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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
namespace gpu {
namespace gles2 {
TEST_F(GLES2DecoderPassthroughTest, TestInitDiscardableTexture) {
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_EQ(
1u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
}
TEST_F(GLES2DecoderPassthroughTest, TestInitInvalidDiscardableTexture) {
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
DoInitializeDiscardableTextureCHROMIUM(0);
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
TEST_F(GLES2DecoderPassthroughTest,
TestInitDiscardableTextureWithInvalidArguments) {
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
// Manually initialize an init command with an invalid buffer.
{
cmds::InitializeDiscardableTextureCHROMIUM cmd;
cmd.Init(kClientTextureId, kInvalidSharedMemoryId, 0);
EXPECT_EQ(error::kInvalidArguments, ExecuteCmd(cmd));
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
}
// Manually initialize an init command with an out of bounds offset.
{
cmds::InitializeDiscardableTextureCHROMIUM cmd;
cmd.Init(kClientTextureId, shared_memory_id_, kInvalidSharedMemoryOffset);
EXPECT_EQ(error::kInvalidArguments, ExecuteCmd(cmd));
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
}
// Manually initialize an init command with a non-atomic32-aligned offset.
{
cmds::InitializeDiscardableTextureCHROMIUM cmd;
cmd.Init(kClientTextureId, shared_memory_id_, 1);
EXPECT_EQ(error::kInvalidArguments, ExecuteCmd(cmd));
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
}
}
TEST_F(GLES2DecoderPassthroughTest, TestUnlockDiscardableTexture) {
ContextGroup* context_group = group();
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_TRUE(
passthrough_discardable_texture_manager()->IsEntryLockedForTesting(
kClientTextureId, context_group));
DoUnlockDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_FALSE(
passthrough_discardable_texture_manager()->IsEntryLockedForTesting(
kClientTextureId, context_group));
}
TEST_F(GLES2DecoderPassthroughTest, TestDeleteDiscardableTexture) {
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_EQ(
1u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
DoDeleteTexture(kClientTextureId);
EXPECT_EQ(
0u,
passthrough_discardable_texture_manager()->NumCacheEntriesForTesting());
}
TEST_F(GLES2DecoderPassthroughTest,
TestDiscardableTextureUnusableWhileUnlocked) {
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_EQ(GL_NO_ERROR, GetGLError());
DoUnlockDiscardableTextureCHROMIUM(kClientTextureId);
// Texture should be unbound
GLint bound_texture = 0;
DoGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture, 1);
EXPECT_NE(kClientTextureId, static_cast<GLuint>(bound_texture));
// Texture should not exist
EXPECT_FALSE(DoIsTexture(kClientTextureId));
DoLockDiscardableTextureCHROMIUM(kClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_F(GLES2DecoderPassthroughTest, DiscardableTextureLimits) {
// Each texture will be 32x32 RGBA unsigned byte
constexpr GLsizei texture_dimension_size = 32;
constexpr size_t texture_size =
texture_dimension_size * texture_dimension_size * 4;
// Size textures so that four fit in the discardable manager.
constexpr size_t texture_count = 4;
constexpr size_t cache_size_limit = texture_count * texture_size;
PassthroughDiscardableManager* discardable_manager =
passthrough_discardable_texture_manager();
discardable_manager->SetCacheSizeLimitForTesting(cache_size_limit);
constexpr GLuint client_textures[texture_count] = {1, 2, 3, 4};
for (size_t i = 0; i < texture_count; i++) {
GLint client_texture = client_textures[i];
DoGenTexture(client_texture);
DoBindTexture(GL_TEXTURE_2D, client_texture);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_dimension_size,
texture_dimension_size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoInitializeDiscardableTextureCHROMIUM(client_texture);
// Verify the expected size of the cache based on how many textures have
// been added
EXPECT_EQ((i + 1) * texture_size,
discardable_manager->TotalSizeForTesting());
}
// Unlock the 4 inserted textures in a specific order that will determine
// their eviction order
constexpr GLuint unlock_order[texture_count] = {3, 1, 2, 4};
for (size_t i = 0; i < texture_count; i++) {
GLint client_texture = unlock_order[i];
DoUnlockDiscardableTextureCHROMIUM(client_texture);
}
// Verify that all the textures are still in the cache and it's still at it's
// limit
EXPECT_EQ(cache_size_limit, discardable_manager->TotalSizeForTesting());
constexpr GLuint new_client_textures[texture_count] = {5, 6, 7, 8};
for (size_t i = 0; i < texture_count; i++) {
GLint client_texture = new_client_textures[i];
DoGenTexture(client_texture);
DoBindTexture(GL_TEXTURE_2D, client_texture);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_dimension_size,
texture_dimension_size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoInitializeDiscardableTextureCHROMIUM(client_texture);
// Expect that a texture has been evicted to fit this new texture
EXPECT_FALSE(discardable_manager->IsEntryTrackedForTesting(unlock_order[i],
