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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/gl/gpu_log_message_manager.h"
#include "base/process/process.h"
#include "base/synchronization/waitable_event.h"
namespace viz {
namespace {
bool PreInitializeLogHandler(int severity,
const char* file,
int line,
size_t message_start,
const std::string& message) {
GpuLogMessageManager::GetInstance()->AddDeferredMessage(
severity, message.substr(0, message_start),
message.substr(message_start));
return false;
}
bool PostInitializeLogHandler(int severity,
const char* file,
int line,
size_t message_start,
const std::string& message) {
GpuLogMessageManager::GetInstance()->RouteMessage(
severity, message.substr(0, message_start),
message.substr(message_start));
return false;
}
} // namespace
GpuLogMessageManager* GpuLogMessageManager::GetInstance() {
static base::NoDestructor<GpuLogMessageManager> message_manager;
return message_manager.get();
}
GpuLogMessageManager::GpuLogMessageManager() = default;
void GpuLogMessageManager::AddDeferredMessage(int severity,
const std::string& header,
const std::string& message) {
base::AutoLock lock(message_lock_);
deferred_messages_.emplace_back(severity, header, message);
}
void GpuLogMessageManager::RouteMessage(int severity,
const std::string& header,
const std::string& message) {
// This can be run from any thread, but mojo messages are sent on the IO
// thread.
if (io_task_runner_->BelongsToCurrentThread()) {
if (!gpu_logging_.is_bound()) {
// |InstallPostInitializeLogHandler| set a new log message handler, which
// will call |RouteMessage|. When |RouteMessage| handling log message
// GPULogging may not yet be bound. Cache those log messages until the
// Remote is bound.
base::AutoLock lock(message_lock_);
deferred_messages_.emplace_back(severity, header, message);
return;
}
gpu_logging_->RecordLogMessage(severity, header, message);
} else {
// Unretained is safe because |this| is valid until the process exits.
io_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&GpuLogMessageManager::RouteMessage,
base::Unretained(this), severity,
std::move(header), std::move(message)));
}
}
void GpuLogMessageManager::FlushMessages(mojom::GpuLogging* gpu_logging) {
base::AutoLock lock(message_lock_);
for (auto& log : deferred_messages_) {
gpu_logging->RecordLogMessage(log.severity, std::move(log.header),
std::move(log.message));
}
deferred_messages_.clear();
}
void GpuLogMessageManager::InstallPreInitializeLogHandler() {
logging::SetLogMessageHandler(PreInitializeLogHandler);
}
void GpuLogMessageManager::InstallPostInitializeLogHandler(
mojo::PendingRemote<mojom::GpuLogging> pending_remote,
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner) {
Bind(std::move(pending_remote), std::move(io_task_runner));
logging::SetLogMessageHandler(PostInitializeLogHandler);
}
void GpuLogMessageManager::ShutdownLogging() {
logging::SetLogMessageHandler(nullptr);
// |io_task_runner_| may be null if GPULogMessageManager hasn't been bound.
// Destroy the remote on the IO thread.
// base::Unretained is safe because this is a singleton.
if (io_task_runner_) {
io_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&GpuLogMessageManager::ResetLoggingOnIOThread,
base::Unretained(this)));
}
}
void GpuLogMessageManager::Bind(
mojo::PendingRemote<mojom::GpuLogging> pending_remote,
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner) {
DCHECK(!io_task_runner->BelongsToCurrentThread());
io_task_runner_ = std::move(io_task_runner);
// base::Unretained is safe because this is a singleton.
io_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&GpuLogMessageManager::BindOnIOThread,
base::Unretained(this), std::move(pending_remote)));
}
void GpuLogMessageManager::BindOnIOThread(
mojo::PendingRemote<mojom::GpuLogging> pending_remote) {
DCHECK(io_task_runner_->BelongsToCurrentThread());
DCHECK(!gpu_logging_.is_bound());
gpu_logging_.Bind(std::move(pending_remote));
FlushMessages(gpu_logging_.get());
}
void GpuLogMessageManager::ResetLoggingOnIOThread() {
DCHECK(io_task_runner_->BelongsToCurrentThread());
gpu_logging_.reset();
}
void GpuLogMessageManager::TerminateProcess(int exit_code) {
// Block the calling thread so it doesn't execute any more code before the
// process exits. This function cannot be called from the IO thread.
CHECK(!io_task_runner_->BelongsToCurrentThread());
base::WaitableEvent wait;
// base::Unretained is safe because this is a singleton.
io_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&GpuLogMessageManager::TerminateProcessOnIO,
base::Unretained(this), exit_code));
wait.Wait();
}
void GpuLogMessageManager::TerminateProcessOnIO(int exit_code) {
DCHECK(io_task_runner_->BelongsToCurrentThread());
base::Process::TerminateCurrentProcessImmediately(exit_code);
}
} // namespace viz
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