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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include <cstddef>
#include <memory>
#include <vector>
#include "base/containers/span.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/resources/resource_id.h"
#include "components/viz/service/display/overlay_candidate.h"
#include "components/viz/service/display/overlay_combination_cache.h"
#include "components/viz/service/display/overlay_processor_interface.h"
#include "components/viz/service/display/overlay_processor_strategy.h"
#include "components/viz/service/display/overlay_processor_using_strategy.h"
#include "components/viz/service/display/overlay_proposed_candidate.h"
#include "components/viz/service/display/overlay_strategy_single_on_top.h"
#include "components/viz/service/display/overlay_strategy_underlay.h"
#include "components/viz/test/compositor_frame_helpers.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using testing::ElementsAre;
using testing::ElementsAreArray;
using CandidateCombination = viz::OverlayCombinationCache::CandidateCombination;
using CandidateId = viz::OverlayCombinationCache::CandidateId;
namespace viz {
namespace {
// We only need this class to pass a pointer to OverlayStrategySingleOnTop.
class TestOverlayProcessor : public OverlayProcessorUsingStrategy {
bool IsOverlaySupported() const override { return true; }
bool NeedsSurfaceDamageRectList() const override { return false; }
void CheckOverlaySupportImpl(
const OverlayProcessorInterface::OutputSurfaceOverlayPlane* primary_plane,
OverlayCandidateList* surfaces) override {}
size_t GetStrategyCount() const { return 1; }
};
} // namespace
class OverlayCombinationCacheTest : public testing::Test {
public:
OverlayCombinationCacheTest()
: on_top_strategy_(&overlay_processor_),
underlay_strategy_(&overlay_processor_) {}
protected:
// Access private methods on OverlayCombinationCache for testing.
std::vector<OverlayProposedCandidate> GetConsideredCandidates(
base::span<OverlayProposedCandidate const> sorted_candidates,
size_t max_overlays_possible) {
return combination_cache_.GetConsideredCandidates(sorted_candidates,
max_overlays_possible);
}
std::vector<CandidateId> GetIds(
const std::vector<OverlayProposedCandidate>& considered_candidates) {
return combination_cache_.GetIds(considered_candidates);
}
std::vector<std::pair<CandidateCombination, int>> GetPowerSortedCombinations(
const std::vector<OverlayProposedCandidate>& considered_candidates,
const std::vector<CandidateId>& considered_ids) {
return combination_cache_.GetPowerSortedCombinations(considered_candidates,
considered_ids);
}
// Create N candidates with power gains from N..1
std::vector<OverlayProposedCandidate> MakeCandidates(int num_candidates) {
std::vector<int> power_gains;
int order = num_candidates;
for (int i = 0; i < num_candidates; ++i) {
power_gains.push_back(order--);
}
return MakeCandidatesWithPowerGains(power_gains);
}
std::vector<OverlayProposedCandidate> MakeCandidatesWithPowerGains(
std::vector<int> power_gains) {
std::vector<OverlayProposedCandidate> proposed_candidates;
// Use RenderPassBuilder to easily make a QuadList.
CompositorRenderPassId id{1};
RenderPassBuilder pass_builder(id, gfx::Rect(0, 0, 100, 100));
for (size_t i = 0; i < power_gains.size(); ++i) {
ResourceId resource_id(i + 1);
pass_builder.AddTextureQuad(gfx::Rect(0, 0, 10, 10), resource_id);
}
render_pass_ = pass_builder.Build();
auto quad_iter = render_pass_->quad_list.begin();
for (size_t i = 0; i < power_gains.size(); ++i) {
OverlayCandidate candidate;
// Give every candidate a unique position so they get different cache keys
candidate.display_rect.SetRect(i, 0, 10, 10);
OverlayProposedCandidate proposed_candidate(quad_iter, candidate,
&on_top_strategy_);
proposed_candidate.relative_power_gain = power_gains[i];
proposed_candidates.push_back(proposed_candidate);
quad_iter++;
}
// Canadidate are supposed to be sorted by relative_power_gain.
std::sort(proposed_candidates.begin(), proposed_candidates.end(),
[](const auto& cand1, const auto& cand2) {
return cand1.relative_power_gain > cand2.relative_power_gain;
});
return proposed_candidates;
}
void ExpectPowerGains(const std::vector<OverlayProposedCandidate>& result,
const std::vector<int>& expected_power_gains) const {
ASSERT_EQ(result.size(), expected_power_gains.size());
for (size_t i = 0; i < result.size(); ++i) {
EXPECT_EQ(result[i].relative_power_gain, expected_power_gains[i]);
}
}
OverlayCombinationCache combination_cache_;
CombinationIdMapper id_mapper_;
TestOverlayProcessor overlay_processor_;
OverlayStrategySingleOnTop on_top_strategy_;
OverlayStrategyUnderlay underlay_strategy_;
std::unique_ptr<CompositorRenderPass> render_pass_;
};
TEST_F(OverlayCombinationCacheTest, NoCandidates) {
std::vector<OverlayProposedCandidate> sorted_candidates;
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 2);
// No candidates of course.
