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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/shared_image/ozone_image_backing.h"
#include <dawn/webgpu.h>
#include <memory>
#include <utility>
#include "base/containers/contains.h"
#include "base/debug/crash_logging.h"
#include "base/logging.h"
#include "base/memory/scoped_refptr.h"
#include "base/notimplemented.h"
#include "base/numerics/checked_math.h"
#include "build/build_config.h"
#include "components/viz/common/gpu/vulkan_context_provider.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image/gl_ozone_image_representation.h"
#include "gpu/command_buffer/service/shared_image/ozone_image_gl_textures_holder.h"
#include "gpu/command_buffer/service/shared_image/shared_image_format_service_utils.h"
#include "gpu/command_buffer/service/shared_image/shared_image_manager.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/shared_image/skia_gl_image_representation.h"
#include "gpu/command_buffer/service/shared_memory_region_wrapper.h"
#include "gpu/command_buffer/service/skia_utils.h"
#include "gpu/config/gpu_finch_features.h"
#include "third_party/skia/include/gpu/ganesh/GrBackendSemaphore.h"
#include "third_party/skia/include/private/chromium/GrPromiseImageTexture.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gfx/native_pixmap.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/buildflags.h"
#include "ui/gl/scoped_make_current_unsafe.h"
#if BUILDFLAG(ENABLE_VULKAN)
#include "gpu/command_buffer/service/shared_image/skia_vk_ozone_image_representation.h"
#include "gpu/command_buffer/service/shared_image/vulkan_ozone_image_representation.h"
#include "gpu/vulkan/vulkan_image.h"
#include "gpu/vulkan/vulkan_implementation.h"
#endif // BUILDFLAG(ENABLE_VULKAN)
#if BUILDFLAG(USE_DAWN)
#include "gpu/command_buffer/service/dawn_context_provider.h"
#include "gpu/command_buffer/service/shared_image/dawn_ozone_image_representation.h"
#include "gpu/command_buffer/service/shared_image/skia_graphite_dawn_image_representation.h"
#include "third_party/skia/include/gpu/graphite/Context.h"
#include "third_party/skia/include/gpu/graphite/Recorder.h"
#endif // BUILDFLAG(USE_DAWN)
namespace gpu {
namespace {
size_t GetPixmapSizeInBytes(const gfx::NativePixmap& pixmap) {
return gfx::BufferSizeForBufferFormat(pixmap.GetBufferSize(),
pixmap.GetBufferFormat());
}
bool IsExoTexture(std::string_view label) {
// TODO(crbug.com/40263319): Replace this hacky way of detecting exo shared
// images with an explicit bool in a shared image info struct marking at as
// exo-imported.
return label.starts_with(gpu::kExoTextureLabelPrefix);
}
} // namespace
class OzoneImageBacking::OverlayOzoneImageRepresentation
: public OverlayImageRepresentation {
public:
OverlayOzoneImageRepresentation(SharedImageManager* manager,
SharedImageBacking* backing,
MemoryTypeTracker* tracker)
: OverlayImageRepresentation(manager, backing, tracker) {}
~OverlayOzoneImageRepresentation() override = default;
private:
bool BeginReadAccess(gfx::GpuFenceHandle& acquire_fence) override {
auto* ozone_backing = static_cast<OzoneImageBacking*>(backing());
std::vector<gfx::GpuFenceHandle> fences;
bool need_end_fence;
if (!ozone_backing->BeginAccess(/*readonly=*/true, AccessStream::kOverlay,
&fences, need_end_fence)) {
return false;
}
// Always need an end fence when finish reading from overlays.
