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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/common/device_perf_info_mojom_traits.h"
#include "build/build_config.h"
namespace mojo {
#if BUILDFLAG(IS_WIN)
// static
gpu::mojom::Direct3DFeatureLevel
EnumTraits<gpu::mojom::Direct3DFeatureLevel, D3D_FEATURE_LEVEL>::ToMojom(
D3D_FEATURE_LEVEL d3d_feature_level) {
switch (d3d_feature_level) {
case D3D_FEATURE_LEVEL_1_0_GENERIC:
return gpu::mojom::Direct3DFeatureLevel::k1_0_Generic;
case D3D_FEATURE_LEVEL_1_0_CORE:
return gpu::mojom::Direct3DFeatureLevel::k1_0_Core;
case D3D_FEATURE_LEVEL_9_1:
return gpu::mojom::Direct3DFeatureLevel::k9_1;
case D3D_FEATURE_LEVEL_9_2:
return gpu::mojom::Direct3DFeatureLevel::k9_2;
case D3D_FEATURE_LEVEL_9_3:
return gpu::mojom::Direct3DFeatureLevel::k9_3;
case D3D_FEATURE_LEVEL_10_0:
return gpu::mojom::Direct3DFeatureLevel::k10_0;
case D3D_FEATURE_LEVEL_10_1:
return gpu::mojom::Direct3DFeatureLevel::k10_1;
case D3D_FEATURE_LEVEL_11_0:
return gpu::mojom::Direct3DFeatureLevel::k11_0;
case D3D_FEATURE_LEVEL_11_1:
return gpu::mojom::Direct3DFeatureLevel::k11_1;
case D3D_FEATURE_LEVEL_12_0:
return gpu::mojom::Direct3DFeatureLevel::k12_0;
case D3D_FEATURE_LEVEL_12_1:
return gpu::mojom::Direct3DFeatureLevel::k12_1;
case D3D_FEATURE_LEVEL_12_2:
return gpu::mojom::Direct3DFeatureLevel::k12_2;
}
NOTREACHED() << "Invalid D3D_FEATURE_LEVEL:" << d3d_feature_level;
}
// static
bool EnumTraits<gpu::mojom::Direct3DFeatureLevel, D3D_FEATURE_LEVEL>::FromMojom(
gpu::mojom::Direct3DFeatureLevel input,
D3D_FEATURE_LEVEL* out) {
switch (input) {
case gpu::mojom::Direct3DFeatureLevel::k1_0_Generic:
// TODO(crbug.com/362650376): This case is valid only for SDK version
// 10.0.26100.0 and up.
#ifdef NTDDI_WIN11_GE
*out = D3D_FEATURE_LEVEL_1_0_GENERIC;
return true;
#else
// Should be impossible
return false;
#endif
case gpu::mojom::Direct3DFeatureLevel::k1_0_Core:
*out = D3D_FEATURE_LEVEL_1_0_CORE;
return true;
case gpu::mojom::Direct3DFeatureLevel::k9_1:
*out = D3D_FEATURE_LEVEL_9_1;
return true;
case gpu::mojom::Direct3DFeatureLevel::k9_2:
*out = D3D_FEATURE_LEVEL_9_2;
return true;
case gpu::mojom::Direct3DFeatureLevel::k9_3:
*out = D3D_FEATURE_LEVEL_9_3;
return true;
case gpu::mojom::Direct3DFeatureLevel::k10_0:
*out = D3D_FEATURE_LEVEL_10_0;
return true;
case gpu::mojom::Direct3DFeatureLevel::k10_1:
*out = D3D_FEATURE_LEVEL_10_1;
return true;
case gpu::mojom::Direct3DFeatureLevel::k11_0:
*out = D3D_FEATURE_LEVEL_11_0;
return true;
case gpu::mojom::Direct3DFeatureLevel::k11_1:
*out = D3D_FEATURE_LEVEL_11_1;
return true;
case gpu::mojom::Direct3DFeatureLevel::k12_0:
*out = D3D_FEATURE_LEVEL_12_0;
return true;
case gpu::mojom::Direct3DFeatureLevel::k12_1:
*out = D3D_FEATURE_LEVEL_12_1;
return true;
case gpu::mojom::Direct3DFeatureLevel::k12_2:
*out = D3D_FEATURE_LEVEL_12_2;
return true;
}
NOTREACHED() << "Invalid D3D_FEATURE_LEVEL: " << input;
}
#endif // BUILDFLAG(IS_WIN)
gpu::mojom::HasDiscreteGpu
EnumTraits<gpu::mojom::HasDiscreteGpu, gpu::HasDiscreteGpu>::ToMojom(
gpu::HasDiscreteGpu has_discrete_gpu) {
switch (has_discrete_gpu) {
case gpu::HasDiscreteGpu::kUnknown:
return gpu::mojom::HasDiscreteGpu::kUnknown;
case gpu::HasDiscreteGpu::kNo:
return gpu::mojom::HasDiscreteGpu::kNo;
case gpu::HasDiscreteGpu::kYes:
return gpu::mojom::HasDiscreteGpu::kYes;
}
NOTREACHED() << "Invalid gpu::HasDiscreteGpu: "
<< static_cast<int>(has_discrete_gpu);
}
// static
bool EnumTraits<gpu::mojom::HasDiscreteGpu, gpu::HasDiscreteGpu>::FromMojom(
gpu::mojom::HasDiscreteGpu input,
gpu::HasDiscreteGpu* out) {
switch (input) {
case gpu::mojom::HasDiscreteGpu::kUnknown:
*out = gpu::HasDiscreteGpu::kUnknown;
return true;
case gpu::mojom::HasDiscreteGpu::kNo:
*out = gpu::HasDiscreteGpu::kNo;
return true;
case gpu::mojom::HasDiscreteGpu::kYes:
*out = gpu::HasDiscreteGpu::kYes;
return true;
}
NOTREACHED() << "Invalid gpu::mojom::HasDiscreteGpu: " << input;
}
// static
bool StructTraits<gpu::mojom::DevicePerfInfoDataView, gpu::DevicePerfInfo>::
Read(gpu::mojom::DevicePerfInfoDataView data, gpu::DevicePerfInfo* out) {
out->total_physical_memory_mb = data.total_physical_memory_mb();
out->total_disk_space_mb = data.total_disk_space_mb();
out->hardware_concurrency = data.hardware_concurrency();
bool rt = true;
#if BUILDFLAG(IS_WIN)
out->system_commit_limit_mb = data.system_commit_limit_mb();
rt &= data.ReadD3d11FeatureLevel(&out->d3d11_feature_level);
rt &= data.ReadHasDiscreteGpu(&out->has_discrete_gpu);
#endif // BUILDFLAG(IS_WIN)
return rt;
}
} // namespace mojo
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