1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177
|
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_BACKING_FACTORY_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_BACKING_FACTORY_H_
#include <windows.h>
#include <d3d11.h>
#include <d3d12.h>
#include <dxgi1_2.h>
#include <wrl/client.h>
#include <memory>
#include <optional>
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/shared_image/shared_image_backing_factory.h"
#include "gpu/command_buffer/service/shared_image/shared_image_format_service_utils.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "gpu/gpu_gles2_export.h"
#include "third_party/skia/include/core/SkColor.h"
namespace gfx {
class Size;
class ColorSpace;
} // namespace gfx
namespace gpu {
class DXGISharedHandleManager;
class SharedImageBacking;
struct Mailbox;
class GPU_GLES2_EXPORT D3DImageBackingFactory
: public SharedImageBackingFactory {
public:
D3DImageBackingFactory(
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device,
scoped_refptr<DXGISharedHandleManager> dxgi_shared_handle_manager,
const GLFormatCaps& gl_format_caps,
const GpuDriverBugWorkarounds& workarounds = GpuDriverBugWorkarounds());
D3DImageBackingFactory(const D3DImageBackingFactory&) = delete;
D3DImageBackingFactory& operator=(const D3DImageBackingFactory&) = delete;
~D3DImageBackingFactory() override;
// Returns true if D3D shared images are supported and this factory should be
// used. Generally this means Skia-GL, passthrough decoder, and ANGLE-D3D11.
static bool IsD3DSharedImageSupported(ID3D11Device* d3d11_device,
const GpuPreferences& gpu_preferences);
// Returns true if DXGI swap chain shared images for overlays are supported.
static bool IsSwapChainSupported(const GpuPreferences& gpu_preferences);
// Clears the current back buffer to |color| on the immediate context.
static bool ClearBackBufferToColor(IDXGISwapChain1* swap_chain,
const SkColor4f& color);
struct GPU_GLES2_EXPORT SwapChainBackings {
SwapChainBackings(std::unique_ptr<SharedImageBacking> front_buffer,
std::unique_ptr<SharedImageBacking> back_buffer);
SwapChainBackings(const SwapChainBackings&) = delete;
SwapChainBackings& operator=(const SwapChainBackings&) = delete;
~SwapChainBackings();
SwapChainBackings(SwapChainBackings&&);
SwapChainBackings& operator=(SwapChainBackings&&);
std::unique_ptr<SharedImageBacking> front_buffer;
std::unique_ptr<SharedImageBacking> back_buffer;
};
// Creates IDXGI Swap Chain and exposes front and back buffers as Shared Image
// mailboxes.
SwapChainBackings CreateSwapChain(const Mailbox& front_buffer_mailbox,
const Mailbox& back_buffer_mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
gpu::SharedImageUsageSet usage);
std::unique_ptr<SharedImageBacking> CreateSharedImage(
const Mailbox& mailbox,
viz::SharedImageFormat format,
SurfaceHandle surface_handle,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label,
bool is_thread_safe) override;
std::unique_ptr<SharedImageBacking> CreateSharedImage(
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label,
bool is_thread_safe,
base::span<const uint8_t> pixel_data) override;
std::unique_ptr<SharedImageBacking> CreateSharedImage(
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label,
bool is_thread_safe,
gfx::GpuMemoryBufferHandle handle) override;
bool IsSupported(SharedImageUsageSet usage,
viz::SharedImageFormat format,
const gfx::Size& size,
bool thread_safe,
gfx::GpuMemoryBufferType gmb_type,
GrContextType gr_context_type,
base::span<const uint8_t> pixel_data) override;
SharedImageBackingType GetBackingType() override;
Microsoft::WRL::ComPtr<ID3D11Device> GetDeviceForTesting() const {
return d3d11_device_;
}
private:
std::unique_ptr<SharedImageBacking> CreateSharedBufferD3D12(
const Mailbox& mailbox,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label);
bool SupportsBGRA8UnormStorage();
// D3D11 device used for creating textures. This is also Skia's D3D11 device.
// Can be different from |angle_d3d11_device_| when using Graphite.
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
// A D3D12 device is currently used for creation of buffer resources to be
// used with WebNN and WebGPU.
Microsoft::WRL::ComPtr<ID3D12Device> d3d12_device_;
std::optional<bool> supports_bgra8unorm_storage_;
scoped_refptr<DXGISharedHandleManager> dxgi_shared_handle_manager_;
// D3D11 device used by ANGLE. Can be different from |d3d11_device_| when
// using Graphite.
Microsoft::WRL::ComPtr<ID3D11Device> angle_d3d11_device_;
// Stores the maximum size dimension supported by an nv12 texture.
int max_nv12_dim_supported_ = 0;
// Stores whether NV12 format is supported by the D3D device.
bool d3d11_supports_nv12_;
// Capabilities needed for getting the correct GL format for creating GL
// textures.
const GLFormatCaps gl_format_caps_;
// True if using UpdateSubresource1() in UploadFromMemory() is allowed.
const bool use_update_subresource1_;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_BACKING_FACTORY_H_
|