EXPECT_TRUE(result.candidates_to_test.empty());
EXPECT_FALSE(result.previously_succeeded);
}
TEST_F(OverlayCombinationCacheTest, AllCombosFail) {
auto sorted_candidates = MakeCandidatesWithPowerGains({10, 5, 1});
// Descending list sorted by sum of members. Once all combinations have failed
// we'll resort to just attempting the highest candidate until a cache update.
std::vector<std::vector<int>> expectations = {
{10, 5, 1}, {10, 5}, {10, 1}, {10}, {5, 1}, {5}, {1}, {10}, {10}, {10}};
for (size_t i = 0; i < expectations.size(); ++i) {
SCOPED_TRACE(i);
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
ExpectPowerGains(result.candidates_to_test, expectations[i]);
EXPECT_FALSE(result.previously_succeeded);
// No candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = false;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
}
TEST_F(OverlayCombinationCacheTest, SomePass) {
auto sorted_candidates = MakeCandidatesWithPowerGains({10, 5, 1});
{
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Expect all to be tested
ExpectPowerGains(result.candidates_to_test, {10, 5, 1});
EXPECT_FALSE(result.previously_succeeded);
// All candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = true;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
{ // Same candidates next frame.
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Same combination tested because it passed last time.
ExpectPowerGains(result.candidates_to_test, {10, 5, 1});
// This passed last time.
EXPECT_TRUE(result.previously_succeeded);
// Only first two pass.
result.candidates_to_test[0].candidate.overlay_handled = true;
result.candidates_to_test[1].candidate.overlay_handled = true;
result.candidates_to_test[2].candidate.overlay_handled = false;
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
{ // Same candidates next frame.
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Next best combination tested.
ExpectPowerGains(result.candidates_to_test, {10, 5});
// This passed last time.
EXPECT_TRUE(result.previously_succeeded);
// Both fail.
result.candidates_to_test[0].candidate.overlay_handled = false;
result.candidates_to_test[1].candidate.overlay_handled = false;
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
{ // Same candidates next frame.
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Next best combination tested.
ExpectPowerGains(result.candidates_to_test, {10, 1});
// Not tested before.
EXPECT_FALSE(result.previously_succeeded);
}
}
TEST_F(OverlayCombinationCacheTest, CandidatesChange) {
auto sorted_candidates = MakeCandidatesWithPowerGains({10, 5, 1});
{
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Expect all to be tested
ExpectPowerGains(result.candidates_to_test, {10, 5, 1});
// Not tested before.
EXPECT_FALSE(result.previously_succeeded);
// All candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = true;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
{
// First candidate has less power savings this frame, but candidates are the
// same.
sorted_candidates = MakeCandidatesWithPowerGains({3, 5, 1});
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Expect all to be tested, but order is different.
ExpectPowerGains(result.candidates_to_test, {5, 3, 1});
// This is the same combination that passed last frame.
EXPECT_TRUE(result.previously_succeeded);
// No candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = false;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
{
// Same candidates this frame.
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Next best combo tested.
ExpectPowerGains(result.candidates_to_test, {5, 3});
// Not tested before.
EXPECT_FALSE(result.previously_succeeded);
// All candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = true;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
{
// Third candidate moves a little this frame.
sorted_candidates[2].candidate.display_rect.set_y(2);
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// That inavlidated cache results containing the third candidate, so now the
// combination of all candidates gets tested again.
ExpectPowerGains(result.candidates_to_test, {5, 3, 1});
// Not tested before.
EXPECT_FALSE(result.previously_succeeded);
// No candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = false;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
{
// Same candidates this frame.
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Next best combo tested.
ExpectPowerGains(result.candidates_to_test, {5, 3});
// This was tested before, because the third candidate moving didn't
// invalidate this cache entry.
EXPECT_TRUE(result.previously_succeeded);
}
}
TEST_F(OverlayCombinationCacheTest, ClearCache) {
auto sorted_candidates = MakeCandidatesWithPowerGains({10, 5, 1});
{
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Expect all to be tested
ExpectPowerGains(result.candidates_to_test, {10, 5, 1});
// Not tested before.