DCHECK(need_end_fence);
if (!fences.empty()) {
DCHECK(fences.size() == 1);
acquire_fence = std::move(fences.front());
}
return true;
}
void EndReadAccess(gfx::GpuFenceHandle release_fence) override {
auto* ozone_backing = static_cast<OzoneImageBacking*>(backing());
ozone_backing->EndAccess(/*readonly=*/true, AccessStream::kOverlay,
std::move(release_fence));
}
};
SharedImageBackingType OzoneImageBacking::GetType() const {
return SharedImageBackingType::kOzone;
}
void OzoneImageBacking::Update(std::unique_ptr<gfx::GpuFence> in_fence) {
if (in_fence) {
external_write_fence_ = in_fence->GetGpuFenceHandle().Clone();
}
}
scoped_refptr<gfx::NativePixmap> OzoneImageBacking::GetNativePixmap() {
return pixmap_;
}
bool OzoneImageBacking::IsImportedFromExo() {
return imported_from_exo_;
}
gfx::GpuMemoryBufferHandle OzoneImageBacking::GetGpuMemoryBufferHandle() {
return gfx::GpuMemoryBufferHandle(pixmap_->ExportHandle());
}
gfx::GpuMemoryBufferHandle
OzoneImageBacking::GetSinglePlaneGpuMemoryBufferHandle(uint32_t index) {
gfx::NativePixmapHandle native_pixmap_handle = pixmap_->ExportHandle();
#if BUILDFLAG(IS_FUCHSIA)
NOTREACHED() << "Cannot get single plane from GPU memory buffer";
#else
DCHECK(native_pixmap_handle.modifier == 0);
auto& planes = native_pixmap_handle.planes;
CHECK(!planes.empty());
DCHECK(index < planes.size());
planes[0] = std::move(planes[index]);
planes.resize(1);
return gfx::GpuMemoryBufferHandle(std::move(native_pixmap_handle));
#endif // BUILDFLAG(IS_FUCHSIA)
}
std::unique_ptr<DawnImageRepresentation> OzoneImageBacking::ProduceDawn(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
const wgpu::Device& device,
wgpu::BackendType backend_type,
std::vector<wgpu::TextureFormat> view_formats,
scoped_refptr<SharedContextState> context_state) {
// Creating a representation in GPU is not allowed when usage is CPU only.
CHECK(!(usage().Has(SHARED_IMAGE_USAGE_CPU_ONLY_READ_WRITE)));
#if BUILDFLAG(USE_DAWN)
wgpu::TextureFormat webgpu_format = ToDawnFormat(format());
if (webgpu_format == wgpu::TextureFormat::Undefined) {
return nullptr;
}
return std::make_unique<DawnOzoneImageRepresentation>(
manager, this, tracker, device, webgpu_format, std::move(view_formats),
pixmap_);
#else // !BUILDFLAG(USE_DAWN)
return nullptr;
#endif
}
std::unique_ptr<SkiaGraphiteImageRepresentation>
OzoneImageBacking::ProduceSkiaGraphite(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
CHECK(context_state);
CHECK(context_state->IsGraphiteDawn());
// Creating a representation in GPU is not allowed when usage is CPU only.
CHECK(!(usage().Has(SHARED_IMAGE_USAGE_CPU_ONLY_READ_WRITE)));
#if BUILDFLAG(SKIA_USE_DAWN)
auto device = context_state->dawn_context_provider()->GetDevice();
auto backend_type = context_state->dawn_context_provider()->backend_type();
auto dawn_representation = ProduceDawn(manager, tracker, device, backend_type,
/*view_formats=*/{}, context_state);
if (!dawn_representation) {
LOG(ERROR) << "Could not create Dawn Representation";
return nullptr;
}
// Use GPU main recorder since this should only be called for
// fulfilling Graphite promise images on GPU main thread.
return std::make_unique<SkiaGraphiteDawnImageRepresentation>(
std::move(dawn_representation), context_state,
context_state->gpu_main_graphite_recorder(), manager, this, tracker);
#else
NOTREACHED();
#endif
}
scoped_refptr<OzoneImageGLTexturesHolder>
OzoneImageBacking::RetainGLTexturePerContextCache() {
gl::GLContext* current_context = gl::GLContext::GetCurrent();
if (!current_context) {
LOG(ERROR) << "No GLContext current.";
return nullptr;
}
// We have four paths now:
// 0) The context doesn't have a stored offscreen surface meaning caching is
// not possible.
// 1) There is already a texture holder for the given context that can be
// reused.
// 2) There is no texture holder for the given context, but there a
// texture holder can be reused if it was created by a compatible context.
// 3) Non of the above applies, it's a new entry.
