File: sponza.html

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<!doctype html>
<!--
Copyright 2018 The Immersive Web Community Group

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<html>
  <head>
    <meta charset='utf-8'>
    <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
    <meta name='mobile-web-app-capable' content='yes'>
    <meta name='apple-mobile-web-app-capable' content='yes'>

    <!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">

    <title>Sponza</title>

    <link href='../css/common.css' rel='stylesheet'></link>

    <!--The polyfill is not needed for browser that have native API support,
        but is linked by these samples for wider compatibility.-->
    <!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
    <script src='../js/xrray-polyfill.js' type='module'></script>
    <script src='../js/webxr-polyfill.js'></script>

    <script src='../js/webxr-button.js'></script>
  </head>
  <body>
    <header>
      <details open>
        <summary>Sponza</summary>
        <p>
          Loads a larger scene than other samples for performance testing.
          <a class="back" href="./index.html">Back</a>
        </p>
      </details>
    </header>
   <script type="module">
      import {Scene} from '../js/cottontail/src/scenes/scene.js';
      import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js';
      import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js';
      import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
      import {SkyboxNode} from '../js/cottontail/src/nodes/skybox.js';
      import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js';
      import {quat} from '../js/cottontail/src/math/gl-matrix.js';

      // If requested, initialize the WebXR polyfill
      if (QueryArgs.getBool('allowPolyfill', false)) {
        var polyfill = new WebXRPolyfill();
      }

      // If requested, don't display the frame rate info.
      let hideStats = QueryArgs.getBool('hideStats', false);

      // XR globals.
      let xrButton = null;
      let xrImmersiveRefSpace = null;
      let xrNonImmersiveRefSpace = null;

      // WebGL scene globals.
      let gl = null;
      let renderer = null;
      let scene = new Scene();
      if (hideStats) {
        scene.enableStats(false);
      }
      scene.addNode(new SkyboxNode({url: '../../media/textures/eilenriede-park-2k.png'}));
      let sponza = new Gltf2Node({url: '../../media/gltf/sponza/Sponza.gltf'});
      // Rotate the scene 90deg so that you start looking down the gallery.
      quat.rotateY(sponza.rotation, sponza.rotation, Math.PI / 2.0);
      scene.addNode(sponza);
      scene.standingStats(true);

      function initXR() {
        xrButton = new XRDeviceButton({
          onRequestSession: onRequestSession,
          onEndSession: onEndSession,
          supportedSessionTypes: ['immersive-vr']
        });
        document.querySelector('header').appendChild(xrButton.domElement);

        if (navigator.xr) {
          requestInlineSession()
          .then((session) => {
            gl.canvas.addEventListener('touchend', () => {
              session.end().then(() => {
                requestInlineSession({ optionalFeatures: ['local-floor'] });
              }, { once: true });
            })
          });
        } else {
          initFallback();
        }
      }

      function initFallback() {
        initGL();
        let fallbackHelper = new FallbackHelper(scene, gl);
        fallbackHelper.emulateStage = true;
      }

      function initGL() {
        if (gl)
          return;

        gl = createWebGLContext({
          xrCompatible: true
        });
        document.body.appendChild(gl.canvas);

        function onResize () {
          gl.canvas.width = (gl.canvas.offsetWidth * window.devicePixelRatio);
          gl.canvas.height = (gl.canvas.offsetHeight * window.devicePixelRatio);
        }
        window.addEventListener('resize', onResize);
        onResize();

        renderer = new Renderer(gl);
        renderer.globalLightDir = [-0.2, -1.0, -0.2];
        renderer.globalLightColor = [7.0, 7.0, 8.0];

        scene.setRenderer(renderer);
        scene.inputRenderer.setControllerMesh(new Gltf2Node({url: '../../media/gltf/controller/controller.gltf'}));
      }

      function onRequestSession() {
        navigator.xr.requestSession('immersive-vr', {requiredFeatures: ['local-floor']})
        .then((session) => {
          session.mode = 'immersive-vr';
          xrButton.setSession(session);
          onSessionStarted(session);
        });
      }

      function requestInlineSession(options) {
        return navigator.xr.requestSession('inline', options)
          .then((session) => {
            session.mode = 'inline';
            return onSessionStarted(session);
          });
      }

      function onSessionStarted(session) {

        session.addEventListener('end', onSessionEnded);

        // By listening for the 'select' event we can find out when the user has
        // performed some sort of primary input action and respond to it.
        session.addEventListener('select', onSelect);

        initGL();

        session.updateRenderState({
            baseLayer: new XRWebGLLayer(session, gl)
        });

        session.requestReferenceSpace('local-floor').then((refSpace) => {
          return refSpace;
        }, (e) => {
          if (!session.mode.startsWith('immersive')) {
            // If we're in inline mode, our underlying platform may not support
            // the stationary reference space, but an identity space is guaranteed.
            return session.requestReferenceSpace('viewer');
          } else {
            throw e;
          }
        }).then((refSpace) => {
          if (session.mode.startsWith('immersive')) {
            xrImmersiveRefSpace = refSpace;
          } else {
            xrNonImmersiveRefSpace = refSpace;
          }

          session.requestAnimationFrame(onXRFrame);
        });

        return session;
      }

      function onSelect(ev) {

      }

      function onEndSession(session) {
        session.end();
      }

      function onSessionEnded(event) {
        if (event.session.mode.startsWith('immersive')) {
          xrButton.setSession(null);
        }
      }

      function onXRFrame(t, frame) {
        let session = frame.session;
        let refSpace = session.mode.startsWith('immersive') ?
                         xrImmersiveRefSpace :
                         xrNonImmersiveRefSpace;
        let pose = frame.getViewerPose(refSpace);

        scene.startFrame();

        session.requestAnimationFrame(onXRFrame);

        scene.updateInputSources(frame, refSpace);

        scene.drawXRFrame(frame, pose);

        scene.endFrame();
      }

      // Start the XR application.
      initXR();
    </script>
  </body>
</html>