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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/frame/windows_icon_painter.h"
#include "base/numerics/safe_conversions.h"
#include "chrome/browser/ui/color/chrome_color_id.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rrect_f.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/scoped_canvas.h"
namespace {
// The rounded rect corner radius for MaximizeIcon and RestoreIcon in
// Windows 11.
constexpr float kWin11RoundedCornerRadius = 1.5f;
void DrawRect(gfx::Canvas* canvas,
const gfx::Rect& rect,
const cc::PaintFlags& flags) {
gfx::RectF rect_f(rect);
// The rect is used as a bounding box, and the stroke is kept within.
float stroke_half_width = flags.getStrokeWidth() / 2;
rect_f.Inset(stroke_half_width);
canvas->DrawRect(rect_f, flags);
}
} // namespace
Windows10IconPainter::Windows10IconPainter() = default;
Windows10IconPainter::~Windows10IconPainter() = default;
void Windows10IconPainter::PaintMinimizeIcon(gfx::Canvas* canvas,
gfx::Rect& symbol_rect,
cc::PaintFlags& flags) {
const int y = symbol_rect.CenterPoint().y();
const gfx::Point p1 = gfx::Point(symbol_rect.x(), y);
const gfx::Point p2 = gfx::Point(symbol_rect.right(), y);
canvas->DrawLine(p1, p2, flags);
}
void Windows10IconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
gfx::Rect& symbol_rect,
cc::PaintFlags& flags) {
DrawRect(canvas, symbol_rect, flags);
}
void Windows10IconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
gfx::Rect& symbol_rect,
cc::PaintFlags& flags) {
const int separation = base::ClampFloor(2 * canvas->image_scale());
symbol_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation));
// Bottom left ("in front") square.
DrawRect(canvas, symbol_rect, flags);
// Top right ("behind") square.
canvas->ClipRect(symbol_rect, SkClipOp::kDifference);
symbol_rect.Offset(separation, -separation);
DrawRect(canvas, symbol_rect, flags);
}
void Windows10IconPainter::PaintCloseIcon(gfx::Canvas* canvas,
gfx::Rect& symbol_rect,
cc::PaintFlags& flags) {
// TODO(bsep): This sometimes draws misaligned at fractional device scales
// because the button's origin isn't necessarily aligned to pixels.
flags.setAntiAlias(true);
canvas->ClipRect(symbol_rect);
SkPath path;
path.moveTo(symbol_rect.x(), symbol_rect.y());
path.lineTo(symbol_rect.right(), symbol_rect.bottom());
path.moveTo(symbol_rect.right(), symbol_rect.y());
path.lineTo(symbol_rect.x(), symbol_rect.bottom());
canvas->DrawPath(path, flags);
}
void Windows10IconPainter::PaintTabSearchIcon(gfx::Canvas* canvas,
gfx::Rect& symbol_rect,
cc::PaintFlags& flags) {
flags.setAntiAlias(true);
canvas->ClipRect(symbol_rect);
// The chevron should occupy the space between the upper and lower quarter
// of the `symbol_rect` bounds.
symbol_rect.Inset(gfx::Insets::VH(symbol_rect.height() / 4, 0));
SkPath path;
path.moveTo(gfx::PointToSkPoint(symbol_rect.origin()));
path.lineTo(gfx::PointToSkPoint(symbol_rect.bottom_center()));
path.lineTo(gfx::PointToSkPoint(symbol_rect.top_right()));
canvas->DrawPath(path, flags);
}
Windows11IconPainter::Windows11IconPainter() = default;
Windows11IconPainter::~Windows11IconPainter() = default;
void Windows11IconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
gfx::Rect& symbol_rect,
cc::PaintFlags& flags) {
gfx::RectF rect_f(symbol_rect);
flags.setAntiAlias(true);
const float corner_radius =
base::ClampFloor(kWin11RoundedCornerRadius * canvas->image_scale());
// The symbol rect is used as a bounding box, and the stroke is kept within.
float stroke_half_width = flags.getStrokeWidth() / 2;
rect_f.Inset(stroke_half_width);
canvas->DrawRoundRect(rect_f, corner_radius, flags);
}
void Windows11IconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
gfx::Rect& symbol_rect,
cc::PaintFlags& flags) {
gfx::RectF rect_f(symbol_rect);
const float separation = 2.0f * canvas->image_scale();
const int round_rect_radius =
base::ClampFloor(kWin11RoundedCornerRadius * canvas->image_scale());
const int top_rect_upper_right_radius = 2 * round_rect_radius;
flags.setAntiAlias(true);
// The symbol rect is used as a bounding box, and the stroke is kept within.
const float stroke_half_width = flags.getStrokeWidth() / 2;
rect_f.Inset(stroke_half_width);
// Shrink the rect to make space for the top rect.
rect_f.Inset(gfx::InsetsF::TLBR(separation, 0, 0, separation));
gfx::RRectF rrect(rect_f, round_rect_radius);
// Bottom ("in front") rounded square.
canvas->sk_canvas()->drawRRect(SkRRect(rrect), flags);
// The top rounded square is clipped to only draw the top and right edges,
// and give corners a flat base. The clip rect sits right below the bottom
// half of the stroke.
gfx::RRectF clip_rrect(rrect);
const float clip_rect_growth = separation - stroke_half_width;
// The upper-right corner radius doesn't need to be updated because |Outset|
// does that for us.
clip_rrect.Outset(clip_rect_growth);
canvas->sk_canvas()->clipRRect(SkRRect(clip_rrect), SkClipOp::kDifference,
true);
// Top ("behind") rounded square.
rrect.Offset(separation, -separation);
rrect.SetCornerRadii(gfx::RRectF::Corner::kUpperRight,
top_rect_upper_right_radius,
top_rect_upper_right_radius);
canvas->sk_canvas()->drawRRect(SkRRect(rrect), flags);
}
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