File: socket_reader.h

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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_BASE_SOCKET_READER_H_
#define REMOTING_BASE_SOCKET_READER_H_

#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"

namespace net {
class IOBuffer;
class Socket;
}  // namespace net

namespace remoting {

// SocketReader reads data from a socket and then calls a callback for each
// completed read. Note that when this object is destroyed it may leave a
// pending read request for the socket, so the calling code should never try
// reading from the same socket again (e.g. it may result in data being lost).
class SocketReader {
 public:
  // Callback that is called for each finished read. |data| may be set to NULL
  // in case of an error (result < 0).
  typedef base::OnceCallback<void(scoped_refptr<net::IOBuffer> data,
                                  int result)>
      ReadResultCallback;

  SocketReader();

  SocketReader(const SocketReader&) = delete;
  SocketReader& operator=(const SocketReader&) = delete;

  ~SocketReader();

  // Starts reading from |socket|. |read_result_callback| is called for each
  // completed read. Reading stops on the first error. Must not be called more
  // than once.
  void Init(net::Socket* socket, ReadResultCallback read_result_callback);

 private:
  void DoRead();
  void OnRead(int result);
  void HandleReadResult(int result);
  void CallCallback(scoped_refptr<net::IOBuffer> data, int result);

  raw_ptr<net::Socket> socket_;
  ReadResultCallback read_result_callback_;
  scoped_refptr<net::IOBuffer> read_buffer_;

  base::WeakPtrFactory<SocketReader> weak_factory_{this};
};

}  // namespace remoting

#endif  // REMOTING_BASE_SOCKET_READER_H_