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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "gpu/ipc/common/gpu_memory_buffer_impl_dxgi.h"
#include <d3d11.h>
#include <dxgi1_2.h>
#include <wrl.h>
#include "base/command_line.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_restrictions.h"
#include "base/unguessable_token.h"
#include "base/win/scoped_handle.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gl/gl_angle_util_win.h"
#include "ui/gl/gl_switches.h"
namespace gpu {
GpuMemoryBufferImplDXGI::~GpuMemoryBufferImplDXGI() {
base::AutoLock auto_lock(map_lock_);
CHECK(!async_mapping_in_progress_);
}
std::unique_ptr<GpuMemoryBufferImplDXGI>
GpuMemoryBufferImplDXGI::CreateFromHandle(
gfx::GpuMemoryBufferHandle handle,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
DestructionCallback callback,
GpuMemoryBufferManager* gpu_memory_buffer_manager,
scoped_refptr<base::UnsafeSharedMemoryPool> pool) {
DCHECK(handle.dxgi_handle().IsValid());
return base::WrapUnique(
new GpuMemoryBufferImplDXGI(handle.id, size, format, std::move(callback),
std::move(handle).dxgi_handle(),
gpu_memory_buffer_manager, std::move(pool)));
}
base::OnceClosure GpuMemoryBufferImplDXGI::AllocateForTesting(
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
gfx::GpuMemoryBufferHandle* handle) {
// This test only works with hardware rendering.
DCHECK(base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kUseGpuInTests));
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device =
gl::QueryD3D11DeviceObjectFromANGLE();
DCHECK(format == gfx::BufferFormat::RGBA_8888 ||
format == gfx::BufferFormat::RGBX_8888);
DCHECK(usage == gfx::BufferUsage::GPU_READ ||
usage == gfx::BufferUsage::SCANOUT);
D3D11_TEXTURE2D_DESC desc = {
static_cast<UINT>(size.width()),
static_cast<UINT>(size.height()),
1,
1,
DXGI_FORMAT_R8G8B8A8_UNORM,
{1, 0},
D3D11_USAGE_DEFAULT,
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
0,
D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX};
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture;
HRESULT hr = d3d11_device->CreateTexture2D(&desc, nullptr, &d3d11_texture);
DCHECK(SUCCEEDED(hr));
Microsoft::WRL::ComPtr<IDXGIResource1> dxgi_resource;
hr = d3d11_texture.As(&dxgi_resource);
DCHECK(SUCCEEDED(hr));
HANDLE texture_handle;
hr = dxgi_resource->CreateSharedHandle(
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
&texture_handle);
DCHECK(SUCCEEDED(hr));
gfx::GpuMemoryBufferId kBufferId(1);
*handle = gfx::GpuMemoryBufferHandle(
gfx::DXGIHandle(base::win::ScopedHandle(texture_handle)));
handle->id = kBufferId;
return base::DoNothing();
}
bool GpuMemoryBufferImplDXGI::Map() {
base::WaitableEvent event;
bool mapping_result = false;
// Note: this can be called from multiple threads at the same time. Some of
// those threads may not have a TaskRunner set.
// One of such threads is a WebRTC encoder thread.
// That thread is not owned by chromium and therefore doesn't have any
// blocking scope machinery. But the workload there is supposed to happen
// synchronously, because this is how the WebRTC architecture is designed.
base::ScopedAllowBaseSyncPrimitivesOutsideBlockingScope allow;
MapAsync(base::BindOnce(
[](base::WaitableEvent* event, bool* result_ptr, bool result) {
*result_ptr = result;
event->Signal();
},
&event, &mapping_result));
event.Wait();
return mapping_result;
}
void GpuMemoryBufferImplDXGI::MapAsync(
base::OnceCallback<void(bool)> result_cb) {
std::optional<base::OnceCallback<void(void)>> early_result;
early_result = DoMapAsync(std::move(result_cb));
// Can't run the callback inside DoMapAsync because it grabs the lock.
if (early_result.has_value()) {
std::move(*early_result).Run();
}
}
std::optional<base::OnceCallback<void(void)>>
GpuMemoryBufferImplDXGI::DoMapAsync(base::OnceCallback<void(bool)> result_cb) {
base::AutoLock auto_lock(map_lock_);
if (map_count_ > 0) {
++map_count_;
return base::BindOnce(std::move(result_cb), true);
}
// Only client which uses premapped_memory is media capture code.
