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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_NO_STATE_PREFETCH_BROWSER_NO_STATE_PREFETCH_HANDLE_H_
#define COMPONENTS_NO_STATE_PREFETCH_BROWSER_NO_STATE_PREFETCH_HANDLE_H_
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "components/no_state_prefetch/browser/no_state_prefetch_manager.h"
namespace prerender {
class NoStatePrefetchContents;
// A class representing a running prefetch to a client of the
// NoStatePrefetchManager. Methods on NoStatePrefetchManager which start
// prefetch return a caller-owned NoStatePrefetchHandle* to the client (or
// NULL if they are unable to start prefetch). Calls on the handle of prefetch
// that is not running at no-ops. Destroying a handle before prefetch starts
// will prevent it from ever starting. Destroying a handle while prefetch is
// running will stop the prefetch, without making any calls to the observer.
class NoStatePrefetchHandle : public NoStatePrefetchContents::Observer {
public:
class Observer {
public:
// Signals that the prefetch has stopped running.
virtual void OnPrefetchStop(NoStatePrefetchHandle* handle) = 0;
protected:
Observer();
virtual ~Observer();
};
NoStatePrefetchHandle(const NoStatePrefetchHandle&) = delete;
NoStatePrefetchHandle& operator=(const NoStatePrefetchHandle&) = delete;
// Before calling the destructor, the caller must invalidate the handle by
// calling either OnNavigateAway or OnCancel.
~NoStatePrefetchHandle() override;
void SetObserver(Observer* observer);
// The launcher is navigating away from the context that launched this
// prefetch. The prefetch will likely stay alive briefly though, in case
// we are going through a redirect chain that will target it.
void OnNavigateAway();
// The launcher has taken explicit action to remove this prefetch (for
// instance, removing a link element from a document). This call invalidates
// the handle. If the prefetch handle is already invalid, this call does
// nothing.
void OnCancel();
// True if this prefetch is currently active.
bool IsPrefetching() const;
// True if we started prefetch, and it has finished loading.
bool IsFinishedLoading() const;
NoStatePrefetchContents* contents() const;
// Returns whether this NoStatePrefetchHandle represents the same prefetch as
// the other NoStatePrefetchHandle object specified.
bool RepresentingSamePrefetchAs(NoStatePrefetchHandle* other) const;
private:
friend class NoStatePrefetchManager;
explicit NoStatePrefetchHandle(
NoStatePrefetchManager::NoStatePrefetchData* prefetch_data);
// From NoStatePrefetchContents::Observer:
void OnPrefetchStop(
NoStatePrefetchContents* no_state_prefetch_contents) override;
raw_ptr<Observer> observer_;
base::WeakPtr<NoStatePrefetchManager::NoStatePrefetchData> prefetch_data_;
base::WeakPtrFactory<NoStatePrefetchHandle> weak_ptr_factory_{this};
};
} // namespace prerender
#endif // COMPONENTS_NO_STATE_PREFETCH_BROWSER_NO_STATE_PREFETCH_HANDLE_H_
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