File: audio_lifetime_enforcer.cc

package info (click to toggle)
chromium 139.0.7258.127-2
  • links: PTS, VCS
  • area: main
  • in suites: forky
  • size: 6,122,156 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (72 lines) | stat: -rw-r--r-- 2,255 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "extensions/browser/api/offscreen/audio_lifetime_enforcer.h"

#include "base/auto_reset.h"
#include "base/task/single_thread_task_runner.h"
#include "base/task/task_runner.h"
#include "extensions/browser/offscreen_document_host.h"

namespace extensions {

namespace {

// The amount of time for a document to be considered inactive when not playing
// audio.
base::TimeDelta g_audio_timeout = base::Seconds(30);

}  // namespace

AudioLifetimeEnforcer::AudioLifetimeEnforcer(
    OffscreenDocumentHost* offscreen_document,
    TerminationCallback termination_callback,
    NotifyInactiveCallback notify_inactive_callback)
    : OffscreenDocumentLifetimeEnforcer(offscreen_document,
                                        std::move(termination_callback),
                                        std::move(notify_inactive_callback)),
      content::WebContentsObserver(offscreen_document->host_contents()) {
  // Immediately post a timeout; this allows the extension some time to load the
  // audio resource as it first loads, but marks it as inactive if it doesn't
  // play audio after a certain amount of time.
  PostTimeoutTask();
}

AudioLifetimeEnforcer::~AudioLifetimeEnforcer() = default;

// static
base::AutoReset<base::TimeDelta> AudioLifetimeEnforcer::SetTimeoutForTesting(
    base::TimeDelta timeout) {
  return base::AutoReset<base::TimeDelta>(&g_audio_timeout, timeout);
}

bool AudioLifetimeEnforcer::IsActive() {
  return was_recently_active_;
}

void AudioLifetimeEnforcer::OnAudioStateChanged(bool audible) {
  if (audible) {
    // Invalidate any pending timeouts.
    weak_factory_.InvalidateWeakPtrs();
    was_recently_active_ = true;
    return;
  }

  PostTimeoutTask();
}

void AudioLifetimeEnforcer::PostTimeoutTask() {
  base::SingleThreadTaskRunner::GetCurrentDefault()->PostDelayedTask(
      FROM_HERE,
      base::BindOnce(&AudioLifetimeEnforcer::OnAudioTimeout,
                     weak_factory_.GetWeakPtr()),
      g_audio_timeout);
}

void AudioLifetimeEnforcer::OnAudioTimeout() {
  was_recently_active_ = false;
  NotifyInactive();
}

}  // namespace extensions