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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ASH_ARC_INPUT_OVERLAY_UI_INPUT_MAPPING_VIEW_H_
#define CHROME_BROWSER_ASH_ARC_INPUT_OVERLAY_UI_INPUT_MAPPING_VIEW_H_
#include "base/memory/raw_ptr.h"
#include "chrome/browser/ash/arc/input_overlay/constants.h"
#include "chrome/browser/ash/arc/input_overlay/touch_injector_observer.h"
#include "ui/views/view.h"
namespace arc::input_overlay {
class Action;
class DisplayOverlayController;
// InputMappingView shows all the input mappings.
class InputMappingView : public views::View, public TouchInjectorObserver {
METADATA_HEADER(InputMappingView, views::View)
public:
explicit InputMappingView(
DisplayOverlayController* display_overlay_controller);
InputMappingView(const InputMappingView&) = delete;
InputMappingView& operator=(const InputMappingView&) = delete;
~InputMappingView() override;
void SetDisplayMode(const DisplayMode mode);
private:
// Reorder the child views to have focus order as:
// If the window aspect-ratio > 1
// - First, focus the views on the left half of the window from top to bottom.
// - Then focus the views on the right half of the window from top to bottom.
// If the window aspect-ratio <= 1
// - Focus from top to bottom.
void SortChildren();
// Adds the action without opening the ButtonOptionsMenu.
void OnActionAddedInternal(Action& action);
// TouchInjectorObserver:
void OnActionAdded(Action& action) override;
void OnActionRemoved(const Action& action) override;
void OnActionTypeChanged(Action* action, Action* new_action) override;
void OnActionInputBindingUpdated(const Action& action) override;
void OnContentBoundsSizeChanged() override;
void OnActionNewStateRemoved(const Action& action) override;
const raw_ptr<DisplayOverlayController> controller_ = nullptr;
DisplayMode current_display_mode_ = DisplayMode::kNone;
};
} // namespace arc::input_overlay
#endif // CHROME_BROWSER_ASH_ARC_INPUT_OVERLAY_UI_INPUT_MAPPING_VIEW_H_
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