group()));
// Verify that The cache is still full
EXPECT_EQ(cache_size_limit, discardable_manager->TotalSizeForTesting());
}
// Unlock all the new textures
for (size_t i = 0; i < texture_count; i++) {
GLint client_texture = new_client_textures[i];
DoUnlockDiscardableTextureCHROMIUM(client_texture);
}
// Verify that all the textures are still in the cache and it's still at it's
// limit
EXPECT_EQ(cache_size_limit, discardable_manager->TotalSizeForTesting());
// Insert a larger texture that takes up the place of 3 smaller ones
constexpr GLuint large_client_texture = 9;
DoGenTexture(large_client_texture);
DoBindTexture(GL_TEXTURE_2D, large_client_texture);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_dimension_size * 3,
texture_dimension_size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoInitializeDiscardableTextureCHROMIUM(large_client_texture);
// Only two textures should be tracked now
EXPECT_EQ(2u, discardable_manager->NumCacheEntriesForTesting());
// Verify that all the textures are still in the cache and it's still at it's
// limit
EXPECT_EQ(cache_size_limit, discardable_manager->TotalSizeForTesting());
}
TEST_F(GLES2DecoderPassthroughTest, DiscardableTextureSizeChanged) {
PassthroughDiscardableManager* discardable_manager =
passthrough_discardable_texture_manager();
constexpr size_t small_texture_dimension = 32;
constexpr size_t small_texture_size =
small_texture_dimension * small_texture_dimension * 4;
constexpr size_t large_texture_dimension = 128;
constexpr size_t large_texture_size =
large_texture_dimension * large_texture_dimension * 4;
// Initialize the texture to the small size
DoGenTexture(kClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, small_texture_dimension,
small_texture_dimension, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_EQ(small_texture_size, discardable_manager->TotalSizeForTesting());
// Set the texture to a larger size, cache should automatically update to the
// new size
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, large_texture_dimension,
large_texture_dimension, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
EXPECT_EQ(large_texture_size, discardable_manager->TotalSizeForTesting());
}
TEST_F(GLES2DecoderPassthroughTest, DiscardableTextureOwnershipOnUnlock) {
PassthroughDiscardableManager* discardable_manager =
passthrough_discardable_texture_manager();
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_EQ(GL_NO_ERROR, GetGLError());
// Lock the texture again (now locked twice)
EXPECT_TRUE(discardable_manager->LockTexture(kClientTextureId, group()));
// Unlocking the first time should not unbind
TexturePassthrough* texture_to_unbind = nullptr;
EXPECT_TRUE(discardable_manager->UnlockTexture(kClientTextureId, group(),
&texture_to_unbind));
EXPECT_EQ(nullptr, texture_to_unbind);
// Unlocking again will transfer control of the texture to the manager and
// unbind
EXPECT_TRUE(discardable_manager->UnlockTexture(kClientTextureId, group(),
&texture_to_unbind));
EXPECT_NE(nullptr, texture_to_unbind);
EXPECT_NE(nullptr, discardable_manager->UnlockedTextureForTesting(
kClientTextureId, group()));
}
TEST_F(GLES2DecoderPassthroughTest, DiscardableTextureMemoryPressure) {
// Each texture will be 32x32 RGBA unsigned byte
constexpr GLsizei texture_dimension_size = 32;
constexpr size_t texture_size =
texture_dimension_size * texture_dimension_size * 4;
// Size textures so that four fit in the discardable manager.
constexpr size_t texture_count = 4;
constexpr size_t cache_size_limit = texture_count * texture_size;
PassthroughDiscardableManager* discardable_manager =
passthrough_discardable_texture_manager();
discardable_manager->SetCacheSizeLimitForTesting(cache_size_limit);
constexpr GLuint client_textures[texture_count] = {1, 2, 3, 4};
for (size_t i = 0; i < texture_count; i++) {
GLint client_texture = client_textures[i];
DoGenTexture(client_texture);
DoBindTexture(GL_TEXTURE_2D, client_texture);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_dimension_size,
texture_dimension_size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoInitializeDiscardableTextureCHROMIUM(client_texture);
}
// The cache should be at its limit
EXPECT_EQ(cache_size_limit, discardable_manager->TotalSizeForTesting());
EXPECT_EQ(texture_count, discardable_manager->NumCacheEntriesForTesting());
// A memory pressure call should have no impact, as all textures are locked.
discardable_manager->HandleMemoryPressure(
base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL);
EXPECT_EQ(cache_size_limit, discardable_manager->TotalSizeForTesting());
EXPECT_EQ(texture_count, discardable_manager->NumCacheEntriesForTesting());
// Unlock one texture, should still have no change to the cache
DoUnlockDiscardableTextureCHROMIUM(client_textures[2]);
EXPECT_EQ(cache_size_limit, discardable_manager->TotalSizeForTesting());
EXPECT_EQ(texture_count, discardable_manager->NumCacheEntriesForTesting());
// Send memory pressure critical again - this should delete the unlocked
// texture, but not the others.
