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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_COMPOUND_IMAGE_BACKING_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_COMPOUND_IMAGE_BACKING_H_
#include <array>
#include "base/containers/enum_set.h"
#include "base/memory/scoped_refptr.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/shared_image/shared_image_backing.h"
#include "gpu/command_buffer/service/shared_image/shared_image_manager.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/shared_image/shared_memory_image_backing.h"
#include "gpu/command_buffer/service/shared_memory_region_wrapper.h"
#include "gpu/gpu_gles2_export.h"
#include "gpu/ipc/common/surface_handle.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/size.h"
namespace gpu {
class SharedImageBackingFactory;
// TODO(kylechar): Merge with OzoneImageBacking::AccessStream enum.
enum class SharedImageAccessStream {
kSkia,
kOverlay,
kGL,
kDawn,
kMemory,
kVaapi
};
// Used to represent what access streams a backing can be used for.
using AccessStreamSet = base::EnumSet<SharedImageAccessStream,
SharedImageAccessStream::kSkia,
SharedImageAccessStream::kVaapi>;
// A compound backing that combines a shared memory backing and real GPU
// backing. The real GPU backing must implement `UploadFromMemory()` and not
// have its own shared memory segment.
// TODO(crbug.com/40213543): Support multiple GPU backings.
class GPU_GLES2_EXPORT CompoundImageBacking : public SharedImageBacking {
public:
using CreateBackingCallback =
base::OnceCallback<void(std::unique_ptr<SharedImageBacking>&)>;
static bool IsValidSharedMemoryBufferFormat(const gfx::Size& size,
viz::SharedImageFormat format);
// Remove the SCANOUT flag if |kAllowShmOverlays|.
static SharedImageUsageSet GetGpuSharedImageUsage(SharedImageUsageSet usage);
// Creates a backing that contains a shared memory backing and GPU backing
// provided by `gpu_backing_factory`.
static std::unique_ptr<SharedImageBacking> CreateSharedMemory(
SharedImageBackingFactory* gpu_backing_factory,
const Mailbox& mailbox,
gfx::GpuMemoryBufferHandle handle,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label);
// Creates a backing that contains a shared memory backing and GPU backing
// provided by `gpu_backing_factory`. We additionally pass a |buffer_usage|
// parameter here in order to create a CPU mappable by creating a shared
// memory handle.
// TODO(crbug.com/40276878): Remove this method once we figure out the mapping
// between SharedImageUsage and BufferUsage and no longer need to use
// BufferUsage.
static std::unique_ptr<SharedImageBacking> CreateSharedMemory(
SharedImageBackingFactory* gpu_backing_factory,
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label,
gfx::BufferUsage buffer_usage);
~CompoundImageBacking() override;
// Called by wrapped representations before access. This will update
// the backing that is going to be accessed if most recent pixels are in
// a different backing.
void NotifyBeginAccess(SharedImageAccessStream stream,
RepresentationAccessMode mode);
// SharedImageBacking implementation.
SharedImageBackingType GetType() const override;
void Update(std::unique_ptr<gfx::GpuFence> in_fence) override;
bool CopyToGpuMemoryBuffer() override;
void CopyToGpuMemoryBufferAsync(
base::OnceCallback<void(bool)> callback) override;
gfx::Rect ClearedRect() const override;
void SetClearedRect(const gfx::Rect& cleared_rect) override;
void OnAddSecondaryReference() override;
gfx::GpuMemoryBufferHandle GetGpuMemoryBufferHandle() override;
protected:
// SharedImageBacking implementation.
std::unique_ptr<DawnImageRepresentation> ProduceDawn(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
const wgpu::Device& device,
wgpu::BackendType backend_type,
std::vector<wgpu::TextureFormat> view_formats,
scoped_refptr<SharedContextState> context_state) override;
std::unique_ptr<GLTextureImageRepresentation> ProduceGLTexture(
SharedImageManager* manager,
MemoryTypeTracker* tracker) override;
std::unique_ptr<GLTexturePassthroughImageRepresentation>
ProduceGLTexturePassthrough(SharedImageManager* manager,
MemoryTypeTracker* tracker) override;
std::unique_ptr<SkiaGaneshImageRepresentation> ProduceSkiaGanesh(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) override;
std::unique_ptr<SkiaGraphiteImageRepresentation> ProduceSkiaGraphite(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) override;
std::unique_ptr<OverlayImageRepresentation> ProduceOverlay(
SharedImageManager* manager,
MemoryTypeTracker* tracker) override;
private:
friend class CompoundImageBackingTest;
// Holds one element, aka SharedImageBacking and related information, that
// makes up the compound.
struct ElementHolder {
public:
ElementHolder();
ElementHolder(const ElementHolder& other) = delete;
ElementHolder& operator=(const ElementHolder& other) = delete;
~ElementHolder();
// Will invoke `create_callback` to create backing if
// required.
void CreateBackingIfNecessary();
// Returns the backing. Will call `CreateBackingIfNecessary()`.
SharedImageBacking* GetBacking();
AccessStreamSet access_streams;
uint32_t content_id_ = 0;
CreateBackingCallback create_callback;
std::unique_ptr<SharedImageBacking> backing;
};
CompoundImageBacking(
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label,
std::unique_ptr<SharedMemoryImageBacking> shm_backing,
base::WeakPtr<SharedImageBackingFactory> gpu_backing_factory,
std::optional<gfx::BufferUsage> buffer_usage = std::nullopt);
base::trace_event::MemoryAllocatorDump* OnMemoryDump(
const std::string& dump_name,
base::trace_event::MemoryAllocatorDumpGuid client_guid,
base::trace_event::ProcessMemoryDump* pmd,
uint64_t client_tracing_id) override;
// Returns a SkPixmap for shared memory backing.
const std::vector<SkPixmap>& GetSharedMemoryPixmaps();
// Returns the element used for access stream.
ElementHolder& GetElement(SharedImageAccessStream stream);
// Returns the backing used for access steam. Note that backing might be null
// sometimes, eg. the create callback failed to produce a backing.
SharedImageBacking* GetBacking(SharedImageAccessStream stream);
bool HasLatestContent(ElementHolder& element);
// Sets the element used for `stream` as having the latest content. If
// `write_access` is true then only that element has the latest content.
void SetLatestContent(SharedImageAccessStream stream, bool write_access);
// Runs CreateSharedImage() on `factory` and stores the result in `backing`.
// If successful this will update the estimated size of compound backing.
void LazyCreateBacking(base::WeakPtr<SharedImageBackingFactory> factory,
std::string debug_label,
std::unique_ptr<SharedImageBacking>& backing);
void OnCopyToGpuMemoryBufferComplete(bool success);
uint32_t latest_content_id_ = 1;
// Holds all of the "element" backings that make up this compound backing. For
// each there is a backing, set of streams and tracking for latest content.
//
// It's expected that for each access stream there is exactly one element used
// to access it. Note that it's possible the backing for a given access stream
// can't actually support that type of usage, in which case the backing will
// be null or the ProduceX() call will just fail.
std::array<ElementHolder, 2> elements_;
base::OnceCallback<void(bool)> pending_copy_to_gmb_callback_;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_COMPOUND_IMAGE_BACKING_H_
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