File: demo_window.h

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (76 lines) | stat: -rw-r--r-- 2,272 bytes parent folder | download | duplicates (11)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_OZONE_DEMO_DEMO_WINDOW_H_
#define UI_OZONE_DEMO_DEMO_WINDOW_H_

#include <memory>

#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/platform_window/platform_window.h"
#include "ui/platform_window/platform_window_delegate.h"

namespace ui {

class Event;
class Renderer;
class RendererFactory;
class WindowManager;

class DemoWindow : public PlatformWindowDelegate {
 public:
  DemoWindow(WindowManager* window_manager,
             RendererFactory* renderer_factory,
             const gfx::Rect& bounds);

  DemoWindow(const DemoWindow&) = delete;
  DemoWindow& operator=(const DemoWindow&) = delete;

  ~DemoWindow() override;

  gfx::AcceleratedWidget GetAcceleratedWidget();

  gfx::Size GetSize();

  void Start();
  void Quit();

  // PlatformWindowDelegate:
  void OnBoundsChanged(const BoundsChange& change) override;
  void OnDamageRect(const gfx::Rect& damaged_region) override;
  void DispatchEvent(Event* event) override;
  void OnCloseRequest() override;
  void OnClosed() override;
  void OnWindowStateChanged(PlatformWindowState old_state,
                            PlatformWindowState new_state) override;
  void OnLostCapture() override;
  void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override;
  void OnWillDestroyAcceleratedWidget() override {}
  void OnAcceleratedWidgetDestroyed() override;
  void OnActivationChanged(bool active) override;
  void OnMouseEnter() override;

 private:
  // Since we pretend to have a GPU process, we should also pretend to
  // initialize the GPU resources via a posted task.
  void StartRendererIfNecessary();

  raw_ptr<WindowManager> window_manager_;      // Not owned.
  raw_ptr<RendererFactory> renderer_factory_;  // Not owned.

  std::unique_ptr<Renderer> renderer_;

  // Window-related state.
  std::unique_ptr<PlatformWindow> platform_window_;
  gfx::AcceleratedWidget widget_ = gfx::kNullAcceleratedWidget;

  base::WeakPtrFactory<DemoWindow> weak_ptr_factory_{this};
};

}  // namespace ui

#endif  // UI_OZONE_DEMO_DEMO_WINDOW_H_