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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_USER_EDUCATION_COMMON_FEATURE_PROMO_FEATURE_PROMO_SPECIFICATION_H_
#define COMPONENTS_USER_EDUCATION_COMMON_FEATURE_PROMO_FEATURE_PROMO_SPECIFICATION_H_
#include <functional>
#include <initializer_list>
#include <optional>
#include <set>
#include <string>
#include <variant>
#include <vector>
#include "base/containers/flat_tree.h"
#include "base/feature_list.h"
#include "base/functional/callback_forward.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "components/user_education/common/anchor_element_provider.h"
#include "components/user_education/common/feature_promo/feature_promo_precondition.h"
#include "components/user_education/common/help_bubble/custom_help_bubble.h"
#include "components/user_education/common/help_bubble/help_bubble_params.h"
#include "components/user_education/common/tutorial/tutorial_identifier.h"
#include "components/user_education/common/user_education_metadata.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/interaction/element_tracker.h"
namespace gfx {
struct VectorIcon;
}
namespace user_education {
class FeaturePromoHandle;
// Specifies the parameters for a feature promo and its associated bubble.
class FeaturePromoSpecification : public AnchorElementProviderCommon {
public:
// Represents additional conditions that can affect when a promo can show.
class AdditionalConditions {
public:
AdditionalConditions();
AdditionalConditions(AdditionalConditions&&) noexcept;
AdditionalConditions& operator=(AdditionalConditions&&) noexcept;
~AdditionalConditions();
// Provides constraints on when the promo can show based on some other
// Feature Engagement event.
enum class Constraint { kAtMost, kAtLeast, kExactly };
// Represents an additional condition for the promo to show.
struct AdditionalCondition {
// The associated event name.
std::string event_name;
// How `count` should be interpreted.
Constraint constraint = Constraint::kAtMost;
// The required count for `event_name`, interpreted by `constraint`.
uint32_t count = 0;
// The window in which to evaluate `count` using `constraint`.
std::optional<uint32_t> in_days;
};
// Sets the number of days in which "used" and other events should be
// collected before deciding whether to show a promo.
//
// Default is zero unless there are additional conditions, in which case it
// is a week.
AdditionalConditions& set_initial_delay_days(uint32_t initial_delay_days) {
this->initial_delay_days_ = initial_delay_days;
return *this;
}
std::optional<uint32_t> initial_delay_days() const {
return initial_delay_days_;
}
// Sets the number of times a promoted feature can be used before the
// associated promo stops showing. Default is zero - i.e. if the feature is
// used at all, the promo won't show.
AdditionalConditions& set_used_limit(uint32_t used_limit) {
this->used_limit_ = used_limit;
return *this;
}
std::optional<uint32_t> used_limit() const { return used_limit_; }
// Adds an additional constraint on when the promo can show. `event_name` is
// arbitrary and can be shared between promos.
//
// Will only allow the promo to show if `event_name` has been seen
// `constraint` `count` times in `in_days` days. If `in_days` isn't
// specified, the period is effectively unlimited.
void AddAdditionalCondition(const char* event_name,
Constraint constraint,
uint32_t count,
std::optional<uint32_t> in_days = std::nullopt);
AdditionalConditions& AddAdditionalCondition(
const AdditionalCondition& additional_condition);
const std::vector<AdditionalCondition>& additional_conditions() const {
return additional_conditions_;
}
private:
std::optional<uint32_t> initial_delay_days_;
std::optional<uint32_t> used_limit_;
std::vector<AdditionalCondition> additional_conditions_;
};
// Provide different ways to specify parameters for title or body text.
struct NoSubstitution {};
using StringSubstitutions = std::vector<std::u16string>;
using FormatParameters = std::variant<
// No substitutions; use the string as-is (default).
NoSubstitution,
// Use the following substitutions for the various substitution fields.
StringSubstitutions,
// Use a single string substitution. Included for convenience.
std::u16string,
// Specify a number of items in a singular/plural string.
int>;
// The callback type when creating a custom action IPH. The parameters are
// `context`, which provides the context of the window in which the promo was
// shown, and `promo_handle`, which holds the promo open until it is
// destroyed.
