1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545
|
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/shared_image/dcomp_surface_image_backing.h"
#include "base/metrics/histogram_functions.h"
#include "base/trace_event/trace_event.h"
#include "components/viz/common/resources/shared_image_format_utils.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image/d3d_image_utils.h"
#include "gpu/command_buffer/service/shared_image/shared_image_format_service_utils.h"
#include "third_party/angle/include/EGL/egl.h"
#include "third_party/angle/include/EGL/eglext.h"
#include "third_party/angle/include/EGL/eglext_angle.h"
#include "third_party/skia/include/core/SkAlphaType.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/ganesh/GrBackendSurface.h"
#include "third_party/skia/include/gpu/ganesh/SkSurfaceGanesh.h"
#include "third_party/skia/include/gpu/ganesh/gl/GrGLBackendSurface.h"
#include "third_party/skia/include/gpu/ganesh/gl/GrGLTypes.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/color_space_win.h"
#include "ui/gl/debug_utils.h"
#include "ui/gl/direct_composition_support.h"
#include "ui/gl/egl_util.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_surface_egl.h"
#if BUILDFLAG(SKIA_USE_DAWN)
#include "gpu/command_buffer/service/dawn_context_provider.h"
#include "gpu/command_buffer/service/shared_image/skia_graphite_dawn_image_representation.h"
#endif
namespace gpu {
namespace {
// Ensure that the full bounds of |surface| have been drawn to, so subsequent
// |BeginDraw| calls are not required to cover the entire surface.
bool InitializeDCompSurface(IDCompositionSurface* surface,
const gfx::Size& surface_size) {
HRESULT hr = S_OK;
RECT rect = gfx::Rect(surface_size).ToRECT();
Microsoft::WRL::ComPtr<ID3D11Texture2D> draw_texture;
POINT update_offset = {};
hr = surface->BeginDraw(&rect, IID_PPV_ARGS(&draw_texture), &update_offset);
if (FAILED(hr)) {
LOG(ERROR) << "BeginDraw failed: " << logging::SystemErrorCodeToString(hr);
return false;
}
#if DCHECK_IS_ON()
const SkColor4f initialize_color = SkColors::kBlue;
#else
const SkColor4f initialize_color = SkColors::kTransparent;
#endif
// DX11 protects the DComp surface atlas so this clear only affects pixels in
// the update rect.
if (!ClearD3D11TextureToColor(draw_texture, initialize_color)) {
return false;
}
hr = surface->EndDraw();
if (FAILED(hr)) {
LOG(ERROR) << "EndDraw failed: " << logging::SystemErrorCodeToString(hr);
return false;
}
return true;
}
} // namespace
// An EGL surface that can temporarily encapsulate a D3D texture (and ANGLE
// draw offset). This is used so Skia can draw into the draw texture returned
// by IDCompositionSurface::BeginDraw.
class DCompSurfaceImageBacking::D3DTextureGLSurfaceEGL
: public gl::GLSurfaceEGL {
public:
D3DTextureGLSurfaceEGL(gl::GLDisplayEGL* display, const gfx::Size& size)
: GLSurfaceEGL(display), size_(size) {}
D3DTextureGLSurfaceEGL(const D3DTextureGLSurfaceEGL&) = delete;
D3DTextureGLSurfaceEGL& operator=(const D3DTextureGLSurfaceEGL&) = delete;
// Implement GLSurface.
bool Initialize(gl::GLSurfaceFormat format) override {
if (display_->GetDisplay() == EGL_NO_DISPLAY) {
LOG(ERROR)
<< "Trying to create D3DTextureGLSurfaceEGL with invalid display.";
return false;
}
if (size_.IsEmpty()) {
LOG(ERROR) << "Trying to create D3DTextureGLSurfaceEGL with empty size.";
return false;
}
return true;
}
void Destroy() override {
if (surface_) {
if (!eglDestroySurface(display_->GetDisplay(), surface_)) {
LOG(ERROR) << "eglDestroySurface failed with error "
<< ui::GetLastEGLErrorString();
}
surface_ = nullptr;
}
}
bool IsOffscreen() override { return true; }
gfx::SwapResult SwapBuffers(PresentationCallback callback,
gfx::FrameData data) override {
NOTREACHED()
<< "Attempted to call SwapBuffers on a D3DTextureGLSurfaceEGL.";
}
gfx::Size GetSize() override { return size_; }
EGLSurface GetHandle() override { return surface_; }
// Bind a texture to a pbuffer and use the resulting surface as this EGL
// surface. The offset will be set as the EGL_TEXTURE_OFFSET_{X,Y}_ANGLE
// pbuffer attributes. Call |Destroy| to destroy and un-set the pbuffer
// surface.
