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<!doctype html>
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
<title>Phone AR</title>
<link href='../css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='../js/xrray-polyfill.js' type='module'></script>
<script src='../js/webxr-polyfill.js'></script>
<script src='../js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>Phone AR</summary>
<p>
This sample demonstrates use of a non-exclusive XRSession to present
Augmented Reality content.
<a class="back" href="./index.html">Back</a>
</p>
</details>
</header>
<script type="module">
import {Scene} from '../js/cottontail/src/scenes/scene.js';
import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js';
import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js';
import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
import {Node} from '../js/cottontail/src/core/node.js';
import {RayNode} from '../js/cottontail/src/nodes/ray-node.js';
import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js';
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
// Debug constants.
const visualiseOrigin = false;
const visualiseFloorSpace = false;
// XR globals.
let xrButton = null;
let xrRefSpace = null;
let xrFloorSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
let solarSystem = new Gltf2Node({url: '../../media/gltf/space/space.gltf'});
// The solar system is big (citation needed). Scale it down so that users can
// move around the planets more easily.
solarSystem.scale = [0.1, 0.1, 0.1];
scene.addNode(solarSystem);
// Visualise the origin.
if(visualiseOrigin) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
scene.addNode(xRay);
scene.addNode(yRay);
scene.addNode(zRay);
}
// Visualise the floor space.
let floorSpaceNode = new Node();
floorSpaceNode.visible = false;
if(visualiseFloorSpace) {
let xRay = new RayNode({direction : [5, 0, 0], baseColor : [1, 0, 0, 1]});
let yRay = new RayNode({direction : [0, 5, 0], baseColor : [0, 1, 0, 1]});
let zRay = new RayNode({direction : [0, 0, 5], baseColor : [0, 0, 1, 1]});
floorSpaceNode.addNode(xRay);
floorSpaceNode.addNode(yRay);
floorSpaceNode.addNode(zRay);
}
scene.addNode(floorSpaceNode);
// No skybox is added to this scene, and we're not clearing the background to
// black because we want the real world to show through.
scene.clear = false;
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
textEnterXRTitle: "START AR",
textXRNotFoundTitle: "AR NOT FOUND",
textExitXRTitle: "EXIT AR",
supportedSessionTypes: ['immersive-ar']
});
document.querySelector('header').appendChild(xrButton.domElement);
}
function onRequestSession() {
// Requests an inline (non-immersive) session with environment integration
// to get AR via video passthrough.
// Test the new XRSessionInit dictionary by asking for a nonexistent
// optional feature. This should be silently ignored.
let options = {
requiredFeatures: ['local-floor'],
optionalFeatures: ['unicorns-and-rainbows'],
};
// Even though this is a non-immersive session, the fact that it's
// using environment integration means it must be requested in a user
// activation event so that appropriate permissions can be granted.
// This will likely prompt the user to allow camera use, so the promise
// may remain outstanding for a while.
navigator.xr.requestSession('immersive-ar', options).then((session) => {
session.mode = 'immersive-ar';
xrButton.setSession(session);
onSessionStarted(session);
});
}
function onSessionStarted(session) {
session.addEventListener('end', onSessionEnded);
if (!gl) {
gl = createWebGLContext({
xrCompatible: true
});
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
session.requestReferenceSpace('local').then((refSpace) => {
session.requestReferenceSpace('local-floor').then((floorSpace) => {
xrRefSpace = refSpace;
xrFloorSpace = floorSpace;
session.requestAnimationFrame(onXRFrame);
});
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
xrButton.setSession(null);
}
// Called every time a XRSession requests that a new frame be drawn.
function onXRFrame(t, frame) {
let session = frame.session;
let pose = frame.getViewerPose(xrRefSpace);
let floorSpacePose = xrFloorSpace ? frame.getPose(xrFloorSpace, xrRefSpace) : null;
if(floorSpacePose && visualiseFloorSpace) {
floorSpaceNode.matrix = floorSpacePose.transform.matrix;
floorSpaceNode.visible = true;
} else {
floorSpaceNode.visible = false;
}
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>
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