//
// Typically, if you are taking an additional sequence of actions in response
// to the custom callback, you will want to move `promo_handle` into longer-
// term storage until that sequence is complete, to prevent additional IPH or
// similar promos from being able to trigger in the interim. If you do not
// care, simply let `promo_handle` expire at the end of the callback.
using CustomActionCallback =
base::RepeatingCallback<void(ui::ElementContext context,
FeaturePromoHandle promo_handle)>;
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
//
// Describes the type of promo. Used to configure defaults for the promo's
// bubble.
enum class PromoType {
// Uninitialized/invalid specification.
kUnspecified = 0,
// A toast-style promo.
kToast = 1,
// A snooze-style promo.
kSnooze = 2,
// A tutorial promo.
kTutorial = 3,
// A promo where one button is replaced by a custom action.
kCustomAction = 4,
// A simple promo that acts like a toast but without the required
// accessibility data.
kLegacy = 5,
// Rotating promos have a list of different promos they cycle between.
// Because they are shown over and over, possibly at startup, this type
// requires being on an allowlist.
kRotating = 6,
// These promos do not use standard blue bubbles, but instead some other
// UI specifically tuned to the purpose of the promo. Because they must
// be vetted for compliance with User Education policies, this type
// requires being on an allowlist.
kCustomUi = 7,
kMaxValue = kCustomUi
};
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
//
// Specifies the subtype of promo. Almost all promos will be `kNormal`; using
// some of the other special types requires being on an allowlist.
enum class PromoSubtype {
// A normal promo. Follows the default rules for when it can show.
kNormal = 0,
// A promo designed to be shown per app or account, keyed to a unique
// identifier. This type requires being on an allowlist.
// (Previously known as "kPerApp".)
kKeyedNotice = 1,
// A promo that must be able to be shown until explicitly acknowledged and
// dismissed by the user. This type requires being on an allowlist.
kLegalNotice = 2,
// A promo that must be able to be shown at most times, alerting the user
// that something important has happened, and offering them an opportunity
// to address it. This type requires being on an allowlist.
kActionableAlert = 3,
kMaxValue = kActionableAlert
};
// Represents a command or command accelerator. Can be valueless (falsy) if
// neither a command ID nor an explicit accelerator is specified.
class AcceleratorInfo {
public:
// You can assign either an int (command ID) or a ui::Accelerator to an
// AcceleratorInfo object.
using ValueType = std::variant<int, ui::Accelerator>;
AcceleratorInfo();
AcceleratorInfo(const AcceleratorInfo& other);
explicit AcceleratorInfo(ValueType value);
AcceleratorInfo& operator=(ValueType value);
AcceleratorInfo& operator=(const AcceleratorInfo& other);
~AcceleratorInfo();
explicit operator bool() const;
bool operator!() const { return !static_cast<bool>(*this); }
ui::Accelerator GetAccelerator(
const ui::AcceleratorProvider* provider) const;
private:
ValueType value_;
};
// A list of rotating promos. The order or index of promos should not change,
// but a promo can be replaced with `std::nullopt` or another promo if it
// becomes deprecated.
class RotatingPromos {
public:
RotatingPromos();
RotatingPromos(RotatingPromos&&) noexcept;
RotatingPromos& operator=(RotatingPromos&&) noexcept;
~RotatingPromos();
template <typename... Args>
explicit RotatingPromos(Args&&... args) {
(promos_.emplace_back(std::forward<Args>(args)), ...);
}
using ListType = std::vector<std::optional<FeaturePromoSpecification>>;
using iterator = ListType::iterator;
using const_iterator = ListType::const_iterator;
using size_type = ListType::size_type;
using value_type = ListType::value_type;
using reference = ListType::reference;
using const_reference = ListType::const_reference;
iterator begin() { return promos_.begin(); }
const_iterator begin() const { return promos_.begin(); }
iterator end() { return promos_.end(); }
const_iterator end() const { return promos_.end(); }
reference operator[](size_type index) { return promos_[index]; }
reference at(size_type index) { return promos_.at(index); }
const_reference at(size_type index) const { return promos_.at(index); }
size_type size() const { return promos_.size(); }
private:
ListType promos_;
};
// Parameters passed to the factory method that makes help bubbles.
