1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333
|
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_PREFERENCES_H_
#define GPU_CONFIG_GPU_PREFERENCES_H_
#include <stddef.h>
#include <string>
#include <vector>
#include "build/build_config.h"
#include "gpu/config/gpu_config_export.h"
#include "ui/gfx/buffer_types.h"
#if BUILDFLAG(IS_OZONE)
#include "base/message_loop/message_pump_type.h"
#endif
namespace gpu {
// The size to set for the program cache for default and low-end device cases.
#if !BUILDFLAG(IS_ANDROID)
const size_t kDefaultMaxProgramCacheMemoryBytes = 6 * 1024 * 1024;
#else
const size_t kDefaultMaxProgramCacheMemoryBytes = 2 * 1024 * 1024;
const size_t kLowEndMaxProgramCacheMemoryBytes = 128 * 1024;
#endif
GPU_CONFIG_EXPORT size_t GetDefaultGpuDiskCacheSize();
enum class VulkanImplementationName : uint32_t {
kNone = 0,
kNative = 1,
kForcedNative = 2, // Cannot be overridden by GPU blocklist.
kSwiftshader = 3,
kLast = kSwiftshader,
};
enum class WebGPUAdapterName : uint32_t {
kDefault = 0,
kD3D11 = 1,
kOpenGLES = 2,
kSwiftShader = 3,
};
// Affecting how chromium handles GPUPowerPreference in
// GPURequestAdapterOptions.
enum class WebGPUPowerPreference : uint32_t {
// No explicit power preference.
kNone = 0,
// Choose the preferred adapter when GPUPowerPreference is not given.
// Has no impact when GPUPowerPreference is given.
kDefaultLowPower = 1,
kDefaultHighPerformance = 2,
// Choose the forced adapter regardless of whether GPUPowerPreference is set
// or not.
kForceLowPower = 3,
kForceHighPerformance = 4,
};
enum class GrContextType : uint32_t {
kNone,
kGL, // Ganesh
kVulkan, // Ganesh
kGraphiteDawn,
kGraphiteMetal,
};
GPU_CONFIG_EXPORT std::string GrContextTypeToString(GrContextType type);
// Used to represent the Skia backend that the GPU process has initialized.
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum class SkiaBackendType {
kUnknown = 0,
kNone = 1,
kGaneshGL = 2,
kGaneshVulkan = 3,
kGraphiteDawnVulkan = 4,
kGraphiteDawnMetal = 5,
kGraphiteDawnD3D11 = 6,
kGraphiteDawnD3D12 = 7,
kGraphiteMetal = 8,
// It's not clear what granularity of kGraphiteDawnGL* backend dawn will
// provided yet so those values are to be added later.
kMaxValue = kGraphiteMetal
};
GPU_CONFIG_EXPORT std::string SkiaBackendTypeToString(SkiaBackendType type);
enum class DawnBackendValidationLevel : uint32_t {
kDisabled = 0,
kPartial = 1,
kFull = 2,
};
// NOTE: if you modify this structure then you must also modify the
// following two files to keep them in sync:
// src/gpu/ipc/common/gpu_preferences.mojom
// src/gpu/ipc/common/gpu_preferences_mojom_traits.h
struct GPU_CONFIG_EXPORT GpuPreferences {
public:
GpuPreferences();
GpuPreferences(const GpuPreferences& other);
~GpuPreferences();
// Encode struct into a string so it can be passed as a commandline switch.
std::string ToSwitchValue();
// Decode the encoded string back to GpuPrefences struct.
// If return false, |this| won't be touched.
bool FromSwitchValue(const std::string& data);
// ===================================
// Settings from //content/public/common/content_switches.h
// Disables hardware acceleration of video decode, where available.
bool disable_accelerated_video_decode = false;
// Disables hardware acceleration of video encode, where available.
bool disable_accelerated_video_encode = false;
// Causes the GPU process to display a dialog on launch.
bool gpu_startup_dialog = false;
// Disable the thread that crashes the GPU process if it stops responding to
// messages.
bool disable_gpu_watchdog = false;
// Starts the GPU sandbox before creating a GL context.
bool gpu_sandbox_start_early = false;
// Enables using CODECAPI_AVLowLatencyMode. Windows only.
bool enable_low_latency_dxva = true;
// Enables support for avoiding copying DXGI NV12 textures. Windows only.
bool enable_zero_copy_dxgi_video = false;
// Enables support for outputting NV12 video frames. Windows only.
bool enable_nv12_dxgi_video = false;
// Disables the use of a 3D software rasterizer, for example, SwiftShader.
bool disable_software_rasterizer = false;
bool log_gpu_control_list_decisions = false;
// ===================================
// Settings from //gpu/command_buffer/service/gpu_switches.cc
// Always return success when compiling a shader. Linking will still fail.
bool compile_shader_always_succeeds = false;
// Disable the GL error log limit.
bool disable_gl_error_limit = false;
// Disable the GLSL translator.
bool disable_glsl_translator = false;
// Turn off user-defined name hashing in shaders.
bool disable_shader_name_hashing = false;
// Turn on Logging GPU commands.
bool enable_gpu_command_logging = false;
// Turn on Calling GL Error after every command.
bool enable_gpu_debugging = false;
// Enable GPU service logging.
bool enable_gpu_service_logging_gpu = false;
// Enable logging of GPU driver debug messages.
bool enable_gpu_driver_debug_logging = false;
// Turn off gpu program caching
bool disable_gpu_program_cache = false;
// Enforce GL minimums.
bool enforce_gl_minimums = false;
// Sets the maximum discardable cache size limit for GPU resources.
uint32_t force_gpu_mem_discardable_limit_bytes = 0u;
// Sets maximum texture size.
uint32_t force_max_texture_size = 0u;
// Sets the maximum size of the in-memory gpu program cache, in kb
uint32_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes;
// Disables the GPU shader on disk cache.
bool disable_gpu_shader_disk_cache = false;
// Simulates shared textures when share groups are not available.
