRays.checked;
}
});
// ------------------------------
let arObject = new Node();
arObject.visible = false;
let reticle = new DropShadowNode({
baseColor : [1, 0, 0],
shadow_inner_alpha : 0.6,
shadow_inner_radius : 0.2,
shadow_outer_radius : 0.4,
});
vec3.set(reticle.scale, 0.3, 0.3, 0.3);
arObject.addNode(reticle);
// Create reticle's frame of reference out of 3 rays for debugging
let reticleFrameOfReference = new Node();
reticleFrameOfReference.visible = useReticleOrigin.checked;
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
reticleFrameOfReference.addNode(xRay);
reticleFrameOfReference.addNode(yRay);
reticleFrameOfReference.addNode(zRay);
arObject.addNode(reticleFrameOfReference);
scene.addNode(arObject);
useReticleOrigin.addEventListener('input', element =>{
console.log("Changing state of reticle origins", useReticleOrigin.checked);
reticleFrameOfReference.visible = useReticleOrigin.checked;
});
let flowerNode = new Node();
flowerNode.visible = false;
if(flowerEnabled) {
let flower = new Gltf2Node({url: '../../media/gltf/sunflower/sunflower.gltf'});
flowerNode.addNode(flower);
// Having a really simple drop shadow underneath an object helps ground
// it in the world without adding much complexity.
let shadow = new DropShadowNode();
vec3.set(shadow.scale, 0.15, 0.15, 0.15);
flowerNode.addNode(shadow);
}
arObject.addNode(flowerNode);
const MAX_FLOWERS = 30;
let flowers = [];
// Ensure the background is transparent for AR.
scene.clear = false;
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
textEnterXRTitle: "START AR",
textXRNotFoundTitle: "AR NOT FOUND",
textExitXRTitle: "EXIT AR",
supportedSessionTypes: ['immersive-ar'],
height: 36,
});
document.querySelector('header').appendChild(xrButton.domElement);
}
function onRequestSession() {
let sessionInit = {
requiredFeatures: ['anchors', 'plane-detection'],
optionalFeatures: [],
};
if (useDomOverlay.checked) {
sessionInit.optionalFeatures.push('dom-overlay');
sessionInit.domOverlay = {root: document.body};
}
navigator.xr.requestSession('immersive-ar', sessionInit).then((session) => {
session.mode = 'immersive-ar';
xrButton.setSession(session);
onSessionStarted(session);
});
}
function onSessionStarted(session) {
useDomOverlay.disabled = true;
session.addEventListener('end', onSessionEnded);
session.addEventListener('select', onSelect);
if (debugSources) debugSources.startSession(session);
if (!gl) {
gl = createWebGLContext({
xrCompatible: true,
alpha : true,
});
renderer = new Renderer(gl);
gl.lineWidth(5);
scene.setRenderer(renderer);
}
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
});
session.requestReferenceSpace('local').then((refSpace) => {
xrRefSpace = refSpace;
session.requestAnimationFrame(onXRFrame);
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
useDomOverlay.disabled = false;
xrButton.setSession(null);
}
function onCreateAnchor(anchor) {
console.debug("Anchor created");
anchor.context = {};
let sceneObject = flowerNode.clone();
sceneObject.visible = false;
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
sceneObject.addNode(xRay);
sceneObject.addNode(yRay);
sceneObject.addNode(zRay);
scene.addNode(sceneObject);
flowers.push(sceneObject);
anchor.context.sceneObject = sceneObject;
sceneObject.anchor = anchor;
// For performance reasons if we add too many objects start
// removing the oldest ones to keep the scene complexity
// from growing too much.
if (flowers.length > MAX_FLOWERS) {
let oldFlower = flowers.shift();
oldFlower.anchor.delete();
scene.removeNode(oldFlower);
}
}
// Creates new anchor for object and places it there.
function addARObjectAt(frame, pose, space) {
console.debug("Creating anchor", pose, space);
frame.createAnchor(pose, space).then(onCreateAnchor);
}
function onSelect(event) {
if (useReticle.checked && arObject.visible) {
// If we're using the reticle then we've already got a mesh positioned
// at the latest hit point and we should just use its matrix to save
// an unnecessary requestHitTest call.
addARObjectAt(event.frame,
new XRRigidTransform(arObject.hitPoint),
arObject.space);
} else {
if(!event.frame.detectedPlanes) {
console.log("No planes detected, placing an anchor at origin.");
addARObjectAt(event.frame,
new XRRigidTransform({x : 0, y : 0, z : 0, w : 1}),
xrRefSpace);
return;
}
console.log("Detected some planes, length:", event.frame.detectedPlanes.length);
// Otherwise we'll use the target ray from the input source that generated
// this event to fire off a new hit test.
