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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "base/trace_event/traced_value.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "components/viz/common/traced_value.h"
#include "third_party/skia/include/core/SkImageFilter.h"
namespace viz {
CompositorRenderPassDrawQuad::CompositorRenderPassDrawQuad() = default;
CompositorRenderPassDrawQuad::CompositorRenderPassDrawQuad(
const CompositorRenderPassDrawQuad& other) = default;
CompositorRenderPassDrawQuad::~CompositorRenderPassDrawQuad() = default;
void CompositorRenderPassDrawQuad::SetNew(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
CompositorRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality) {
DCHECK(render_pass);
bool needs_blending = true;
bool intersects_damage_under = true;
SetAll(shared_quad_state, rect, visible_rect, needs_blending, render_pass,
mask_resource_id, mask_uv_rect, mask_texture_size, filters_scale,
filters_origin, tex_coord_rect, force_anti_aliasing_off,
backdrop_filter_quality, intersects_damage_under);
}
void CompositorRenderPassDrawQuad::SetAll(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
bool needs_blending,
CompositorRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality,
bool intersects_damage_under) {
DCHECK(render_pass);
DrawQuad::SetAll(shared_quad_state, DrawQuad::Material::kCompositorRenderPass,
rect, visible_rect, needs_blending);
render_pass_id = render_pass;
resource_id = mask_resource_id;
this->mask_uv_rect = mask_uv_rect;
this->mask_texture_size = mask_texture_size;
this->filters_scale = filters_scale;
this->filters_origin = filters_origin;
this->tex_coord_rect = tex_coord_rect;
this->force_anti_aliasing_off = force_anti_aliasing_off;
this->backdrop_filter_quality = backdrop_filter_quality;
this->intersects_damage_under = intersects_damage_under;
}
const CompositorRenderPassDrawQuad* CompositorRenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) {
CHECK_EQ(quad->material, DrawQuad::Material::kCompositorRenderPass);
return static_cast<const CompositorRenderPassDrawQuad*>(quad);
}
void CompositorRenderPassDrawQuad::ExtendValue(
base::trace_event::TracedValue* value) const {
TracedValue::SetIDRef(
reinterpret_cast<void*>(static_cast<uint64_t>(render_pass_id)), value,
"render_pass_id");
RenderPassDrawQuadInternal::ExtendValue(value);
}
} // namespace viz
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