// Not available everywhere.
bool enable_threaded_texture_mailboxes = false;
// Include ANGLE's intermediate representation (AST) output in shader
// compilation info logs.
bool gl_shader_interm_output = false;
// ===================================
// Settings from //gpu/config/gpu_switches.h
// Enables the use of SurfaceControl for overlays on Android.
bool enable_android_surface_control = false;
// An additional Graphite Precompilation control that only enables
// precompilation when not testing.
bool perform_graphite_precompilation = false;
// ===================================
// Settings from //ui/gl/gl_switches.h
// Turns on GPU logging (debug build only).
bool enable_gpu_service_logging = false;
// Turns on calling TRACE for every GL call.
bool enable_gpu_service_tracing = false;
// Use the Pass-through command decoder, skipping all validation and state
// tracking.
bool use_passthrough_cmd_decoder = false;
// ===================================
// Settings from //gpu/config/gpu_switches.h
// Ignores GPU blocklist.
bool ignore_gpu_blocklist = false;
// Start the watchdog suspended, as the app is already backgrounded and won't
// send a background/suspend signal.
bool watchdog_starts_backgrounded = false;
// ===================================
// Settings from //gpu/command_buffer/service/gpu_switches.h
// The type of the GrContext or Graphite Context.
GrContextType gr_context_type = GrContextType::kGL;
// Use Vulkan for rasterization and display compositing.
VulkanImplementationName use_vulkan = VulkanImplementationName::kNone;
// Enable using vulkan protected memory.
bool enable_vulkan_protected_memory = false;
// Use vulkan VK_KHR_surface for presenting.
bool disable_vulkan_surface = false;
// If Vulkan initialization has failed, do not fallback to GL. This is for
// testing in order to detect regressions which crash Vulkan.
bool disable_vulkan_fallback_to_gl_for_testing = false;
// Heap memory limit for Vulkan. Allocations will fail when this limit is
// reached for a heap.
uint32_t vulkan_heap_memory_limit = 0u;
// Sync CPU memory limit for Vulkan. Submission of GPU work will be
// synchronize with the CPU in order to free released memory immediately
// when this limit is reached.
uint32_t vulkan_sync_cpu_memory_limit = 0u;
// ===================================
// Settings from //cc/base/switches.h
// Enable the GPU benchmarking extension; used by tests only.
bool enable_gpu_benchmarking_extension = false;
// Enable the WebGPU command buffer.
bool enable_webgpu = false;
// Enable usage of unsafe WebGPU features.
bool enable_unsafe_webgpu = false;
// Enable usage of WebGPU features intended only for use during development.
bool enable_webgpu_developer_features = false;
// Enable usage of experimental WebGPU features that would eventually land in
// the WebGPU spec.
bool enable_webgpu_experimental_features = false;
// Enable validation layers in Dawn backends.
DawnBackendValidationLevel enable_dawn_backend_validation =
DawnBackendValidationLevel::kDisabled;
// The adapter to use for WebGPU content.
WebGPUAdapterName use_webgpu_adapter = WebGPUAdapterName::kDefault;
// The adapter selecting strategy related to GPUPowerPreference.
WebGPUPowerPreference use_webgpu_power_preference =
WebGPUPowerPreference::kNone;
// Force the use of WebGPU Compatibility mode for all WebGPU content.
bool force_webgpu_compat = false;
// The Dawn features(toggles) enabled on the creation of Dawn devices.
std::vector<std::string> enabled_dawn_features_list;
// The Dawn features(toggles) disabled on the creation of Dawn devices.
std::vector<std::string> disabled_dawn_features_list;
// Enable measuring blocked time on GPU Main thread
bool enable_gpu_blocked_time_metric = false;
// Enable collecting perf data for device categorization purpose. Currently
// only enabled on Windows platform for the info collection GPU process.
bool enable_perf_data_collection = false;
#if BUILDFLAG(IS_OZONE)
// Determines message pump type for the GPU thread.
base::MessagePumpType message_pump_type = base::MessagePumpType::DEFAULT;
#endif
// ===================================
// Settings from //ui/gfx/switches.h
// Enable native CPU-mappable GPU memory buffer support on Linux.
bool enable_native_gpu_memory_buffers = false;
// Disables oppr debug crash dumps.
bool disable_oopr_debug_crash_dump = false;
// Forces the use of a separate EGL display for WebGL contexts even when one
// GPU is used.
bool force_separate_egl_display_for_webgl_testing = false;
// Please update gpu_preferences_unittest.cc when making additions or
// changes to this struct.
};
} // namespace gpu
#endif // GPU_CONFIG_GPU_PREFERENCES_H_
|