//
// This is typically combined with a `FeaturePromoSpecification` to create the
// final `HelpBubbleParams`.
struct BuildHelpBubbleParams {
BuildHelpBubbleParams();
BuildHelpBubbleParams(const BuildHelpBubbleParams&);
BuildHelpBubbleParams(BuildHelpBubbleParams&&) noexcept;
BuildHelpBubbleParams& operator=(const BuildHelpBubbleParams&);
BuildHelpBubbleParams& operator=(BuildHelpBubbleParams&&) noexcept;
~BuildHelpBubbleParams();
// The feature promo specification. Required.
raw_ptr<const FeaturePromoSpecification> spec = nullptr;
// The anchor element to attach to. Required.
raw_ptr<ui::TrackedElement> anchor_element = nullptr;
// Forwarded from `FeaturePromoParams`; can be used by the custom help
// bubble UI construction code to perform string substitutions.
FormatParameters body_format;
FormatParameters screen_reader_format;
FormatParameters title_format;
// Whether the promo *could* snooze, if that's relevant. (Not all promos
// will ever have a snooze button.)
bool can_snooze = false;
// Whether the bubble should consider prompting the user on how to focus it.
bool screen_reader_prompt_available = false;
};
// Represents a factory callback that generates a custom help bubble from
// `build_params`. The `from_context` is the context of the promo controller
// which is trying to create the custom UI help bubble.
//
// Depending on the type of bubble being created, a factory method such as
// `CreateCustomHelpBubbleViewFactoryCallback()` may be used to create this
// callback rather than constructing an object of T directly.
template <typename T>
requires IsCustomHelpBubble<T>
using CustomHelpBubbleFactoryCallback =
base::RepeatingCallback<std::unique_ptr<T>(
ui::ElementContext from_context,
HelpBubbleArrow arrow,
BuildHelpBubbleParams build_params)>;
FeaturePromoSpecification();
FeaturePromoSpecification(FeaturePromoSpecification&& other) noexcept;
FeaturePromoSpecification& operator=(
FeaturePromoSpecification&& other) noexcept;
~FeaturePromoSpecification() override;
// Format a localized string with ID `string_id` based on the given
// `format_params`.
static std::u16string FormatString(int string_id,
const FormatParameters& format_params);
// Specifies a standard toast promo.
//
// Because toasts are transient and time out after a short period, it can be
// difficult for screen reader users to navigate to the UI they point to.
// Because of this, toasts require a screen reader prompt that is different
// from the bubble text. This prompt should fully describe the UI the toast is
// pointing to, and may include a single parameter, which is the accelerator
// that is used to open/access the UI.
//
// For example, for a promo for the bookmark star, you might have:
// Bubble text: "Click here to bookmark the current tab."
// Accessible text: "Press |<ph name="ACCEL">$1<ex>Ctrl+D</ex></ph>| "
// "to bookmark the current tab"
// Accelerator: AcceleratorInfo(IDC_BOOKMARK_THIS_TAB)
//
// In this case, the system-specific accelerator for IDC_BOOKMARK_THIS_TAB is
// retrieved and its text representation is injected into the accessible text
// for screen reader users. An empty `AcceleratorInfo()` can be used for cases
// where the accessible text does not require an accelerator.
static FeaturePromoSpecification CreateForToastPromo(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
int body_text_string_id,
int accessible_text_string_id,
AcceleratorInfo accessible_accelerator);
// Specifies a promo with snooze buttons.
static FeaturePromoSpecification CreateForSnoozePromo(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
int body_text_string_id);
// Specifies a promo with snooze buttons, but with accessible text string id.