// Case 0: caching is not possible.
if (!current_context->default_surface()) {
return OzoneImageGLTexturesHolder::CreateAndInitTexturesHolder(this,
pixmap_);
}
// Case 1: if entry is found, reuse it.
auto found = per_context_cached_textures_holders_.find(current_context);
if (found != per_context_cached_textures_holders_.end()) {
auto& holder = found->second;
CHECK(!holder->WasContextLost());
if (!format().PrefersExternalSampler()) {
DCHECK_EQ(static_cast<int>(holder->GetNumberOfTextures()),
format().NumberOfPlanes());
}
return holder;
}
// Case 2. Try to find a compatible context. There are some drivers that
// fail when doing multiple reimport of dmas (and creating multiple textures
// from a single image). See https://crbug.com/1498703.
scoped_refptr<OzoneImageGLTexturesHolder> new_holder;
const auto context_cache_pair = std::ranges::find_if(
per_context_cached_textures_holders_.begin(),
per_context_cached_textures_holders_.end(),
[current_context](const auto& holder_per_context) {
return holder_per_context.first->CanShareTexturesWithContext(
current_context);
});
if (context_cache_pair != per_context_cached_textures_holders_.end()) {
new_holder = context_cache_pair->second;
CHECK(!new_holder->WasContextLost());
} else {
// Case 3. No entries found. Create a new holder.
new_holder =
OzoneImageGLTexturesHolder::CreateAndInitTexturesHolder(this, pixmap_);
}
if (!new_holder) {
return nullptr;
}
// It'll be a new entry. |this| must observe current context and react on
// context losses or destructions accordingly. Otherwise, it'll keep the
// texture holders until it dies, which is not what we want from the resource
// management point of view. Also, textures must be destroyed/marked with
// context lost to avoid wrong behaviour (eg textures are reused despite a
// context lost).
current_context->AddObserver(this);
auto result = per_context_cached_textures_holders_.insert(
std::make_pair(current_context, std::move(new_holder)));
DCHECK(result.second);
// Notify this holder that it has been added to cache. This counter is used
// to know if there is only one cache instance left. When the cache counter
// is <= 1, this backing can either command to destroy the textures or mark
// them as context lost. See ::OnGLContextLostOrDestroy. PS: while the
// TextureHolder is refcounted, it's hard to correctly determine if there are
// no users left. Eg. 1 cache entry and 1 image representation give 2 refs.
result.first->second->OnAddedToCache();
return result.first->second;
}
std::unique_ptr<GLTexturePassthroughImageRepresentation>
OzoneImageBacking::ProduceGLTexturePassthrough(SharedImageManager* manager,
MemoryTypeTracker* tracker) {
// Creating a representation in GPU is not allowed when usage is CPU only.
CHECK(!(usage().Has(SHARED_IMAGE_USAGE_CPU_ONLY_READ_WRITE)));
auto texture_holder = RetainGLTexturePerContextCache();
if (!texture_holder) {
return nullptr;
}
// If this holder has not been added in the cache, the image rep must manage
// context lost by itself.
const bool should_mark_context_lost_textures_holder_ =
(texture_holder->GetCacheCount() == 0);
return std::make_unique<GLTexturePassthroughOzoneImageRepresentation>(
manager, this, tracker, std::move(texture_holder),
should_mark_context_lost_textures_holder_);
}
std::unique_ptr<SkiaGaneshImageRepresentation>
OzoneImageBacking::ProduceSkiaGanesh(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
// Creating a representation in GPU is not allowed when usage is CPU only.
CHECK(!(usage().Has(SHARED_IMAGE_USAGE_CPU_ONLY_READ_WRITE)));
if (context_state->GrContextIsGL()) {
auto gl_representation = ProduceGLTexturePassthrough(manager, tracker);
if (!gl_representation) {
LOG(ERROR) << "OzoneImageBacking::ProduceSkiaGanesh failed to create GL "
"representation";
return nullptr;
}
auto skia_representation = SkiaGLImageRepresentation::Create(
std::move(gl_representation), std::move(context_state), manager, this,
tracker);
if (!skia_representation) {
LOG(ERROR) << "OzoneImageBacking::ProduceSkiaGanesh failed to create "
"Skia representation";
return nullptr;
}
return skia_representation;
}
if (context_state->GrContextIsVulkan()) {
#if BUILDFLAG(ENABLE_VULKAN)
auto* device_queue = context_state->vk_context_provider()->GetDeviceQueue();
auto* vulkan_implementation =
context_state->vk_context_provider()->GetVulkanImplementation();
std::vector<std::unique_ptr<VulkanImage>> vulkan_images;
if (format().is_single_plane() || format().PrefersExternalSampler()) {
// For multi-planar formats that are externally sampled, we import the
// entire GMB.
