1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222
|
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/gpu/context_cache_controller.h"
#include <utility>
#include "base/check_op.h"
#include "base/functional/bind.h"
#include "base/memory/ptr_util.h"
#include "base/synchronization/lock.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "gpu/command_buffer/client/context_support.h"
#include "third_party/skia/include/gpu/ganesh/GrDirectContext.h"
namespace viz {
namespace {
static const int kIdleCleanupDelaySeconds = 1;
static const int kOldResourceCleanupDelaySeconds = 15;
} // namespace
ContextCacheController::ScopedToken::ScopedToken() = default;
ContextCacheController::ScopedToken::~ScopedToken() {
DCHECK(released_);
}
void ContextCacheController::ScopedToken::Release() {
DCHECK(!released_);
released_ = true;
}
ContextCacheController::ContextCacheController(
gpu::ContextSupport* context_support,
scoped_refptr<base::SequencedTaskRunner> task_runner)
: context_support_(context_support), task_runner_(std::move(task_runner)) {
// The |weak_factory_| can only be used from a single thread. We
// create/destroy this class and run callbacks on a single thread, but we
// want to be able to post callbacks from multiple threads. We need a weak
// ptr to post callbacks, so acquire one here, while we're on the right
// thread.
weak_ptr_ = weak_factory_.GetWeakPtr();
}
ContextCacheController::~ContextCacheController() {
if (held_visibility_)
ClientBecameNotVisible(std::move(held_visibility_));
}
void ContextCacheController::SetGrContext(GrDirectContext* gr_context) {
gr_context_ = gr_context;
}
void ContextCacheController::SetLock(base::Lock* lock) {
context_lock_ = lock;
}
std::unique_ptr<ContextCacheController::ScopedVisibility>
ContextCacheController::ClientBecameVisible() {
if (context_lock_)
context_lock_->AssertAcquired();
bool became_visible = num_clients_visible_ == 0;
++num_clients_visible_;
if (became_visible) {
context_support_->SetAggressivelyFreeResources(false);
if (on_clients_visibility_changed_cb_)
on_clients_visibility_changed_cb_.Run(became_visible);
}
return base::WrapUnique(new ScopedVisibility());
}
void ContextCacheController::ClientBecameNotVisible(
std::unique_ptr<ScopedVisibility> scoped_visibility) {
DCHECK(scoped_visibility);
scoped_visibility->Release();
if (context_lock_)
context_lock_->AssertAcquired();
DCHECK_GT(num_clients_visible_, 0u);
--num_clients_visible_;
if (num_clients_visible_ == 0) {
// Call before clearing context. The client is RasterContextProviderWrapper,
// which frees image decode controller resources. That needs to be done
// before notifying the context_support of intention to aggressively free
// resources. This ensures that the imaged decode controller has released
// all Skia refs at the time Skia's cleanup executes (within worker
// context's cleanup).
if (on_clients_visibility_changed_cb_)
on_clients_visibility_changed_cb_.Run(/*visible=*/false);
// We are freeing resources now - cancel any pending idle callbacks.
InvalidatePendingIdleCallbacks();
if (gr_context_)
gr_context_->freeGpuResources();
context_support_->SetAggressivelyFreeResources(true);
context_support_->FlushPendingWork();
}
}
void ContextCacheController::ClientBecameNotVisibleDuringShutdown(
std::unique_ptr<ScopedVisibility> scoped_visibility) {
// We only need to hold on to one visibility token, so free any others that
// come in.
if (!held_visibility_)
held_visibility_ = std::move(scoped_visibility);
else
ClientBecameNotVisible(std::move(scoped_visibility));
}
std::unique_ptr<ContextCacheController::ScopedBusy>
ContextCacheController::ClientBecameBusy() {
if (context_lock_)
context_lock_->AssertAcquired();
++num_clients_busy_;
// We are busy, cancel any pending idle callbacks.
InvalidatePendingIdleCallbacks();
return base::WrapUnique(new ScopedBusy());
}
void ContextCacheController::ClientBecameNotBusy(
std::unique_ptr<ScopedBusy> scoped_busy) {
DCHECK(scoped_busy);
scoped_busy->Release();
if (context_lock_)
context_lock_->AssertAcquired();
DCHECK_GT(num_clients_busy_, 0u);
--num_clients_busy_;
// Here we ask GrContext to free any resources that haven't been used in
// a long while even if it is under budget.
if (gr_context_) {
gr_context_->performDeferredCleanup(
std::chrono::seconds(kOldResourceCleanupDelaySeconds));
}
// If we have become idle and we are visible, queue a task to drop resources
// after a delay. If are not visible, we have already dropped resources.
if (num_clients_busy_ == 0 && num_clients_visible_ > 0 && task_runner_) {
// If we already have a callback pending, don't post a new one. The pending
// callback will handle posting a new callback itself. This prevents us from
// flooding the system with tasks.
if (!callback_pending_) {
{
base::AutoLock hold(current_idle_generation_lock_);
PostIdleCallback(current_idle_generation_);
}
callback_pending_ = true;
}
}
}
void ContextCacheController::SetNotifyAllClientsVisibilityChangedCb(
base::RepeatingCallback<void(bool)> on_clients_visibility_changed_cb) {
DCHECK(!on_clients_visibility_changed_cb_);
on_clients_visibility_changed_cb_ =
std::move(on_clients_visibility_changed_cb);
}
void ContextCacheController::PostIdleCallback(
uint32_t current_idle_generation) const {
task_runner_->PostDelayedTask(
FROM_HERE,
base::BindOnce(&ContextCacheController::OnIdle, weak_ptr_,
current_idle_generation),
base::Seconds(kIdleCleanupDelaySeconds));
}
void ContextCacheController::InvalidatePendingIdleCallbacks() {
base::AutoLock hold(current_idle_generation_lock_);
++current_idle_generation_;
}
void ContextCacheController::OnIdle(uint32_t idle_generation)
NO_THREAD_SAFETY_ANALYSIS {
// First check if we should run our idle callback at all. If we have become
// busy since scheduling, just schedule another idle callback and return.
{
base::AutoLock hold(current_idle_generation_lock_);
if (current_idle_generation_ != idle_generation) {
PostIdleCallback(current_idle_generation_);
return;
}
}
// Try to acquire the context lock - if we can't acquire it then we've become
// busy since checking |current_idle_generation_| above. In this case, just
// re-post our idle callback and return.
//
// NO_THREAD_SAFETY_ANALYSIS: Locking depends on runtime properties.
if (context_lock_ && !context_lock_->Try()) {
base::AutoLock hold(current_idle_generation_lock_);
PostIdleCallback(current_idle_generation_);
return;
}
if (gr_context_)
gr_context_->freeGpuResources();
// Toggle SetAggressivelyFreeResources to drop command buffer data.
context_support_->SetAggressivelyFreeResources(true);
context_support_->FlushPendingWork();
context_support_->SetAggressivelyFreeResources(false);
callback_pending_ = false;
if (context_lock_)
context_lock_->Release();
}
} // namespace viz
|