let inputPose = event.frame.getPose(event.inputSource.targetRaySpace, xrRefSpace);
if (inputPose) {
const targetRay = new XRRay(inputPose.transform);
// Note: this is a plane-based, JS-side hit test:
const hitTestResults = hitTest(event.frame, targetRay, xrRefSpace);
const hitTestFiltered = filterHitTestResults(hitTestResults,
extendPlanesEnabled.checked,
false,
enlargedPlanesEnabled.checked);
if (hitTestFiltered.length) {
const hitResult = hitTestFiltered[0];
addARObjectAt(event.frame,
new XRRigidTransform(hitResult.point_on_plane),
hitResult.plane.planeSpace);
} else {
console.log("Missed everything, placing an anchor at origin.");
addARObjectAt(event.frame,
new XRRigidTransform({x : 0, y : 0, z : 0, w: 1}),
xrRefSpace);
}
}
}
}
function addPlaneToScene(frame, plane, timestamp) {
if(typeof XRPlane.counter == 'undefined') {
XRPlane.counter = 1;
XRPlane.colors = [
[0.0, 0.0, 1.0, 0.2], // blue
[1.0, 0.0, 0.0, 0.2], // red
[0.0, 1.0, 0.0, 0.2], // green
[0.0, 1.0, 1.0, 0.2], // aqua
[1.0, 0.0, 1.0, 0.2], // fuchsia
[1.0, 1.0, 0.0, 0.2], // yellow
];
}
if(typeof plane.id == 'undefined') {
// new plane
console.log("Adding plane, id:", XRPlane.counter);
plane.id = XRPlane.counter;
XRPlane.counter++;
let plane_node = new PlaneNode({
polygon : plane.polygon,
baseColor : XRPlane.colors[(plane.id - 1) % XRPlane.colors.length],
});
let planeFrameOfReference = new Node();
planeFrameOfReference.visible = usePlaneOrigin.checked;
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
plane_node.origins = planeFrameOfReference;
all_plane_origins.push(planeFrameOfReference);
planeFrameOfReference.addNode(xRay);
planeFrameOfReference.addNode(yRay);
planeFrameOfReference.addNode(zRay);
plane_node.addNode(planeFrameOfReference);
plane.scene_node = plane_node;
const planePose = frame.getPose(plane.planeSpace, xrRefSpace);
if (planePose) {
plane.scene_node.matrix = planePose.transform.matrix;
plane.scene_node.visible = true;
} else {
plane.scene_node.visible = false;
}
plane.extended_polygon = extendPolygon(plane.polygon);
plane.extended_polygon_node = new PlaneNode({
polygon : plane.extended_polygon,
baseColor : plane_node.baseColor.map(element => element * 0.6)
});
plane.extended_polygon_node.visible = enlargedPlanesEnabled.checked;
plane.scene_node.addNode(plane.extended_polygon_node);
all_extended_planes.push(plane.extended_polygon_node);
scene.addNode(plane.scene_node);
}
else if(plane.lastChangedTime == timestamp)
{
// old plane that was updated in current frame
plane.scene_node.onPlaneChanged(plane.polygon);
const planePose = frame.getPose(plane.planeSpace, xrRefSpace);
if (planePose) {
plane.scene_node.matrix = planePose.transform.matrix;
plane.scene_node.visible = true;
} else {
plane.scene_node.visible = false;
}
plane.extended_polygon = extendPolygon(plane.polygon);
plane.extended_polygon_node.onPlaneChanged(plane.extended_polygon);
}
}
// Set with all planes detected in a previous frame.
let all_previous_planes = new Set();
// Set with all anchors tracked in a previous frame.
let all_previous_anchors = new Set();
// Called every time a XRSession requests that a new frame be drawn.
async function onXRFrame(t, frame) {
let session = frame.session;
session.requestAnimationFrame(onXRFrame);
if (debugSources) debugSources.update(frame, xrRefSpace);
let pose = frame.getViewerPose(xrRefSpace);
let detected_planes = frame.detectedPlanes;
// Check if any of the old planes is no longer present in detected planes set.
// If it's no longer present, it was removed - clean up after.
all_previous_planes.forEach(plane => {
if(!detected_planes.has(plane)) {
console.log("Removing plane, id:", plane.id);
let index = all_plane_origins.findIndex(
element => element === plane.scene_node.origins);
if(index != -1){
all_plane_origins.splice(index, 1);
}
index = all_extended_planes.findIndex(
element => element === plane.extended_polygon_node);
if(index != -1){
all_extended_planes.splice(index, 1);
}
scene.removeNode(plane.scene_node);
}
});
// Store currently detected planes to check against them in subsequent frame.
all_previous_planes = detected_planes;
// Process all currently detected planes.
detected_planes.forEach(plane => {
addPlaneToScene(frame, plane, t);
});
const tracked_anchors = frame.trackedAnchors;
if(tracked_anchors){
all_previous_anchors.forEach(anchor => {
if(!tracked_anchors.has(anchor)){
scene.removeNode(anchor.sceneObject);
}
});
tracked_anchors.forEach(anchor => {
const anchorPose = frame.getPose(anchor.anchorSpace, xrRefSpace);
if (anchorPose) {
anchor.context.sceneObject.matrix = anchorPose.transform.matrix;
anchor.context.sceneObject.visible = true;
} else {
anchor.context.sceneObject.visible = false;
}
});
all_previous_anchors = tracked_anchors;
} else {
all_previous_anchors.forEach(anchor => {
scene.removeNode(anchor.sceneObject);
});
all_previous_anchors = new Set();
}
// If requested, use the pose to cast a reticle into the scene using a
// continuous hit test. For the moment we're just using the flower
// as the "reticle".
if (useReticle.checked && pose && pose.transform.matrix) {
const ray = new XRRay(pose.transform);
rayObject.matrix = ray.matrix.slice();
rayObject.visible = true;
const hitTestResults = hitTest(frame, ray, xrRefSpace);
const hitTestFiltered = filterHitTestResults(hitTestResults,
extendPlanesEnabled.checked,
false,
enlargedPlanesEnabled.checked);
if(hitTestFiltered && hitTestFiltered.length > 0) {
// Reticle position is always up-to-date wrt the hittest result.
const hitResult = hitTestFiltered[0];
arObject.visible = true;
arObject.matrix = hitResult.hitMatrix;
// Store data that'll be needed for anchor creation.
arObject.plane = hitResult.plane;
arObject.space = hitResult.plane.planeSpace;
arObject.hitPoint = hitResult.point_on_plane;
} else {
arObject.visible = false;
}
} else {
arObject.visible = false;
rayObject.visible = false;
}
await scene.waitForComplete();
scene.startFrame();
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>
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