gfx::GpuMemoryBufferHandle gmb_handle = GetGpuMemoryBufferHandle();
auto vk_format = format().is_single_plane()
? ToVkFormat(format(), /*plane_index=*/0)
: ToVkFormatExternalSampler(format());
auto vulkan_image = vulkan_implementation->CreateImageFromGpuMemoryHandle(
device_queue, std::move(gmb_handle), size(), vk_format,
gfx::ColorSpace());
if (!vulkan_image) {
return nullptr;
}
vulkan_images.push_back(std::move(vulkan_image));
} else {
// Set debug_label crash key for the OzoneImageBacking with multiplanar
// formats where we fail to get proper GpuMemoryBufferHandle.
SCOPED_CRASH_KEY_STRING32("ozone image backing", "debug label",
debug_label());
// For multi-planar SharedImages, we create a VkImage per plane. We
// also need to pass the correct plane when creating the VulkanImage.
for (int i = 0; i < format().NumberOfPlanes(); i++) {
gfx::GpuMemoryBufferHandle gmb_handle =
GetSinglePlaneGpuMemoryBufferHandle(i);
gfx::Size plane_size = format().GetPlaneSize(i, size());
VkFormat vk_format = ToVkFormat(format(), i);
auto vulkan_image =
vulkan_implementation->CreateImageFromGpuMemoryHandle(
device_queue, std::move(gmb_handle), plane_size, vk_format,
gfx::ColorSpace());
if (!vulkan_image) {
return nullptr;
}
vulkan_images.push_back(std::move(vulkan_image));
}
}
return std::make_unique<SkiaVkOzoneImageRepresentation>(
manager, this, std::move(context_state), std::move(vulkan_images),
tracker);
#else
NOTREACHED() << "Vulkan is disabled.";
#endif // BUILDFLAG(ENABLE_VULKAN)
}
NOTIMPLEMENTED_LOG_ONCE();
return nullptr;
}
std::unique_ptr<OverlayImageRepresentation> OzoneImageBacking::ProduceOverlay(
SharedImageManager* manager,
MemoryTypeTracker* tracker) {
// Creating a representation in GPU is not allowed when usage is CPU only.
CHECK(!(usage().Has(SHARED_IMAGE_USAGE_CPU_ONLY_READ_WRITE)));
return std::make_unique<OverlayOzoneImageRepresentation>(manager, this,
tracker);
}
OzoneImageBacking::OzoneImageBacking(
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label,
scoped_refptr<SharedContextState> context_state,
scoped_refptr<gfx::NativePixmap> pixmap,
const GpuDriverBugWorkarounds& workarounds,
std::optional<gfx::BufferUsage> buffer_usage)
: ClearTrackingSharedImageBacking(
mailbox,
format,
size,
color_space,
surface_origin,
alpha_type,
usage,
std::move(debug_label),
pixmap ? GetPixmapSizeInBytes(*pixmap) : 0,
false,
std::move(buffer_usage)),
pixmap_(std::move(pixmap)),
context_state_(std::move(context_state)),
workarounds_(workarounds),
imported_from_exo_(IsExoTexture(this->debug_label())) {
bool used_by_skia = usage.HasAny(SHARED_IMAGE_USAGE_RASTER_READ |
SHARED_IMAGE_USAGE_RASTER_WRITE |
SHARED_IMAGE_USAGE_DISPLAY_READ);
bool used_by_gl =
(HasGLES2ReadOrWriteUsage(usage)) ||
(used_by_skia && context_state_->gr_context_type() == GrContextType::kGL);
bool used_by_vulkan = used_by_skia && context_state_->gr_context_type() ==
GrContextType::kVulkan;
bool used_by_webgpu = usage.HasAny(SHARED_IMAGE_USAGE_WEBGPU_READ |
SHARED_IMAGE_USAGE_WEBGPU_WRITE);
write_streams_count_ = 0;
if (used_by_gl)
write_streams_count_++; // gl can write
if (used_by_vulkan)
write_streams_count_++; // vulkan can write
if (used_by_webgpu)
write_streams_count_++; // webgpu can write
if (write_streams_count_ == 1) {
// Initialize last_write_stream_ if its a single stream for cases where
// read happens before write eg. video decoder with usage set as SCANOUT.