bool BindTextureToSurface(ID3D11Texture2D* texture,
const gfx::Vector2d& draw_offset) {
DCHECK(!surface_);
DCHECK(texture);
std::vector<EGLint> pbuffer_attribs;
pbuffer_attribs.push_back(EGL_WIDTH);
pbuffer_attribs.push_back(size_.width());
pbuffer_attribs.push_back(EGL_HEIGHT);
pbuffer_attribs.push_back(size_.height());
pbuffer_attribs.push_back(EGL_TEXTURE_OFFSET_X_ANGLE);
pbuffer_attribs.push_back(draw_offset.x());
pbuffer_attribs.push_back(EGL_TEXTURE_OFFSET_Y_ANGLE);
pbuffer_attribs.push_back(draw_offset.y());
pbuffer_attribs.push_back(EGL_NONE);
EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(texture);
surface_ = eglCreatePbufferFromClientBuffer(
display_->GetDisplay(), EGL_D3D_TEXTURE_ANGLE, buffer, GetConfig(),
pbuffer_attribs.data());
if (!surface_) {
LOG(ERROR) << "eglCreatePbufferFromClientBuffer failed with error "
<< ui::GetLastEGLErrorString();
return false;
}
return true;
}
protected:
~D3DTextureGLSurfaceEGL() override {
InvalidateWeakPtrs();
Destroy();
}
private:
gfx::Size size_;
EGLSurface surface_ = nullptr;
};
// static
std::unique_ptr<DCompSurfaceImageBacking> DCompSurfaceImageBacking::Create(
const Mailbox& mailbox,
viz::SharedImageFormat format,
DXGI_FORMAT internal_format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
gpu::SharedImageUsageSet usage,
std::string debug_label) {
// IDCompositionSurface only supports the following formats:
// https://learn.microsoft.com/en-us/windows/win32/api/dcomp/nf-dcomp-idcompositiondevice2-createsurface#remarks
DCHECK(internal_format == DXGI_FORMAT_B8G8R8A8_UNORM ||
internal_format == DXGI_FORMAT_R8G8B8A8_UNORM ||
internal_format == DXGI_FORMAT_R16G16B16A16_FLOAT)
<< "Incompatible DXGI_FORMAT = " << internal_format;
TRACE_EVENT2("gpu", "DCompSurfaceImageBacking::Create", "width", size.width(),
"height", size.height());
// Always treat as premultiplied, because an underlay could cause it to
// become transparent.
