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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/program_cache.h"
#include <memory>
#include "gpu/command_buffer/service/mocks.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_bindings.h"
using ::testing::Return;
namespace gpu {
namespace gles2 {
class NoBackendProgramCache : public ProgramCache {
public:
NoBackendProgramCache() : ProgramCache(0) {}
ProgramLoadResult LoadLinkedProgram(
GLuint /* program */,
Shader* /* shader_a */,
Shader* /* shader_b */,
const LocationMap* /* bind_attrib_location_map */,
const std::vector<std::string>& /* transform_feedback_varyings */,
GLenum /* transform_feedback_buffer_mode */,
DecoderClient* /* client */) override {
return PROGRAM_LOAD_SUCCESS;
}
void SaveLinkedProgram(
GLuint /* program */,
const Shader* /* shader_a */,
const Shader* /* shader_b */,
const LocationMap* /* bind_attrib_location_map */,
const std::vector<std::string>& /* transform_feedback_varyings */,
GLenum /* transform_feedback_buffer_mode */,
DecoderClient* /* client */) override {}
void LoadProgram(const std::string& /*key*/,
const std::string& /* program */) override {}
void ClearBackend() override {}
void SaySuccessfullyCached(const std::string& shader1,
const std::string& shader2,
std::map<std::string, GLint>* attrib_map,
const std::vector<std::string>& varyings,
GLenum buffer_mode) {
Hash a_sha;
Hash b_sha;
ComputeShaderHash(shader1, a_sha);
ComputeShaderHash(shader2, b_sha);
Hash program_sha;
ComputeProgramHash(a_sha, b_sha, attrib_map, varyings, buffer_mode,
program_sha);
CompiledShaderCacheSuccess(a_sha);
CompiledShaderCacheSuccess(b_sha);
LinkedProgramCacheSuccess(program_sha);
}
void ComputeShaderHash(const std::string& shader, Hash& result) const {
ProgramCache::ComputeShaderHash(shader, result);
}
void ComputeProgramHash(
HashView hashed_shader_0,
HashView hashed_shader_1,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
Hash& result) const {
ProgramCache::ComputeProgramHash(hashed_shader_0,
hashed_shader_1,
bind_attrib_location_map,
transform_feedback_varyings,
transform_feedback_buffer_mode,
result);
}
void Evict(const Hash& program_hash,
const Hash& shader_0_hash,
const Hash& shader_1_hash) {
ProgramCache::Evict(program_hash, shader_0_hash, shader_1_hash);
}
size_t Trim(size_t limit) override { return 0; }
};
class ProgramCacheTest : public testing::Test {
public:
ProgramCacheTest() :
cache_(new NoBackendProgramCache()) { }
protected:
std::unique_ptr<NoBackendProgramCache> cache_;
std::vector<std::string> varyings_;
};
TEST_F(ProgramCacheTest, LinkStatusSave) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
{
std::string shader_a = shader1;
std::string shader_b = shader2;
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader_a, shader_b, nullptr,
varyings_, GL_NONE));
cache_->SaySuccessfullyCached(shader_a, shader_b, nullptr, varyings_,
GL_NONE);
shader_a.clear();
shader_b.clear();
}
// make sure it was copied
EXPECT_EQ(ProgramCache::LINK_SUCCEEDED,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, LinkUnknownOnFragmentSourceChange) {
const std::string shader1 = "abcd1234";
std::string shader2 = "abcda sda b1~#4 bbbbb1234";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
shader2 = "different!";
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, LinkUnknownOnVertexSourceChange) {
std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
shader1 = "different!";
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, StatusEviction) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
ProgramCache::Hash a_sha;
ProgramCache::Hash b_sha;
cache_->ComputeShaderHash(shader1, a_sha);
cache_->ComputeShaderHash(shader2, b_sha);
ProgramCache::Hash program_sha;
cache_->ComputeProgramHash(a_sha, b_sha, nullptr, varyings_, GL_NONE,
program_sha);
cache_->Evict(program_sha, a_sha, b_sha);
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, EvictionWithReusedShader) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
const std::string shader3 = "asbjbbjj239a";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
cache_->SaySuccessfullyCached(shader1, shader3, nullptr, varyings_, GL_NONE);
ProgramCache::Hash a_sha;
ProgramCache::Hash b_sha;
ProgramCache::Hash c_sha;
cache_->ComputeShaderHash(shader1, a_sha);
cache_->ComputeShaderHash(shader2, b_sha);
cache_->ComputeShaderHash(shader3, c_sha);
ProgramCache::Hash program_sha;
cache_->ComputeProgramHash(a_sha, b_sha, nullptr, varyings_, GL_NONE,
program_sha);
cache_->Evict(program_sha, a_sha, b_sha);
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
EXPECT_EQ(ProgramCache::LINK_SUCCEEDED,
cache_->GetLinkedProgramStatus(shader1, shader3, nullptr, varyings_,
GL_NONE));
cache_->ComputeProgramHash(a_sha, c_sha, nullptr, varyings_, GL_NONE,
program_sha);
cache_->Evict(program_sha, a_sha, c_sha);
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader3, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, StatusClear) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
const std::string shader3 = "asbjbbjj239a";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
cache_->SaySuccessfullyCached(shader1, shader3, nullptr, varyings_, GL_NONE);
cache_->Clear();
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader3, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, LinkUnknownOnTransformFeedbackChange) {
const std::string shader1 = "abcd1234";
std::string shader2 = "abcda sda b1~#4 bbbbb1234";
varyings_.push_back("a");
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_,
GL_INTERLEAVED_ATTRIBS);
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_SEPARATE_ATTRIBS));
varyings_.push_back("b");
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_INTERLEAVED_ATTRIBS));
}
TEST_F(ProgramCacheTest, ShaderCompileStatus) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
{
std::string shader_a = shader1;
std::string shader_b = shader2;
EXPECT_EQ(cache_->HasSuccessfullyCompiledShader(shader1), false);
EXPECT_EQ(cache_->HasSuccessfullyCompiledShader(shader2), false);
cache_->SaySuccessfullyCached(shader_a, shader_b, nullptr, varyings_,
GL_NONE);
shader_a.clear();
shader_b.clear();
}
// make sure it was copied
EXPECT_EQ(ProgramCache::LINK_SUCCEEDED,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
EXPECT_EQ(cache_->HasSuccessfullyCompiledShader(shader1), true);
EXPECT_EQ(cache_->HasSuccessfullyCompiledShader(shader2), true);
}
} // namespace gles2
} // namespace gpu
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