last_write_stream_ = used_by_gl ? AccessStream::kGL
: (used_by_vulkan ? AccessStream::kVulkan
: AccessStream::kWebGPU);
}
}
OzoneImageBacking::~OzoneImageBacking() {
for (auto& [context, holder] : per_context_cached_textures_holders_) {
context->RemoveObserver(this);
// We only need to remove textures here. If the context was lost or
// destroyed, there would be no entries in the cache as this is managed
// via ::OnGLContextLostOrDestroy.
if (holder->GetCacheCount() <= 1) {
DestroyTexturesOnContext(holder.get(), context);
}
holder->OnRemovedFromCache();
}
}
#if BUILDFLAG(ENABLE_VULKAN)
std::unique_ptr<VulkanImageRepresentation> OzoneImageBacking::ProduceVulkan(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
gpu::VulkanDeviceQueue* vulkan_device_queue,
gpu::VulkanImplementation& vulkan_impl,
bool needs_detiling) {
// Creating a representation in GPU is not allowed when usage is CPU only.
CHECK(!(usage().Has(SHARED_IMAGE_USAGE_CPU_ONLY_READ_WRITE)));
viz::SharedImageFormat image_format = format();
gfx::Size image_size = size();
gfx::NativePixmapHandle native_pixmap_handle = pixmap_->ExportHandle();
if (needs_detiling && image_format == viz::MultiPlaneFormat::kP010) {
// This buffer is actually an MT2T buffer. MT2T is a 10-bit pixel format
// that only occupies 1.25 bytes per element. We plumb it as P010 since
// that's the closest existing pixel format, but import it into Vulkan as a
// "tall" NV12 image. The height adjustment is designed to make the plane
// size math work out, since NV12 is an 8-bit pixel format. This is how
// downstream detiling shaders expect the VkImage to be constructed.
CHECK(image_size.height() % 4 == 0);
constexpr int kMT2TBppNumerator = 5;
constexpr int kMT2TBppDenominator = 4;
image_format = viz::MultiPlaneFormat::kNV12;
image_format.SetPrefersExternalSampler();
image_size =
gfx::Size(image_size.width(), image_size.height() * kMT2TBppNumerator /
kMT2TBppDenominator);
base::CheckedNumeric<uint32_t> stride =
native_pixmap_handle.planes[0].stride;
stride *= kMT2TBppDenominator;
stride /= kMT2TBppNumerator;
if (!stride.IsValid()) {
return nullptr;
}
native_pixmap_handle.planes[0].stride = stride.ValueOrDie();
native_pixmap_handle.planes[1].stride =
native_pixmap_handle.planes[0].stride;
native_pixmap_handle.planes[0].size = image_size.GetArea();
native_pixmap_handle.planes[1].offset = image_size.GetArea();
native_pixmap_handle.planes[1].size = image_size.GetArea() / 2;
}
auto vulkan_image = vulkan_impl.CreateImageFromGpuMemoryHandle(
vulkan_device_queue,
gfx::GpuMemoryBufferHandle(std::move(native_pixmap_handle)), image_size,
image_format.PrefersExternalSampler()
? ToVkFormatExternalSampler(image_format)
: ToVkFormatSinglePlanar(image_format),
color_space());
if (!vulkan_image) {
return nullptr;
}
return std::make_unique<VulkanOzoneImageRepresentation>(
manager, this, tracker, std::move(vulkan_image), vulkan_device_queue,
vulkan_impl);
}
#endif
bool OzoneImageBacking::UploadFromMemory(const std::vector<SkPixmap>& pixmaps) {
if (context_state_->context_lost()) {
return false;
}
DCHECK(context_state_->IsCurrent(nullptr));
#if BUILDFLAG(USE_DAWN)
if (context_state_->IsGraphiteDawn()) {
return UploadFromMemoryGraphite(pixmaps);
}
#endif // BUILDFLAG(USE_DAWN)
auto representation = ProduceSkiaGanesh(
nullptr, context_state_->memory_type_tracker(), context_state_);
DCHECK_EQ(pixmaps.size(), representation->NumPlanesExpected());
std::vector<GrBackendSemaphore> begin_semaphores;
std::vector<GrBackendSemaphore> end_semaphores;
// Allow uncleared access, as we manually handle clear tracking.
