File: focus_rules.h

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (74 lines) | stat: -rw-r--r-- 3,130 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_WM_CORE_FOCUS_RULES_H_
#define UI_WM_CORE_FOCUS_RULES_H_

#include "base/component_export.h"

namespace aura {
class Window;
}

namespace ui {
class Event;
}

namespace wm {

// Implemented by an object that establishes the rules about what can be
// focused or activated.
class COMPONENT_EXPORT(UI_WM) FocusRules {
 public:
  virtual ~FocusRules() {}

  // Returns true if |window| is a toplevel window. Whether or not a window
  // is considered toplevel is determined by a similar set of rules that
  // govern activation and focus. Not all toplevel windows are activatable,
  // call CanActivateWindow() to determine if a window can be activated.
  virtual bool IsToplevelWindow(const aura::Window* window) const = 0;
  // Returns true if |window| can be activated or focused.
  virtual bool CanActivateWindow(const aura::Window* window) const = 0;
  // For CanFocusWindow(), NULL window is supported, because NULL is a valid
  // focusable window (in the case of clearing focus).
  // If |event| is non-null it is the event triggering the focus change.
  virtual bool CanFocusWindow(const aura::Window* window,
                              const ui::Event* event) const = 0;

  // Returns the toplevel window containing |window|. Not all toplevel windows
  // are activatable, call GetActivatableWindow() instead to return the
  // activatable window, which might be in a different hierarchy.
  // Will return NULL if |window| is not contained by a window considered to be
  // a toplevel window.
  virtual const aura::Window* GetToplevelWindow(
      const aura::Window* window) const = 0;

  // Returns the activatable or focusable window given an attempt to activate or
  // focus |window|. Some possible scenarios (not intended to be exhaustive):
  // - |window| is a child of a non-focusable window and so focus must be set
  //   according to rules defined by the delegate, e.g. to a parent.
  // - |window| is an activatable window that is the transient parent of a modal
  //   window, so attempts to activate |window| should result in the modal
  //   transient being activated instead.
  // These methods may return NULL if they are unable to find an activatable
  // or focusable window given |window|.
  virtual aura::Window* GetActivatableWindow(aura::Window* window) const = 0;
  virtual aura::Window* GetFocusableWindow(aura::Window* window) const = 0;

  // Returns the next window to activate in the event that |ignore| is no longer
  // activatable. This function is called when something is happening to
  // |ignore| that means it can no longer have focus or activation, including
  // but not limited to:
  // - it or its parent hierarchy is being hidden, or removed from the
  //   RootWindow.
  // - it is being destroyed.
  // - it is being explicitly deactivated.
  // |ignore| cannot be NULL.
  virtual aura::Window* GetNextActivatableWindow(
      aura::Window* ignore) const = 0;
};

}  // namespace wm

#endif  // UI_WM_CORE_FOCUS_RULES_H_