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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/x11/x11_keyboard_hook.h"
#include <memory>
#include <utility>
#include "base/check_op.h"
#include "ui/events/event.h"
#include "ui/events/keycodes/dom/dom_code.h"
#include "ui/events/keycodes/dom/keycode_converter.h"
#include "ui/gfx/x/future.h"
#include "ui/gfx/x/xproto.h"
namespace ui {
namespace {
static X11KeyboardHook* g_instance = nullptr;
// GrabKey essentially requires the modifier mask to explicitly be specified.
// One can specify 'x11::ModMask::Any' however doing so means the call to
// GrabKey will fail if that key has been grabbed with any combination of
// modifiers. The common practice is to call GrabKey with each individual
// modifier mask to avoid that problem.
const x11::ModMask kModifierMasks[] = {
{}, // No additional modifier.
x11::ModMask::c_2, // Num lock
x11::ModMask::Lock, // Caps lock
x11::ModMask::c_5, // Scroll lock
x11::ModMask::c_2 | x11::ModMask::Lock,
x11::ModMask::c_2 | x11::ModMask::c_5,
x11::ModMask::Lock | x11::ModMask::c_5,
x11::ModMask::c_2 | x11::ModMask::Lock | x11::ModMask::c_5};
// This is the set of keys to lock when the website requests that all keys be
// locked.
const DomCode kDomCodesForLockAllKeys[] = {
DomCode::ESCAPE, DomCode::CONTEXT_MENU, DomCode::CONTROL_LEFT,
DomCode::SHIFT_LEFT, DomCode::ALT_LEFT, DomCode::META_LEFT,
DomCode::CONTROL_RIGHT, DomCode::SHIFT_RIGHT, DomCode::ALT_RIGHT,
DomCode::META_RIGHT};
} // namespace
X11KeyboardHook::X11KeyboardHook(
std::optional<base::flat_set<DomCode>> dom_codes,
BaseKeyboardHook::KeyEventCallback callback,
gfx::AcceleratedWidget accelerated_widget)
: BaseKeyboardHook(std::move(dom_codes), std::move(callback)),
connection_(x11::Connection::Get()),
window_(static_cast<x11::Window>(accelerated_widget)) {
RegisterHook(this->dom_codes());
}
X11KeyboardHook::~X11KeyboardHook() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_EQ(g_instance, this);
g_instance = nullptr;
// Use UngrabKey for each key that has been grabbed. UngrabKeyboard
// purportedly releases all keys when called and would not require the nested
// loops, however in practice the keys are not actually released.
for (int native_key_code : grabbed_keys_) {
for (auto modifier : kModifierMasks) {
connection_->UngrabKey(
{static_cast<x11::KeyCode>(native_key_code), window_, modifier});
}
}
}
void X11KeyboardHook::RegisterHook(
const std::optional<base::flat_set<DomCode>>& dom_codes) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Only one instance of this class can be registered at a time.
DCHECK(!g_instance);
g_instance = this;
if (dom_codes.has_value()) {
CaptureSpecificKeys(dom_codes);
} else {
CaptureAllKeys();
}
}
void X11KeyboardHook::CaptureAllKeys() {
// We could have used the XGrabKeyboard API here instead of calling XGrabKeys
// on a hard-coded set of shortcut keys. Calling XGrabKeyboard would make
// this work much simpler, however it has side-effects which prevents its use.
// An example side-effect is that it prevents the lock screen from starting as
// the screensaver process also calls XGrabKeyboard but will receive an error
// since it was already grabbed by the window with KeyboardLock.
for (auto kDomCodesForLockAllKey : kDomCodesForLockAllKeys) {
CaptureKeyForDomCode(kDomCodesForLockAllKey);
}
}
void X11KeyboardHook::CaptureSpecificKeys(
const std::optional<base::flat_set<DomCode>>& dom_codes) {
for (DomCode dom_code : dom_codes.value()) {
CaptureKeyForDomCode(dom_code);
}
}
void X11KeyboardHook::CaptureKeyForDomCode(DomCode dom_code) {
int native_key_code = KeycodeConverter::DomCodeToNativeKeycode(dom_code);
if (native_key_code == KeycodeConverter::InvalidNativeKeycode()) {
return;
}
for (auto modifier : kModifierMasks) {
connection_->GrabKey({
.owner_events = false,
.grab_window = window_,
.modifiers = modifier,
.key = static_cast<x11::KeyCode>(native_key_code),
.pointer_mode = x11::GrabMode::Async,
.keyboard_mode = x11::GrabMode::Async,
});
}
grabbed_keys_.push_back(native_key_code);
}
} // namespace ui
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