// See comments from `FeaturePromoSpecification::CreateForToastPromo()`.
static FeaturePromoSpecification CreateForSnoozePromo(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
int body_text_string_id,
int accessible_text_string_id,
AcceleratorInfo accessible_accelerator);
// Specifies a promo that launches a tutorial.
static FeaturePromoSpecification CreateForTutorialPromo(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
int body_text_string_id,
TutorialIdentifier tutorial_id);
// Specifies a promo that triggers a custom action.
static FeaturePromoSpecification CreateForCustomAction(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
int body_text_string_id,
int custom_action_string_id,
CustomActionCallback custom_action_callback);
// Specifies a promo that shows a rotating set of promos.
static FeaturePromoSpecification CreateForRotatingPromo(
const base::Feature& feature,
RotatingPromos rotating_promos);
// Specifies a promo that uses a custom UI.
//
// When the promo is triggered for `feature`, `bubble_factory_callback` will
// be called to generate a `HelpBubble` anchored to `anchor_element_id`. The
// help bubble will manage your custom UI.
//
// Notes:
// - Custom UI IPH triggering and rate-limiting logic is the same as for any
// other heavyweight promo at the same priority.
// - When your custom UI calls `NotifyUserAction()` the help bubble will be
// closed, which may destroy your custom UI; plan accordingly.
//
// The `callback_for_custom_action` is called if the custom UI returns
// `UserAction::kAction`. It should only be specified if the custom promo UI
// does not perform the custom action itself.
//
// So for example, if your custom UI has links that open web pages in new tabs
// in the browser, then when the user clicks a link it is sufficient to simply
// open that link and call `NotifyUserAction(UserAction::kAction)`. In ths
// case, `callback_for_custom_action` should be omitted.
//
// However, if you want a button to, say, start a tutorial, or do some other
// thing that requires significant work after the UI is closed, then it might
// be easier to only call `NotifyUserAction(UserAction::kAction)` in your UI
// code, specify `callback_for_custom_action` here, and do the follow-up
// logic in the callback.
//
// If your custom UI can perform several different actions, your options are:
// - Handle each of them in the custom UI code.
// - Store which action to do somewhere safe (possibly your systems'
// controller), send `UserAction::kAction` from your UI for all of them,
// and retrieve which action to perform in `callback_for_custom_action`.
template <typename T>
requires IsCustomHelpBubble<T>
static FeaturePromoSpecification CreateForCustomUi(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
CustomHelpBubbleFactoryCallback<T> bubble_factory_callback,
CustomActionCallback callback_for_custom_action =
CustomActionCallback()) {
return CreateForCustomUi(
feature, anchor_element_id,
WrapCustomHelpBubbleFactoryCallback(std::move(bubble_factory_callback)),
std::move(callback_for_custom_action));
}
// Specifies a promo that shows a rotating set of promos.
//
// This is a convenience version of the method that allows each rotating promo
// to be passed in as a list of items without boilerplate.
template <typename Arg, typename... Args>
requires std::same_as<std::remove_reference_t<Arg>,
std::optional<FeaturePromoSpecification>> ||
std::same_as<std::remove_reference_t<Arg>,
FeaturePromoSpecification>
static FeaturePromoSpecification CreateForRotatingPromo(
const base::Feature& feature,
Arg&& arg,
Args&&... args) {
return CreateForRotatingPromo(
feature,
RotatingPromos(std::forward<Arg>(arg), std::forward<Args>(args)...));
}
// Specifies a text-only promo without additional accessibility information.
// Deprecated. Only included for backwards compatibility with existing
// promos. This is the only case in which |feature| can be null, and if it is
// the result can only be used for a critical promo.
static FeaturePromoSpecification CreateForLegacyPromo(
const base::Feature* feature,
ui::ElementIdentifier anchor_element_id,
int body_text_string_id);
// Creates an arbitrary promo with minimal information for testing purposes.