auto dest_scoped_access = representation->BeginScopedWriteAccess(
&begin_semaphores, &end_semaphores,
SharedImageRepresentation::AllowUnclearedAccess::kYes,
/*use_sk_surface=*/false);
if (!dest_scoped_access) {
return false;
}
if (!begin_semaphores.empty()) {
bool result = context_state_->gr_context()->wait(
begin_semaphores.size(), begin_semaphores.data(),
/*deleteSemaphoresAfterWait=*/false);
DCHECK(result);
}
bool written = true;
for (int plane = 0; plane < format().NumberOfPlanes(); ++plane) {
GrBackendTexture backend_texture =
dest_scoped_access->promise_image_texture(plane)->backendTexture();
if (!context_state_->gr_context()->updateBackendTexture(
backend_texture, &pixmaps[plane],
/*numLevels=*/1, surface_origin(), nullptr, nullptr)) {
written = false;
}
}
dest_scoped_access->ApplyBackendSurfaceEndState();
FlushAndSubmitIfNecessary(std::move(end_semaphores), context_state_.get());
if (written && !IsCleared()) {
SetCleared();
}
return written;
}
#if BUILDFLAG(USE_DAWN)
bool OzoneImageBacking::UploadFromMemoryGraphite(
const std::vector<SkPixmap>& pixmaps) {
DCHECK(context_state_->IsGraphiteDawn());
auto representation = ProduceSkiaGraphite(
nullptr, context_state_->memory_type_tracker(), context_state_);
DCHECK_EQ(pixmaps.size(), representation->NumPlanesExpected());
std::vector<GrBackendSemaphore> begin_semaphores;
std::vector<GrBackendSemaphore> end_semaphores;
// Allow uncleared access, as we manually handle clear tracking.
auto dest_scoped_access = representation->BeginScopedWriteAccess(
&begin_semaphores, &end_semaphores,
SharedImageRepresentation::AllowUnclearedAccess::kYes,
/*use_sk_surface=*/false);
if (!dest_scoped_access) {
return false;
}
CHECK(begin_semaphores.empty());
bool written = true;
for (int plane = 0; plane < format().NumberOfPlanes(); ++plane) {
skgpu::graphite::BackendTexture backend_texture =
dest_scoped_access->graphite_texture(plane);
if (!context_state_->gpu_main_graphite_recorder()->updateBackendTexture(
backend_texture, &pixmaps[plane],
/*numLevels=*/1)) {
written = false;
}
}
auto recording = context_state_->gpu_main_graphite_recorder()->snap();
skgpu::graphite::InsertRecordingInfo info;
info.fRecording = recording.get();
context_state_->graphite_shared_context()->insertRecording(info);
context_state_->graphite_shared_context()->submit();
if (written && !IsCleared()) {
SetCleared();
}
return written;
}
#endif // BUILDFLAG(USE_DAWN)
void OzoneImageBacking::FlushAndSubmitIfNecessary(
std::vector<GrBackendSemaphore> signal_semaphores,
SharedContextState* const shared_context_state) {
bool sync_cpu = gpu::ShouldVulkanSyncCpuForSkiaSubmit(
shared_context_state->vk_context_provider());
GrFlushInfo flush_info = {};
if (!signal_semaphores.empty()) {
flush_info = {
.fNumSemaphores = signal_semaphores.size(),
.fSignalSemaphores = signal_semaphores.data(),
};
gpu::AddVulkanCleanupTaskForSkiaFlush(
shared_context_state->vk_context_provider(), &flush_info);
}
shared_context_state->gr_context()->flush(flush_info);
if (sync_cpu || !signal_semaphores.empty()) {
shared_context_state->gr_context()->submit();
}
}
bool OzoneImageBacking::BeginAccess(bool readonly,
AccessStream access_stream,
std::vector<gfx::GpuFenceHandle>* fences,
bool& need_end_fence) {
// Track reads and writes if not being used for concurrent read/writes.
if (!usage().Has(SHARED_IMAGE_USAGE_CONCURRENT_READ_WRITE)) {
if (is_write_in_progress_) {
DLOG(ERROR) << "Unable to begin read or write access because another "
"write access is in progress";
return false;
}
if (reads_in_progress_ && !readonly) {
DLOG(ERROR) << "Unable to begin write access because a read access is in "
"progress ";
return false;
}
if (readonly) {
++reads_in_progress_;
} else {
is_write_in_progress_ = true;
}
}
// We don't wait for read-after-read.
if (!readonly) {
for (auto& [stream, fence] : read_fences_) {
// Wait on fence only if reading from stream different than current
// stream.
if (stream != access_stream) {
DCHECK(!fence.is_null());
fences->emplace_back(std::move(fence));
}
}
read_fences_.clear();
}
// Always wait on an `external_write_fence_` if present.
if (!external_write_fence_.is_null()) {
DCHECK(write_fence_.is_null()); // `write_fence_` should be null.