EXPECT_FALSE(result.previously_succeeded);
// No candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = false;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
combination_cache_.ClearCache();
{
// Same candidates this frame.
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Same combination tested because the cache was cleared.
ExpectPowerGains(result.candidates_to_test, {10, 5, 1});
// Not tested before.
EXPECT_FALSE(result.previously_succeeded);
// All candidates promoted.
for (auto& proposed_candidate : result.candidates_to_test) {
proposed_candidate.candidate.overlay_handled = true;
}
combination_cache_.DeclarePromotedCandidates(result.candidates_to_test);
}
combination_cache_.ClearCache();
{
// Same candidates this frame.
auto result =
combination_cache_.GetOverlayCombinationToTest(sorted_candidates, 3);
// Best combination tested.
ExpectPowerGains(result.candidates_to_test, {10, 5, 1});
// This succeeded last frame, but the cache was cleared so this is false.
EXPECT_FALSE(result.previously_succeeded);
}
}
TEST_F(OverlayCombinationCacheTest, GetConsideredCandidatesUnique) {
// All 3 candidates will be unique
auto sorted_candidates = MakeCandidates(3);
auto considered_candidates = GetConsideredCandidates(sorted_candidates, 4);
ExpectPowerGains(considered_candidates, {3, 2, 1});
considered_candidates = GetConsideredCandidates(sorted_candidates, 3);
ExpectPowerGains(considered_candidates, {3, 2, 1});
considered_candidates = GetConsideredCandidates(sorted_candidates, 2);
ExpectPowerGains(considered_candidates, {3, 2});
considered_candidates = GetConsideredCandidates(sorted_candidates, 1);
ExpectPowerGains(considered_candidates, {3});
considered_candidates = GetConsideredCandidates(sorted_candidates, 0);
ExpectPowerGains(considered_candidates, {});
}
TEST_F(OverlayCombinationCacheTest, GetConsideredCandidatesWithDuplicates) {
auto sorted_candidates = MakeCandidates(2);
auto considered_candidates = GetConsideredCandidates(sorted_candidates, 2);
ExpectPowerGains(considered_candidates, {2, 1});
// Both are using the on top strategy.
EXPECT_EQ(considered_candidates[0].strategy, &on_top_strategy_);
EXPECT_EQ(considered_candidates[1].strategy, &on_top_strategy_);
// Insert a copy at the front of the first candidate with a different
// strategy.
OverlayProposedCandidate& front = sorted_candidates.front();
OverlayProposedCandidate underlay_duplicate(front.quad_iter, front.candidate,
&underlay_strategy_);
underlay_duplicate.relative_power_gain = front.relative_power_gain;
sorted_candidates.insert(sorted_candidates.begin(), underlay_duplicate);
considered_candidates = GetConsideredCandidates(sorted_candidates, 3);
// Still only 2 candidates considered, because two are for the same quad.
ExpectPowerGains(considered_candidates, {2, 1});
// The first one is used, this time the underlay candidate.
EXPECT_EQ(considered_candidates[0].strategy, &underlay_strategy_);
EXPECT_EQ(considered_candidates[1].strategy, &on_top_strategy_);
}
TEST_F(OverlayCombinationCacheTest, GetIds) {
auto considered_candidates = MakeCandidates(2);
std::vector<CandidateId> ids = GetIds(considered_candidates);
ASSERT_THAT(ids, ElementsAre(0, 1));
// Add 2 more candidates. The first two will be identical to the previous two.
considered_candidates = MakeCandidates(4);
ids = GetIds(considered_candidates);
ASSERT_THAT(ids, ElementsAre(0, 1, 2, 3));
// Reverse the list.
std::reverse(considered_candidates.begin(), considered_candidates.end());
ids = GetIds(considered_candidates);
// Ids are cached, so the ids list is also reverse.
ASSERT_THAT(ids, ElementsAre(3, 2, 1, 0));
// Make 6 new candidates.
considered_candidates = MakeCandidates(6);
// Move the candidates 1 pixel so they're all different from the last set.
for (auto& cand : considered_candidates) {
cand.candidate.display_rect.set_y(1);
}
ids = GetIds(considered_candidates);
// New ids will get used until they run out, then they'll be reused in order.
ASSERT_THAT(ids, ElementsAre(4, 5, 6, 7, 0, 1));
// Make 8 candidates.
considered_candidates = MakeCandidates(8);
ids = GetIds(considered_candidates);
// Again, the unused ids will be assigned first, then they're reused in order.