// If |use_premapped_memory_| is set to true, we will use shared memory
// provided in GpuMemoryBufferHandle instead of allocating temporary one. In
// this case we also don't need to do a copy, because client already put data
// inside shmem.
if (use_premapped_memory_) {
if (!premapped_memory_.data()) {
CHECK(dxgi_handle_.region().IsValid());
region_mapping_ = dxgi_handle_.region().Map();
CHECK(region_mapping_.IsValid());
premapped_memory_ = region_mapping_.GetMemoryAsSpan<uint8_t>();
if (premapped_memory_.data() &&
premapped_memory_.size() <
gfx::BufferSizeForBufferFormat(size_, format_)) {
LOG(ERROR) << "GpuMemoryBufferImplDXGI: Premapped memory has "
"insufficient size.";
premapped_memory_ = base::span<uint8_t>();
region_mapping_ = base::WritableSharedMemoryMapping();
use_premapped_memory_ = false;
return base::BindOnce(std::move(result_cb), false);
}
}
CHECK(premapped_memory_.data());
++map_count_;
return base::BindOnce(std::move(result_cb), true);
}
CHECK(gpu_memory_buffer_manager_);
CHECK(shared_memory_pool_);
if (!shared_memory_handle_) {
shared_memory_handle_ = shared_memory_pool_->MaybeAllocateBuffer(
gfx::BufferSizeForBufferFormat(size_, format_));
if (!shared_memory_handle_) {
return base::BindOnce(std::move(result_cb), false);
}
}
map_callbacks_.push_back(std::move(result_cb));
if (async_mapping_in_progress_) {
return std::nullopt;
}
async_mapping_in_progress_ = true;
// Need to perform mapping in GPU process
// Unretained is safe because of GMB isn't destroyed before the callback
// executes. This is CHECKed in the destructor.
gpu_memory_buffer_manager_->CopyGpuMemoryBufferAsync(
CloneHandle(), shared_memory_handle_->GetRegion().Duplicate(),
base::BindOnce(&GpuMemoryBufferImplDXGI::CheckAsyncMapResult,
base::Unretained(this)));
return std::nullopt;
}
void GpuMemoryBufferImplDXGI::CheckAsyncMapResult(
bool result) {
std::vector<base::OnceCallback<void(bool)>> map_callbacks;
{
// Must not hold the lock during the callbacks calls.
base::AutoLock auto_lock(map_lock_);
CHECK_EQ(map_count_, 0u);
CHECK(async_mapping_in_progress_);
if (result) {
map_count_ += map_callbacks_.size();
}
async_mapping_in_progress_ = false;
swap(map_callbacks_, map_callbacks);
}
for (auto& cb : map_callbacks) {
std::move(cb).Run(result);
}
}
bool GpuMemoryBufferImplDXGI::AsyncMappingIsNonBlocking() const {
return true;
}
void* GpuMemoryBufferImplDXGI::memory(size_t plane) {
AssertMapped();
if (plane > gfx::NumberOfPlanesForLinearBufferFormat(format_) ||
(!shared_memory_handle_ && !premapped_memory_.data())) {
return nullptr;
}
uint8_t* plane_addr = (use_premapped_memory_ && premapped_memory_.data())
? premapped_memory_.data()
: shared_memory_handle_->GetMapping()
.GetMemoryAsSpan<uint8_t>()
.data();
// This is safe, since we already checked that the requested plane is
// valid for current buffer format.
plane_addr += gfx::BufferOffsetForBufferFormat(size_, format_, plane);
return plane_addr;
}
void GpuMemoryBufferImplDXGI::Unmap() {
base::AutoLock auto_lock(map_lock_);
DCHECK_GT(map_count_, 0u);
CHECK(!async_mapping_in_progress_);
if (--map_count_)
return;
if (shared_memory_handle_) {
shared_memory_handle_.reset();
}
}
int GpuMemoryBufferImplDXGI::stride(size_t plane) const {
return gfx::RowSizeForBufferFormat(size_.width(), format_, plane);
}
gfx::GpuMemoryBufferType GpuMemoryBufferImplDXGI::GetType() const {
return gfx::DXGI_SHARED_HANDLE;
}
gfx::GpuMemoryBufferHandle GpuMemoryBufferImplDXGI::CloneHandle() const {
gfx::GpuMemoryBufferHandle handle(dxgi_handle_.Clone());
handle.id = id_;
handle.offset = 0;
handle.stride = stride(0);
return handle;
}
void GpuMemoryBufferImplDXGI::SetUsePreMappedMemory(bool use_premapped_memory) {
use_premapped_memory_ = use_premapped_memory;
}
gfx::GpuMemoryBufferHandle GpuMemoryBufferImplDXGI::CloneHandleWithRegion(
base::UnsafeSharedMemoryRegion region) const {
gfx::GpuMemoryBufferHandle handle(
dxgi_handle_.CloneWithRegion(std::move(region)));
handle.id = id_;
handle.offset = 0;
handle.stride = stride(0);
return handle;
}
HANDLE GpuMemoryBufferImplDXGI::GetHandle() const {
return dxgi_handle_.buffer_handle();
}
const gfx::DXGIHandleToken& GpuMemoryBufferImplDXGI::GetToken() const {
return dxgi_handle_.token();
}
GpuMemoryBufferImplDXGI::GpuMemoryBufferImplDXGI(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
DestructionCallback callback,
gfx::DXGIHandle dxgi_handle,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
scoped_refptr<base::UnsafeSharedMemoryPool> pool)
: GpuMemoryBufferImpl(id, size, format, std::move(callback)),
dxgi_handle_(std::move(dxgi_handle)),
gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
shared_memory_pool_(std::move(pool)) {}
} // namespace gpu
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