// Use this only for testing low-level User Education infrastructure.
static FeaturePromoSpecification CreateForTesting(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
int body_text_string_id,
PromoType type = PromoType::kToast,
PromoSubtype subtype = PromoSubtype::kNormal,
CustomActionCallback custom_action_callback = CustomActionCallback());
// Set the optional bubble title. This text appears above the body text in a
// slightly larger font.
FeaturePromoSpecification& SetBubbleTitleText(int title_text_string_id);
// Set the optional bubble icon. This is displayed next to the title or body
// text.
FeaturePromoSpecification& SetBubbleIcon(const gfx::VectorIcon* bubble_icon);
// Set the bubble arrow. Default is top-left.
FeaturePromoSpecification& SetBubbleArrow(HelpBubbleArrow bubble_arrow);
// Overrides the default focus-on-show behavior for the bubble. By default
// bubbles with action buttons are focused to aid with accessibility. In
// unusual circumstances this allows the value to be overridden. However, it
// is almost always better to e.g. improve the promo trigger logic so it
// doesn't interrupt user workflow than it is to disable bubble auto-focus.
//
// For rotating promos, also sets the override on all sub-promos that are not
// already explicitly set.
//
// You should document calls to this method with a reason and ideally a bug
// describing why the default a11y behavior needs to be overridden and what
// can be done to fix it.
FeaturePromoSpecification& OverrideFocusOnShow(bool focus_on_show);
// Set the promo subtype. Setting the subtype to most values other than
// `kNormal` requires being on an allowlist.
FeaturePromoSpecification& SetPromoSubtype(PromoSubtype promo_subtype);
// For keyed and legal notice IPH, allows the promo to be re-shown under
// specific circumstances. For keyed promos, the limit applies per key, not
// the entire promo.
//
// There is a minimum allowed `reshow_delay` depending on promo type. The
// current minimum delays are:
// - two weeks for "toast" promos
// - three months (90 days) for heavyweight promos
//
// The `max_show_count` is optional and can be used to limit the number of
// times the promo can be shown, regardless of delay. If specified, this
// count must be at least 2 (else it is meaningless).
FeaturePromoSpecification& SetReshowPolicy(base::TimeDelta reshow_delay,
std::optional<int> max_show_count);
// Set the anchor element filter.
FeaturePromoSpecification& SetAnchorElementFilter(
AnchorElementFilter anchor_element_filter);
// Set whether we should look for the anchor element in any context.
// Default is false. Since usually we only want to create the bubble in the
// currently active window, this is only really useful for cases where there
// is a floating window, WebContents, or tab-modal dialog that can become
// detached from the current active window and therefore requires its own
// unique context.
FeaturePromoSpecification& SetInAnyContext(bool in_any_context);
// AnchorElementProvider:
ui::TrackedElement* GetAnchorElement(ui::ElementContext context,
std::optional<int> index) const override;
int GetNextValidIndex(int index) const override;
const base::Feature* feature() const { return feature_; }
PromoType promo_type() const { return promo_type_; }
PromoSubtype promo_subtype() const { return promo_subtype_; }
int bubble_body_string_id() const { return bubble_body_string_id_; }
int bubble_title_string_id() const { return bubble_title_string_id_; }
const gfx::VectorIcon* bubble_icon() const { return bubble_icon_; }
HelpBubbleArrow bubble_arrow() const { return bubble_arrow_; }
const std::optional<bool>& focus_on_show_override() const {
return focus_on_show_override_;
}
int screen_reader_string_id() const { return screen_reader_string_id_; }
const AcceleratorInfo& screen_reader_accelerator() const {
return screen_reader_accelerator_;
}
const TutorialIdentifier& tutorial_id() const { return tutorial_id_; }
const std::u16string custom_action_caption() const {
return custom_action_caption_;
}
const std::optional<base::TimeDelta>& reshow_delay() const {
return reshow_delay_;
}
const std::optional<int>& max_show_count() const { return max_show_count_; }
// Sets whether the custom action button is the default button on the help
// bubble (default is false). It is an error to call this method for a promo
// not created with CreateForCustomAction().