discardable_manager->HandleMemoryPressure(
base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL);
EXPECT_FALSE(discardable_manager->IsEntryTrackedForTesting(client_textures[2],
group()));
EXPECT_EQ(cache_size_limit - texture_size,
discardable_manager->TotalSizeForTesting());
EXPECT_EQ(texture_count - 1,
discardable_manager->NumCacheEntriesForTesting());
// Unlock the remaining textures
DoUnlockDiscardableTextureCHROMIUM(client_textures[0]);
DoUnlockDiscardableTextureCHROMIUM(client_textures[1]);
DoUnlockDiscardableTextureCHROMIUM(client_textures[3]);
// Send memory pressure moderate - this should delete all but one texture
// (cache is capped at 1/4 size).
discardable_manager->HandleMemoryPressure(
base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE);
EXPECT_FALSE(discardable_manager->IsEntryTrackedForTesting(client_textures[0],
group()));
EXPECT_FALSE(discardable_manager->IsEntryTrackedForTesting(client_textures[1],
group()));
EXPECT_EQ(texture_size, discardable_manager->TotalSizeForTesting());
EXPECT_EQ(1u, discardable_manager->NumCacheEntriesForTesting());
// Send memory pressure critical again - this should delete the remaining
// textures.
discardable_manager->HandleMemoryPressure(
base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL);
EXPECT_FALSE(discardable_manager->IsEntryTrackedForTesting(client_textures[3],
group()));
EXPECT_EQ(0u, discardable_manager->TotalSizeForTesting());
EXPECT_EQ(0u, discardable_manager->NumCacheEntriesForTesting());
}
TEST_F(GLES2DecoderPassthroughTest,
DiscardableTextureBindGeneratedTextureLock) {
PassthroughDiscardableManager* discardable_manager =
passthrough_discardable_texture_manager();
PassthroughResources* resources = group()->passthrough_resources();
// Create and insert a new texture.
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_EQ(GL_NO_ERROR, GetGLError());
GLuint service_id = 0;
EXPECT_TRUE(
resources->texture_id_map.GetServiceID(kClientTextureId, &service_id));
// Unlock the texture, the discardable manager should take ownership of the
// texture
DoUnlockDiscardableTextureCHROMIUM(kClientTextureId);
// Generate a new texture for the given client id, similar to "bind generates
// resource" behavior.
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
GLuint generated_service_id = 0;
EXPECT_TRUE(resources->texture_id_map.GetServiceID(kClientTextureId,
&generated_service_id));
EXPECT_NE(service_id, generated_service_id);
// Re-lock the texture, the original texture should be deleted and the
// generated one should still exist
DoLockDiscardableTextureCHROMIUM(kClientTextureId);
GLuint final_service_id = 0;
EXPECT_TRUE(resources->texture_id_map.GetServiceID(kClientTextureId,
&final_service_id));
EXPECT_EQ(generated_service_id, final_service_id);
GLuint client_id = 0;
EXPECT_FALSE(resources->texture_id_map.GetClientID(service_id, &client_id));
// Delete the texture, it should also be removed from the discardable manager
DoDeleteTexture(kClientTextureId);
EXPECT_EQ(0u, discardable_manager->NumCacheEntriesForTesting());
}
TEST_F(GLES2DecoderPassthroughTest,
DiscardableTextureBindGeneratedTextureSizeChange) {
PassthroughDiscardableManager* discardable_manager =
passthrough_discardable_texture_manager();
constexpr size_t small_texture_dimension = 32;
constexpr size_t small_texture_size =
small_texture_dimension * small_texture_dimension * 4;
constexpr size_t large_texture_dimension = 128;
constexpr size_t large_texture_size =
large_texture_dimension * large_texture_dimension * 4;
// Initialize the texture to the small size
DoGenTexture(kClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, small_texture_dimension,
small_texture_dimension, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
EXPECT_EQ(small_texture_size, discardable_manager->TotalSizeForTesting());
// Unlock the texture
DoUnlockDiscardableTextureCHROMIUM(kClientTextureId);
// Generate a new texture for the given client id, similar to "bind generates
// resource" behavior.
DoBindTexture(GL_TEXTURE_2D, kClientTextureId);
// Re-size the generated texture. The tracked size should update.
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, large_texture_dimension,
large_texture_dimension, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
EXPECT_EQ(large_texture_size, discardable_manager->TotalSizeForTesting());
}
TEST_F(GLES2DecoderPassthroughTest,
DiscardableTextureBindGeneratedTextureSizeChangeCubeMap) {
PassthroughDiscardableManager* discardable_manager =
passthrough_discardable_texture_manager();
constexpr size_t texture_dimension = 32;
constexpr size_t texture_size = texture_dimension * texture_dimension * 4;
// Initialize each face of the texture and check the tracked size
DoGenTexture(kClientTextureId);
DoBindTexture(GL_TEXTURE_CUBE_MAP, kClientTextureId);
DoInitializeDiscardableTextureCHROMIUM(kClientTextureId);
for (size_t face_idx = 0; face_idx < 6; face_idx++) {
DoTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face_idx, 0, GL_RGBA,
texture_dimension, texture_dimension, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0, 0);
EXPECT_EQ(texture_size * (face_idx + 1),
discardable_manager->TotalSizeForTesting());
}
}
} // namespace gles2
} // namespace gpu
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