File: point_scan_controller.h

package info (click to toggle)
chromium 139.0.7258.127-2
  • links: PTS, VCS
  • area: main
  • in suites: forky
  • size: 6,122,156 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (81 lines) | stat: -rw-r--r-- 2,905 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_ACCESSIBILITY_SWITCH_ACCESS_POINT_SCAN_CONTROLLER_H_
#define ASH_ACCESSIBILITY_SWITCH_ACCESS_POINT_SCAN_CONTROLLER_H_

#include <optional>

#include "ash/accessibility/switch_access/point_scan_layer_animation_info.h"
#include "ash/accessibility/ui/accessibility_animation_one_shot.h"
#include "ash/accessibility/ui/accessibility_layer.h"
#include "ash/ash_export.h"
#include "ui/gfx/geometry/point_f.h"

namespace ash {

class PointScanLayer;

// PointScanController handles drawing and animating custom lines onscreen, for
// the purposes of selecting a point onscreen without using a traditional mouse
// or keyboard. Currently used by Switch Access.
class ASH_EXPORT PointScanController : public AccessibilityLayerDelegate {
 public:
  PointScanController();
  ~PointScanController() override;

  PointScanController(const PointScanController&) = delete;
  PointScanController& operator=(const PointScanController&) = delete;

  enum class PointScanState {
    // Point scanning is not scanning.
    kOff,
    // Point scanning is currently range scanning horizontally.
    kHorizontalRangeScanning,
    // Point scanning is currently scanning horizontally.
    kHorizontalScanning,
    // Point scanning is currently range scanning vertically.
    kVerticalRangeScanning,
    // Point scanning is currently scanning vertically.
    kVerticalScanning,
  };

  // Starts point scanning, by sweeping a range across the screen and waiting
  // for user input.
  void Start();
  void StartHorizontalRangeScan();
  void StartHorizontalLineScan();
  void StartVerticalRangeScan();
  void StartVerticalLineScan();
  void Stop();
  void HideAll();
  void ResetAnimation();
  std::optional<gfx::PointF> OnPointSelect();
  bool IsPointScanEnabled();
  void SetSpeedDipsPerSecond(int speed_dips_per_second);

 private:
  // AccessibilityLayerDelegate implementation:
  void OnDeviceScaleFactorChanged() override;

  void UpdateTimeInfo(PointScanLayerAnimationInfo* animation_info,
                      base::TimeTicks timestamp);
  bool AnimateLine(base::TimeTicks timestamp);

  PointScanLayerAnimationInfo horizontal_range_layer_info_;
  std::unique_ptr<PointScanLayer> horizontal_range_layer_;
  PointScanLayerAnimationInfo horizontal_line_layer_info_;
  std::unique_ptr<PointScanLayer> horizontal_line_layer_;
  PointScanLayerAnimationInfo vertical_range_layer_info_;
  std::unique_ptr<PointScanLayer> vertical_range_layer_;
  PointScanLayerAnimationInfo vertical_line_layer_info_;
  std::unique_ptr<PointScanLayer> vertical_line_layer_;
  std::unique_ptr<AccessibilityAnimationOneShot> point_scan_animation_;

  PointScanState state_ = PointScanState::kOff;
};

}  // namespace ash

#endif  // ASH_ACCESSIBILITY_SWITCH_ACCESS_POINT_SCAN_CONTROLLER_H_