FeaturePromoSpecification& SetCustomActionIsDefault(
bool custom_action_is_default);
bool custom_action_is_default() const { return custom_action_is_default_; }
// Used to claim the callback when creating the bubble.
CustomActionCallback custom_action_callback() const {
return custom_action_callback_;
}
FeaturePromoSpecification& SetCustomActionDismissText(
int custom_action_dismiss_string_id);
int custom_action_dismiss_string_id() const {
return custom_action_dismiss_string_id_;
}
// Set menu item element identifiers that should be highlighted while
// this FeaturePromo is active.
FeaturePromoSpecification& SetHighlightedMenuItem(
const ui::ElementIdentifier highlighted_menu_identifier);
const ui::ElementIdentifier highlighted_menu_identifier() const {
return highlighted_menu_identifier_;
}
// Sets the additional conditions for the promo to show.
FeaturePromoSpecification& SetAdditionalConditions(
AdditionalConditions additional_conditions);
const AdditionalConditions& additional_conditions() const {
return additional_conditions_;
}
// Sets exempt preconditions. Only has an effect in UE2.5; requires
// allowlisting; use sparingly. Note that only certain preconditions may be
// exempted; attempting to exempt other preconditions will have no effect.
FeaturePromoSpecification& AddPreconditionExemption(
FeaturePromoPrecondition::Identifier exempt_precondition);
bool is_exempt_from(FeaturePromoPrecondition::Identifier precondition) const {
return exempt_preconditions_.contains(precondition);
}
// Sets the metadata for this promotion.
FeaturePromoSpecification& SetMetadata(Metadata metadata);
const Metadata& metadata() const { return metadata_; }
// Argument-forwarding convenience version of SetMetadata() for constructing
// a Metadata object in-place.
template <typename... Args>
FeaturePromoSpecification& SetMetadata(Args&&... args) {
return SetMetadata(Metadata(std::forward<Args>(args)...));
}
// Only valid for rotating promo subtype.
const RotatingPromos& rotating_promos() const { return rotating_promos_; }
// Force the subtype to a particular value, bypassing permission checks.
FeaturePromoSpecification& set_promo_subtype_for_testing(
PromoSubtype promo_subtype) {
promo_subtype_ = promo_subtype;
return *this;
}
// Force the type of promo to rotating and set the given `rotating_promos`,
// bypassing permission checks and safeguards.
static FeaturePromoSpecification CreateRotatingPromoForTesting(
const base::Feature& feature,
RotatingPromos rotating_promos);
// Builds a custom help bubble from the given information.
// This must be a promo of type `kCustomUi`.
using CustomHelpBubbleResult = std::tuple<std::unique_ptr<HelpBubble>,
base::WeakPtr<CustomHelpBubbleUi>>;
CustomHelpBubbleResult BuildCustomHelpBubble(
ui::ElementContext from_context,
HelpBubbleArrow arrow,
BuildHelpBubbleParams params) const;
private:
static constexpr HelpBubbleArrow kDefaultBubbleArrow =
HelpBubbleArrow::kTopRight;
// This is the non-template version of `CustomHelpBubbleFactoryCallback` used
// internally.
using WrappedCustomHelpBubbleFactoryCallback =
base::RepeatingCallback<CustomHelpBubbleResult(ui::ElementContext,
HelpBubbleArrow,
BuildHelpBubbleParams)>;
// Converts a `CustomHelpBubbleFactoryCallback` to a
// `WrappedCustomHelpBubbleFactoryCallback`.
template <typename T>
requires IsCustomHelpBubble<T>
static WrappedCustomHelpBubbleFactoryCallback
WrapCustomHelpBubbleFactoryCallback(
CustomHelpBubbleFactoryCallback<T> callback);
static FeaturePromoSpecification CreateForCustomUi(
const base::Feature& feature,
ui::ElementIdentifier anchor_element_id,
WrappedCustomHelpBubbleFactoryCallback bubble_factory_callback,
CustomActionCallback callback_for_custom_action);
FeaturePromoSpecification(const base::Feature* feature,
PromoType promo_type,
ui::ElementIdentifier anchor_element_id,
int bubble_body_string_id);
raw_ptr<const base::Feature> feature_ = nullptr;
// The type of promo. A promo with type kUnspecified is not valid.