Microsoft::WRL::ComPtr<IDCompositionSurface> dcomp_surface;
HRESULT hr = gl::GetDirectCompositionDevice()->CreateSurface(
size.width(), size.height(), internal_format,
SkAlphaTypeIsOpaque(alpha_type) ? DXGI_ALPHA_MODE_IGNORE
: DXGI_ALPHA_MODE_PREMULTIPLIED,
&dcomp_surface);
if (FAILED(hr)) {
DLOG(ERROR) << "CreateSurface failed: "
<< logging::SystemErrorCodeToString(hr);
return nullptr;
}
return base::WrapUnique(new DCompSurfaceImageBacking(
mailbox, format, size, color_space, surface_origin, alpha_type, usage,
std::move(debug_label), std::move(dcomp_surface)));
}
DCompSurfaceImageBacking::DCompSurfaceImageBacking(
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
gpu::SharedImageUsageSet usage,
std::string debug_label,
Microsoft::WRL::ComPtr<IDCompositionSurface> dcomp_surface)
: ClearTrackingSharedImageBacking(
mailbox,
format,
size,
color_space,
surface_origin,
alpha_type,
usage,
std::move(debug_label),
gfx::BufferSizeForBufferFormat(size, ToBufferFormat(format)),
/*is_thread_safe=*/false),
gl_surface_(scoped_refptr(
new D3DTextureGLSurfaceEGL(gl::GLSurfaceEGL::GetGLDisplayEGL(),
size))),
dcomp_surface_(std::move(dcomp_surface)) {
const bool has_scanout = usage.Has(SHARED_IMAGE_USAGE_SCANOUT);
const bool write_only = !usage.Has(SHARED_IMAGE_USAGE_DISPLAY_READ) &&
usage.Has(SHARED_IMAGE_USAGE_DISPLAY_WRITE);
DCHECK(has_scanout);
DCHECK(write_only);
DCHECK(dcomp_surface_);
bool success = gl_surface_->Initialize(gl::GLSurfaceFormat());
DCHECK(success);
}
DCompSurfaceImageBacking::~DCompSurfaceImageBacking() {
if (cached_wgpu_texture_) {
cached_wgpu_texture_.Destroy();
}
}
SharedImageBackingType DCompSurfaceImageBacking::GetType() const {
return SharedImageBackingType::kDCompSurface;
}
void DCompSurfaceImageBacking::Update(std::unique_ptr<gfx::GpuFence> in_fence) {
DCHECK(!in_fence);
}
std::unique_ptr<OverlayImageRepresentation>
DCompSurfaceImageBacking::ProduceOverlay(SharedImageManager* manager,
MemoryTypeTracker* tracker) {
return std::make_unique<DCompSurfaceOverlayImageRepresentation>(manager, this,
tracker);
}
std::unique_ptr<SkiaGaneshImageRepresentation>
DCompSurfaceImageBacking::ProduceSkiaGanesh(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
DCHECK_EQ(context_state->gr_context_type(), GrContextType::kGL);
return std::make_unique<DCompSurfaceSkiaGaneshImageRepresentation>(
std::move(context_state), manager, this, tracker);
}
std::unique_ptr<SkiaGraphiteImageRepresentation>
DCompSurfaceImageBacking::ProduceSkiaGraphite(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
#if BUILDFLAG(SKIA_USE_DAWN)
DCHECK_EQ(context_state->gr_context_type(), GrContextType::kGraphiteDawn);
auto device = context_state->dawn_context_provider()->GetDevice();
auto dawn_representation =
std::make_unique<DCompSurfaceDawnImageRepresentation>(
manager, this, tracker, device, wgpu::BackendType::D3D11);
return std::make_unique<SkiaGraphiteDawnImageRepresentation>(
std::move(dawn_representation), context_state,
context_state->gpu_main_graphite_recorder(), manager, this, tracker);
#else
NOTREACHED();
#endif // BUILDFLAG(SKIA_USE_DAWN)
}
Microsoft::WRL::ComPtr<ID3D11Texture2D> DCompSurfaceImageBacking::BeginDraw(
const gfx::Rect& update_rect,
gfx::Point& update_offset_out) {
if (update_rect.IsEmpty()) {
DLOG(ERROR) << "Draw rectangle must be non-empty";
return nullptr;
}
if (!gfx::Rect(size()).Contains(update_rect)) {
DLOG(ERROR) << "Draw rectangle must be contained within size of surface";
return nullptr;
}
// SharedImage allows an incomplete first draw so long as we only read from
// the part that we've previously drawn to. However, IDCompositionSurface
// requires a full draw on the first |BeginDraw|. To make an incomplete first
// draw valid, we'll initialize all the pixels and expand the swap rect.