// For write access we expect new `write_fence_` so we can move the
// old fence here.
if (!readonly)
fences->emplace_back(std::move(external_write_fence_));
else
fences->emplace_back(external_write_fence_.Clone());
}
// If current stream is different than `last_write_stream_` then wait on that
// stream's `write_fence_`.
if (!write_fence_.is_null() && last_write_stream_ != access_stream) {
DCHECK(external_write_fence_
.is_null()); // `external_write_fence_` should be null.
// For write access we expect new `write_fence_` so we can move the old
// fence here.
if (!readonly)
fences->emplace_back(std::move(write_fence_));
else
fences->emplace_back(write_fence_.Clone());
}
if (readonly) {
// Optimization for single write streams. Normally we need a read fence to
// wait before write on a write stream. But if it single write stream, we
// can skip read fence for it because there's no need to wait for fences on
// the same stream.
need_end_fence =
(write_streams_count_ > 1) || (last_write_stream_ != access_stream);
} else {
// Log if it's a single write stream and write comes from a different stream
// than expected (GL, Vulkan or WebGPU).
LOG_IF(DFATAL,
write_streams_count_ == 1 && last_write_stream_ != access_stream)
<< "Unexpected write stream: " << static_cast<int>(access_stream)
<< ", " << static_cast<int>(last_write_stream_) << ", "
<< write_streams_count_;
// Always need end fence.
need_end_fence = true;
}
return true;
}
void OzoneImageBacking::EndAccess(bool readonly,
AccessStream access_stream,
gfx::GpuFenceHandle fence) {
// Track reads and writes if not being used for concurrent read/writes.
if (!usage().Has(SHARED_IMAGE_USAGE_CONCURRENT_READ_WRITE)) {
if (readonly) {
DCHECK_GT(reads_in_progress_, 0u);
--reads_in_progress_;
} else {
DCHECK(is_write_in_progress_);
is_write_in_progress_ = false;
}
}
if (readonly) {
if (!fence.is_null()) {
read_fences_[access_stream] = std::move(fence);
}
} else {
DCHECK(!base::Contains(read_fences_, access_stream));
write_fence_ = std::move(fence);
last_write_stream_ = access_stream;
}
}
void OzoneImageBacking::OnGLContextLost(gl::GLContext* context) {
OnGLContextLostOrDestroy(context, /*mark_context_lost=*/true);
}
void OzoneImageBacking::OnGLContextWillDestroy(gl::GLContext* context) {
OnGLContextLostOrDestroy(context, /*mark_context_lost=*/false);
}
void OzoneImageBacking::OnGLContextLostOrDestroy(gl::GLContext* context,
bool mark_context_lost) {
auto it = per_context_cached_textures_holders_.find(context);
CHECK(it != per_context_cached_textures_holders_.end());
// Given the TextureHolder can be used by N contexts (the contexts are
// compatible with the original one that was used to create the holder), the
// backing must ensure that the cache counter is <= 1 before it can command to
// destroy textures or mark them as context lost.
if (it->second->GetCacheCount() <= 1) {
if (mark_context_lost) {
it->second->MarkContextLost();
} else {
DestroyTexturesOnContext(it->second.get(), context);
}
}
it->second->OnRemovedFromCache();
per_context_cached_textures_holders_.erase(it);
context->RemoveObserver(this);
}
void OzoneImageBacking::DestroyTexturesOnContext(
OzoneImageGLTexturesHolder* holder,
gl::GLContext* context) {
std::optional<ui::ScopedMakeCurrentUnsafe> scoped_current;
// If the context is already current, do not create a scoped one as it'll
// release the context upon destruction.
if (!context->IsCurrent(nullptr)) {
scoped_current.emplace(context, context->default_surface());
if (!scoped_current->IsContextCurrent()) {
holder->MarkContextLost();
}
}
holder->DestroyTextures();
}
} // namespace gpu
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