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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TRANSPORT_CONNECT_JOB_H_
#define NET_SOCKET_TRANSPORT_CONNECT_JOB_H_
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <variant>
#include <vector>
#include "base/containers/flat_set.h"
#include "base/containers/span.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "net/base/host_port_pair.h"
#include "net/base/net_export.h"
#include "net/base/network_anonymization_key.h"
#include "net/dns/host_resolver.h"
#include "net/dns/public/host_resolver_results.h"
#include "net/dns/public/resolve_error_info.h"
#include "net/dns/public/secure_dns_policy.h"
#include "net/socket/connect_job.h"
#include "net/socket/connection_attempts.h"
#include "url/scheme_host_port.h"
namespace net {
class NetLogWithSource;
class SocketTag;
class TransportConnectSubJob;
class NET_EXPORT_PRIVATE TransportSocketParams
: public base::RefCounted<TransportSocketParams> {
public:
// Representation of the destination endpoint of the transport
// socket/connection. Unlike ConnectJobFactory::Endpoint, this does not have a
// `using_ssl` field for schemeless endpoints because that has no meaning for
// transport parameters.
using Endpoint = std::variant<url::SchemeHostPort, HostPortPair>;
// `host_resolution_callback` will be invoked after the the hostname is
// resolved. `network_anonymization_key` is passed to the HostResolver to
// prevent cross-NAK leaks. If `host_resolution_callback` does not return OK,
// then the connection will be aborted with that value. `supported_alpns`
// specifies ALPN protocols for selecting HTTPS/SVCB records. If empty,
// addresses from HTTPS/SVCB records will be ignored and only A/AAAA will be
// used.
TransportSocketParams(Endpoint destination,
NetworkAnonymizationKey network_anonymization_key,
SecureDnsPolicy secure_dns_policy,
OnHostResolutionCallback host_resolution_callback,
base::flat_set<std::string> supported_alpns);
TransportSocketParams(const TransportSocketParams&) = delete;
TransportSocketParams& operator=(const TransportSocketParams&) = delete;
const Endpoint& destination() const { return destination_; }
const NetworkAnonymizationKey& network_anonymization_key() const {
return network_anonymization_key_;
}
SecureDnsPolicy secure_dns_policy() const { return secure_dns_policy_; }
const OnHostResolutionCallback& host_resolution_callback() const {
return host_resolution_callback_;
}
const base::flat_set<std::string>& supported_alpns() const {
return supported_alpns_;
}
private:
friend class base::RefCounted<TransportSocketParams>;
~TransportSocketParams();
const Endpoint destination_;
const NetworkAnonymizationKey network_anonymization_key_;
const SecureDnsPolicy secure_dns_policy_;
const OnHostResolutionCallback host_resolution_callback_;
const base::flat_set<std::string> supported_alpns_;
};
// TransportConnectJob handles the host resolution necessary for socket creation
// and the transport (likely TCP) connect. TransportConnectJob also has fallback
// logic for IPv6 connect() timeouts (which may happen due to networks / routers
// with broken IPv6 support). Those timeouts take 20s, so rather than make the
// user wait 20s for the timeout to fire, we use a fallback timer
// (kIPv6FallbackTime) and start a connect() to a IPv4 address if the timer
// fires. Then we race the IPv4 connect() against the IPv6 connect() (which has
// a headstart) and return the one that completes first to the socket pool.
class NET_EXPORT_PRIVATE TransportConnectJob : public ConnectJob {
public:
class NET_EXPORT_PRIVATE Factory {
public:
Factory() = default;
virtual ~Factory() = default;
virtual std::unique_ptr<TransportConnectJob> Create(
RequestPriority priority,
const SocketTag& socket_tag,
const CommonConnectJobParams* common_connect_job_params,
const scoped_refptr<TransportSocketParams>& params,
Delegate* delegate,
const NetLogWithSource* net_log);
};
// In cases where both IPv6 and IPv4 addresses were returned from DNS,
// TransportConnectJobs will start a second connection attempt to just the
// IPv4 addresses after this much time. (This is "Happy Eyeballs".)