if (!IsCleared() && gfx::Rect(size()) != update_rect) {
if (!InitializeDCompSurface(dcomp_surface_.Get(), size())) {
LOG(ERROR) << "Could not initialize DComp surface";
return nullptr;
}
}
TRACE_EVENT0("gpu", "DCompSurfaceImageBacking::BeginDraw");
const RECT rect = update_rect.ToRECT();
Microsoft::WRL::ComPtr<ID3D11Texture2D> draw_texture;
POINT update_offset = {};
HRESULT hr = dcomp_surface_->BeginDraw(&rect, IID_PPV_ARGS(&draw_texture),
&update_offset);
if (FAILED(hr)) {
DCHECK_NE(hr, DCOMPOSITION_ERROR_SURFACE_BEING_RENDERED)
<< "Concurrent writes to multiple DCompSurfaceImageBacking "
"not allowed.";
LOG(ERROR) << "BeginDraw failed: " << logging::SystemErrorCodeToString(hr);
return nullptr;
}
update_offset_out = gfx::Point(update_offset.x, update_offset.y);
return draw_texture;
}
void DCompSurfaceImageBacking::EndDraw() {
TRACE_EVENT0("gpu", "DCompSurfaceImageBacking::EndDraw");
HRESULT hr = dcomp_surface_->EndDraw();
if (FAILED(hr)) {
DLOG(ERROR) << "EndDraw failed: " << logging::SystemErrorCodeToString(hr);
return;
}
dcomp_surface_serial_++;
}
sk_sp<SkSurface> DCompSurfaceImageBacking::BeginDrawGanesh(
SharedContextState* context_state,
int final_msaa_count,
const SkSurfaceProps& surface_props,
const gfx::Rect& update_rect) {
gfx::Point update_offset;
auto draw_texture = BeginDraw(update_rect, update_offset);
if (!draw_texture) {
return nullptr;
}
// Offset the BeginDraw offset by the update rect's origin so we don't have to
// change the coordinate space of our DDL.
gfx::Vector2d draw_offset = update_offset - update_rect.origin();
if (!gl_surface_->BindTextureToSurface(draw_texture.Get(), draw_offset)) {
DLOG(ERROR) << "Could not bind texture to GLSurface";
return nullptr;
}
// Bind the default framebuffer to a SkSurface
scoped_make_current_.emplace(context_state->context(), gl_surface_.get());
if (!scoped_make_current_->IsContextCurrent()) {
DLOG(ERROR) << "Failed to make current in BeginDraw";
return nullptr;
}
GrGLFramebufferInfo framebuffer_info = {0};
DCHECK_EQ(gl_surface_->GetBackingFramebufferObject(), 0u);
SkColorType color_type = viz::ToClosestSkColorType(format());
switch (color_type) {
case kRGBA_8888_SkColorType:
framebuffer_info.fFormat = GL_RGBA8;
break;
case kRGB_888x_SkColorType:
framebuffer_info.fFormat = GL_RGB8;
break;
case kRGB_565_SkColorType:
framebuffer_info.fFormat = GL_RGB565;
break;
case kRGBA_1010102_SkColorType:
framebuffer_info.fFormat = GL_RGB10_A2_EXT;
break;
case kRGBA_F16_SkColorType:
framebuffer_info.fFormat = GL_RGBA16F;
break;
case kBGRA_8888_SkColorType:
framebuffer_info.fFormat = GL_BGRA8_EXT;
break;
default:
NOTREACHED() << "color_type: " << color_type;
}
auto render_target = GrBackendRenderTargets::MakeGL(
size().width(), size().height(), final_msaa_count, 0, framebuffer_info);
auto surface = SkSurfaces::WrapBackendRenderTarget(
context_state->gr_context(), render_target, surface_origin(), color_type,
color_space().ToSkColorSpace(), &surface_props);
DCHECK(surface);
return surface;
}
void DCompSurfaceImageBacking::EndDrawGanesh() {
DCHECK_EQ(gl::GLSurface::GetCurrent(), gl_surface_);
gl_surface_->Destroy();
scoped_make_current_.reset();
EndDraw();
}
wgpu::Texture DCompSurfaceImageBacking::BeginDrawDawn(
const wgpu::Device& device,
const wgpu::TextureUsage usage,
const wgpu::TextureUsage internal_usage,
const gfx::Rect& update_rect) {
auto draw_texture = BeginDraw(update_rect, dcomp_update_offset_);
if (!draw_texture) {
return nullptr;
}
if (!dcomp_surface_draw_texture_copy_) {
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device;
draw_texture->GetDevice(&d3d11_device);
D3D11_TEXTURE2D_DESC d3d11_texture_desc;
draw_texture->GetDesc(&d3d11_texture_desc);
// Textures from DComp are guarded and not textureable. Graphite cannot
// render to it. We need to create an intermediate texture with
// D3D11_BIND_SHADER_RESOURCE and without D3D11_RESOURCE_MISC_GUARDED.
