File: ax_relative_bounds.h

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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_ACCESSIBILITY_AX_RELATIVE_BOUNDS_H_
#define UI_ACCESSIBILITY_AX_RELATIVE_BOUNDS_H_

#include <stdint.h>

#include <iosfwd>
#include <memory>

#include "ui/accessibility/ax_base_export.h"
#include "ui/accessibility/ax_enums.mojom-forward.h"
#include "ui/accessibility/ax_node_id_forward.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/transform.h"

namespace ui {

// The relative bounding box of an AXNode.
//
// This is an efficient, compact, serializable representation of a node's
// bounding box that requires minimal changes to the tree when layers are
// moved or scrolled. Computing the absolute bounding box of a node requires
// walking up the tree and applying node offsets and transforms until reaching
// the top.
//
// If the offset container id is valid, the bounds are relative
// to the node with that offset container id.
//
// Otherwise, for a node other than the root, the bounds are relative to
// the root of the tree, and for the root of a tree, the bounds are relative
// to its immediate containing node.
struct AX_BASE_EXPORT AXRelativeBounds final {
  AXRelativeBounds();
  ~AXRelativeBounds();

  AXRelativeBounds(const AXRelativeBounds& other);
  AXRelativeBounds(AXRelativeBounds&& other) noexcept;
  AXRelativeBounds& operator=(const AXRelativeBounds& other);
  AXRelativeBounds& operator=(AXRelativeBounds&& other) noexcept = default;
  bool operator==(const AXRelativeBounds& other) const;

  std::string ToString() const;

  // The id of an ancestor node in the same AXTree that this object's bounding
  // box is relative to, or kInvalidAXNodeID (0) if there's no offset container.
  AXNodeID offset_container_id = kInvalidAXNodeID;

  // The relative bounding box of this node.
  gfx::RectF bounds;

  // An additional transform to apply to position this object and its subtree.
  // NOTE: this member is a std::unique_ptr because it's rare and gfx::Transform
  // takes up a fair amount of space. The assignment operator and copy
  // constructor both make a duplicate of the owned pointer, so it acts more
  // like a member than a pointer.
  std::unique_ptr<gfx::Transform> transform;
};

AX_BASE_EXPORT std::ostream& operator<<(std::ostream& stream,
                                        const AXRelativeBounds& bounds);

}  // namespace ui

#endif  // UI_ACCESSIBILITY_AX_RELATIVE_BOUNDS_H_