//
// TODO(willchan): Base this off RTT instead of statically setting it. Note we
// choose a timeout that is different from the backup connect job timer so
// they don't synchronize.
static constexpr base::TimeDelta kIPv6FallbackTime = base::Milliseconds(300);
struct NET_EXPORT_PRIVATE EndpointResultOverride {
EndpointResultOverride(HostResolverEndpointResult result,
std::set<std::string> dns_aliases);
EndpointResultOverride(EndpointResultOverride&&);
EndpointResultOverride(const EndpointResultOverride&);
~EndpointResultOverride();
EndpointResultOverride& operator=(EndpointResultOverride&&) = default;
EndpointResultOverride& operator=(const EndpointResultOverride&) = default;
HostResolverEndpointResult result;
std::set<std::string> dns_aliases;
};
TransportConnectJob(RequestPriority priority,
const SocketTag& socket_tag,
const CommonConnectJobParams* common_connect_job_params,
const scoped_refptr<TransportSocketParams>& params,
Delegate* delegate,
const NetLogWithSource* net_log,
std::optional<EndpointResultOverride>
endpoint_result_override = std::nullopt);
TransportConnectJob(const TransportConnectJob&) = delete;
TransportConnectJob& operator=(const TransportConnectJob&) = delete;
~TransportConnectJob() override;
// ConnectJob methods.
LoadState GetLoadState() const override;
bool HasEstablishedConnection() const override;
ConnectionAttempts GetConnectionAttempts() const override;
ResolveErrorInfo GetResolveErrorInfo() const override;
std::optional<HostResolverEndpointResult> GetHostResolverEndpointResult()
const override;
static base::TimeDelta ConnectionTimeout();
private:
friend class TransportConnectSubJob;
enum State {
STATE_RESOLVE_HOST,
STATE_RESOLVE_HOST_COMPLETE,
STATE_RESOLVE_HOST_CALLBACK_COMPLETE,
STATE_TRANSPORT_CONNECT,
STATE_TRANSPORT_CONNECT_COMPLETE,
STATE_NONE,
};
// Although it is not strictly necessary, it makes the code simpler if each
// subjob knows what type it is.
enum SubJobType { SUB_JOB_IPV4, SUB_JOB_IPV6 };
void OnIOComplete(int result);
int DoLoop(int result);
int DoResolveHost();
int DoResolveHostComplete(int result);
int DoResolveHostCallbackComplete();
int DoTransportConnect();
int DoTransportConnectComplete(int result);
// Helper method called called when a SubJob completes, synchronously
// or asynchronously. Returns `ERR_IO_PENDING` if there is more work to
// do and another error if completed. It's up to the caller to manage
// advancing `DoLoop` if a value other than `ERR_IO_PENDING` is returned.
int HandleSubJobComplete(int result, TransportConnectSubJob* job);
// Called back from a SubJob when it completes. Invokes `OnIOComplete`,
// re-entering `DoLoop`, if there is no more work to do. Must not
// be called from within `DoLoop`.
void OnSubJobComplete(int result, TransportConnectSubJob* job);
// Called from |fallback_timer_|.
void StartIPv4JobAsync();
// Begins the host resolution and the TCP connect. Returns OK on success
// and ERR_IO_PENDING if it cannot immediately service the request.
// Otherwise, it returns a net error code.
int ConnectInternal() override;
void ChangePriorityInternal(RequestPriority priority) override;
// Returns whether the client should be SVCB-optional when connecting to
// `results`.
bool IsSvcbOptional(
base::span<const HostResolverEndpointResult> results) const;
// Returns whether `result` is usable for this connection. If `svcb_optional`
// is true, the non-HTTPS/SVCB fallback is allowed.
bool IsEndpointResultUsable(const HostResolverEndpointResult& result,
bool svcb_optional) const;
// Returns the `HostResolverEndpointResult` for the current subjobs.
const HostResolverEndpointResult& GetEndpointResultForCurrentSubJobs() const;
scoped_refptr<TransportSocketParams> params_;
std::unique_ptr<HostResolver::ResolveHostRequest> request_;
std::vector<HostResolverEndpointResult> endpoint_results_;
size_t current_endpoint_result_ = 0;
std::set<std::string> dns_aliases_;
bool has_dns_override_ = false;
State next_state_ = STATE_NONE;
// The addresses are divided into IPv4 and IPv6, which are performed partially
// in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs
// go first, followed after `kIPv6FallbackTime` by the IPv4 addresses. The
// first sub-job to establish a connection wins. If one sub-job fails, the
// other one is launched if needed, and we wait for it to complete.
std::unique_ptr<TransportConnectSubJob> ipv4_job_;
std::unique_ptr<TransportConnectSubJob> ipv6_job_;
base::OneShotTimer fallback_timer_;
ResolveErrorInfo resolve_error_info_;
ConnectionAttempts connection_attempts_;
base::WeakPtrFactory<TransportConnectJob> weak_ptr_factory_{this};
};
} // namespace net
#endif // NET_SOCKET_TRANSPORT_CONNECT_JOB_H_
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