ASSERT_THAT(ids, ElementsAre(2, 3, 0, 1, 4, 5, 6, 7));
}
TEST_F(OverlayCombinationCacheTest, GetPowerSortedCombinations) {
auto considered_candidates = MakeCandidatesWithPowerGains({8, 4, 2, 1});
std::vector<CandidateId> ids = {3, 2, 1, 0};
std::vector<std::pair<CandidateCombination, int>> power_sorted_combinations =
GetPowerSortedCombinations(considered_candidates, ids);
// Power gains and ids were setup such that so the total power gain equals the
// decimal value of the bitset's binary representation.
std::vector<std::pair<CandidateCombination, int>> expected{
std::pair<CandidateCombination, int>("1111", 15),
std::pair<CandidateCombination, int>("1110", 14),
std::pair<CandidateCombination, int>("1101", 13),
std::pair<CandidateCombination, int>("1100", 12),
std::pair<CandidateCombination, int>("1011", 11),
std::pair<CandidateCombination, int>("1010", 10),
std::pair<CandidateCombination, int>("1001", 9),
std::pair<CandidateCombination, int>("1000", 8),
std::pair<CandidateCombination, int>("0111", 7),
std::pair<CandidateCombination, int>("0110", 6),
std::pair<CandidateCombination, int>("0101", 5),
std::pair<CandidateCombination, int>("0100", 4),
std::pair<CandidateCombination, int>("0011", 3),
std::pair<CandidateCombination, int>("0010", 2),
std::pair<CandidateCombination, int>("0001", 1),
};
EXPECT_THAT(power_sorted_combinations, ElementsAreArray(expected));
// Use the same candidates but with different ids. Notably they're still in
// descending order, but more spread out.
std::vector<CandidateId> different_ids = {7, 5, 2, 0};
power_sorted_combinations =
GetPowerSortedCombinations(considered_candidates, different_ids);
// Same pattern as before, but with bits more spread out.
expected = {
std::pair<CandidateCombination, int>("10100101", 15),
std::pair<CandidateCombination, int>("10100100", 14),
std::pair<CandidateCombination, int>("10100001", 13),
std::pair<CandidateCombination, int>("10100000", 12),
std::pair<CandidateCombination, int>("10000101", 11),
std::pair<CandidateCombination, int>("10000100", 10),
std::pair<CandidateCombination, int>("10000001", 9),
std::pair<CandidateCombination, int>("10000000", 8),
std::pair<CandidateCombination, int>("00100101", 7),
std::pair<CandidateCombination, int>("00100100", 6),
std::pair<CandidateCombination, int>("00100001", 5),
std::pair<CandidateCombination, int>("00100000", 4),
std::pair<CandidateCombination, int>("00000101", 3),
std::pair<CandidateCombination, int>("00000100", 2),
std::pair<CandidateCombination, int>("00000001", 1),
};
EXPECT_THAT(power_sorted_combinations, ElementsAreArray(expected));
}
TEST_F(OverlayCombinationCacheTest, IdMapper) {
auto candidates = MakeCandidates(10);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[0]), 0u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[1]), 1u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[2]), 2u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[3]), 3u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[4]), 4u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[5]), 5u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[6]), 6u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[7]), 7u);
// There's a maximum of 8 ids.
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[8]),
OverlayCombinationCache::kInvalidCandidateId);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[9]),
OverlayCombinationCache::kInvalidCandidateId);
// Id's are cached.
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[0]), 0u);
EXPECT_EQ(id_mapper_.GetClaimedIds(), CandidateCombination("11111111"));
id_mapper_.RemoveStaleIds(CandidateCombination("00000101"));
EXPECT_EQ(id_mapper_.GetClaimedIds(), CandidateCombination("11111010"));
// Now there's room these candidates.
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[8]), 0u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[9]), 2u);
// This candidate's id was stolen.
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[0]),
OverlayCombinationCache::kInvalidCandidateId);
EXPECT_EQ(id_mapper_.GetClaimedIds(), CandidateCombination("11111111"));
id_mapper_.ClearIds();
EXPECT_EQ(id_mapper_.GetClaimedIds(), CandidateCombination("00000000"));
// Candidate order is scrambled, but ids are allocated in order
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[7]), 0u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[4]), 1u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[3]), 2u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[0]), 3u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[5]), 4u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[1]), 5u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[6]), 6u);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[9]), 7u);
// There's a maximum of 8 ids.
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[2]),
OverlayCombinationCache::kInvalidCandidateId);
EXPECT_EQ(id_mapper_.GetCandidateId(candidates[8]),
OverlayCombinationCache::kInvalidCandidateId);
}
} // namespace viz
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