File: flatland_screen.h

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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_OZONE_PLATFORM_FLATLAND_FLATLAND_SCREEN_H_
#define UI_OZONE_PLATFORM_FLATLAND_FLATLAND_SCREEN_H_

#include <vector>

#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/platform_screen.h"

namespace ui {

// A PlatformScreen implementation for Flatland.
class FlatlandScreen : public PlatformScreen {
 public:
  FlatlandScreen();
  ~FlatlandScreen() override;
  FlatlandScreen(const FlatlandScreen&) = delete;
  FlatlandScreen& operator=(const FlatlandScreen&) = delete;

  // display::Screen implementation.
  const std::vector<display::Display>& GetAllDisplays() const override;
  display::Display GetPrimaryDisplay() const override;
  display::Display GetDisplayForAcceleratedWidget(
      gfx::AcceleratedWidget widget) const override;
  gfx::Point GetCursorScreenPoint() const override;
  gfx::AcceleratedWidget GetAcceleratedWidgetAtScreenPoint(
      const gfx::Point& point) const override;
  display::Display GetDisplayNearestPoint(
      const gfx::Point& point) const override;
  display::Display GetDisplayMatching(
      const gfx::Rect& match_rect) const override;
  void AddObserver(display::DisplayObserver* observer) override;
  void RemoveObserver(display::DisplayObserver* observer) override;

 private:
  std::vector<display::Display> displays_;
};

}  // namespace ui

#endif  // UI_OZONE_PLATFORM_FLATLAND_FLATLAND_SCREEN_H_