PromoType promo_type_ = PromoType::kUnspecified;
// The subtype of the promo.
PromoSubtype promo_subtype_ = PromoSubtype::kNormal;
// Whether and how many times the promo can reshow.
std::optional<base::TimeDelta> reshow_delay_;
std::optional<int> max_show_count_;
// Text to be displayed in the promo bubble body. Should not be zero for
// valid bubbles. We keep the string ID around because we can specify format
// parameters when we actually create the bubble.
int bubble_body_string_id_ = 0;
// Optional text that is displayed at the top of the bubble, in a slightly
// more prominent font.
int bubble_title_string_id_ = 0;
// Optional icon that is displayed next to bubble text.
raw_ptr<const gfx::VectorIcon> bubble_icon_ = nullptr;
// Optional arrow pointing to the promo'd element. Defaults to top left.
HelpBubbleArrow bubble_arrow_ = kDefaultBubbleArrow;
// Overrides the default focus-on-show behavior for a bubble, which is to
// focus bubbles with action buttons, but not bubbles that only have a close
// button.
std::optional<bool> focus_on_show_override_;
// Optional screen reader announcement that replaces bubble text when the
// bubble is first announced.
int screen_reader_string_id_ = 0;
// Accelerator that is used to fill in a parametric field in
// screen_reader_string_id_.
AcceleratorInfo screen_reader_accelerator_;
// Tutorial identifier if the user decides to view a tutorial.
TutorialIdentifier tutorial_id_;
// Custom action button text.
std::u16string custom_action_caption_;
// Custom action button action.
CustomActionCallback custom_action_callback_;
// Whether the custom action is the default button.
bool custom_action_is_default_ = false;
// Dismiss string ID for the custom action promo.
int custom_action_dismiss_string_id_;
// Identifier of the menu item that should be highlighted while
// FeaturePromo is active.
ui::ElementIdentifier highlighted_menu_identifier_;
// Additional conditions describing when the promo can show.
AdditionalConditions additional_conditions_;
// Preconditions this promo is exempt from. Requires explicit allowlisting.
std::set<FeaturePromoPrecondition::Identifier> exempt_preconditions_;
// For rotating promos, maintain a list of sub-promos.
RotatingPromos rotating_promos_;
// If specified, holds the callback to create a custom help bubble UI.
WrappedCustomHelpBubbleFactoryCallback custom_ui_factory_callback_;
// Metadata for this promo.
Metadata metadata_;
};
std::ostream& operator<<(std::ostream& oss,
FeaturePromoSpecification::PromoType promo_type);
std::ostream& operator<<(std::ostream& oss,
FeaturePromoSpecification::PromoSubtype promo_subtype);
// static
template <typename T>
requires IsCustomHelpBubble<T>
FeaturePromoSpecification::WrappedCustomHelpBubbleFactoryCallback
FeaturePromoSpecification::WrapCustomHelpBubbleFactoryCallback(
CustomHelpBubbleFactoryCallback<T> callback) {
CHECK(callback);
return base::BindRepeating(
[](const CustomHelpBubbleFactoryCallback<T>& callback,
ui::ElementContext ctx, HelpBubbleArrow arrow,
BuildHelpBubbleParams params) {
std::unique_ptr<T> result = callback.Run(ctx, arrow, std::move(params));
auto ui_ptr = static_cast<CustomHelpBubble*>(result.get())
->custom_bubble_ui()
->GetCustomUiAsWeakPtr();
return std::tuple(std::unique_ptr<HelpBubble>(std::move(result)),
ui_ptr);
},
std::move(callback));
}
} // namespace user_education
#endif // COMPONENTS_USER_EDUCATION_COMMON_FEATURE_PROMO_FEATURE_PROMO_SPECIFICATION_H_
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