// The EndDraw() will copy the content from the intermediate texture back.
d3d11_texture_desc.Width = size().width();
d3d11_texture_desc.Height = size().height();
d3d11_texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
d3d11_texture_desc.MiscFlags &= ~D3D11_RESOURCE_MISC_GUARDED;
HRESULT hr = d3d11_device->CreateTexture2D(
&d3d11_texture_desc, nullptr, &dcomp_surface_draw_texture_copy_);
if (FAILED(hr)) {
LOG(ERROR) << "CreateTexture2D failed: "
<< logging::SystemErrorCodeToString(hr);
return nullptr;
}
const char kDebugLabel[] = "SharedImage_DCompSurfaceDrawTextureCopy";
gl::SetDebugName(dcomp_surface_draw_texture_copy_.Get(), kDebugLabel);
}
dcomp_surface_draw_texture_ = std::move(draw_texture);
update_rect_ = update_rect;
// Import the texture into dawn
if (!shared_texture_memory_) {
shared_texture_memory_ =
CreateDawnSharedTextureMemory(device, dcomp_surface_draw_texture_copy_,
/*requires_dawn_signal_fence=*/false);
if (!shared_texture_memory_) {
LOG(ERROR) << "Failed to create shared texture memory.";
return nullptr;
}
}
wgpu::SharedTextureMemoryD3DSwapchainBeginState swapchain_begin_state = {};
swapchain_begin_state.isSwapchain = true;
wgpu::SharedTextureMemoryBeginAccessDescriptor desc = {};
desc.initialized = true;
desc.nextInChain = &swapchain_begin_state;
if (!cached_wgpu_texture_ || cached_wgpu_texture_usage_ != usage) {
if (cached_wgpu_texture_) {
cached_wgpu_texture_.Destroy();
}
// Only Graphite should use this backing, thus internal_usage should be
// none.
CHECK_EQ(internal_usage, wgpu::TextureUsage::None);
cached_wgpu_texture_ =
CreateDawnSharedTexture(shared_texture_memory_, usage, internal_usage,
/*view_formats=*/{});
cached_wgpu_texture_usage_ = usage;
}
if (!cached_wgpu_texture_ ||
shared_texture_memory_.BeginAccess(cached_wgpu_texture_, &desc) !=
wgpu::Status::Success) {
LOG(ERROR) << "Failed to begin access and produce WGPUTexture";
return nullptr;
}
return cached_wgpu_texture_;
}
void DCompSurfaceImageBacking::EndDrawDawn(const wgpu::Device& device,
wgpu::Texture texture) {
DCHECK_EQ(cached_wgpu_texture_.Get(), texture.Get());
// We don't need any synchronization here because dawn and dcomp are using the
// same d3d11 device.
wgpu::SharedTextureMemoryEndAccessState end_state = {};
shared_texture_memory_.EndAccess(texture, &end_state);
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device;
dcomp_surface_draw_texture_->GetDevice(&d3d11_device);
Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_context;
d3d11_device->GetImmediateContext(&d3d11_context);
D3D11_BOX src_box = {
static_cast<UINT>(update_rect_.x()),
static_cast<UINT>(update_rect_.y()),
0u, // front
static_cast<UINT>(update_rect_.right()),
static_cast<UINT>(update_rect_.bottom()),
1u, // back
};
d3d11_context->CopySubresourceRegion(
dcomp_surface_draw_texture_.Get(), /*DstSubresource=*/0,
dcomp_update_offset_.x(), dcomp_update_offset_.y(), /*DstZ=*/0,
dcomp_surface_draw_texture_copy_.Get(), /*SrcSubresource=*/0, &src_box);
dcomp_surface_draw_texture_.Reset();
EndDraw();
}
} // namespace gpu
|